3DS Max Tutorial. Learn The Art of Modelling and Animation
3DS Max Tutorial. Learn The Art of Modelling and Animation, available at $79.99, has an average rating of 4.35, with 152 lectures, based on 564 reviews, and has 8667 subscribers.
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Summary
Title: 3DS Max Tutorial. Learn The Art of Modelling and Animation
Price: $79.99
Average Rating: 4.35
Number of Lectures: 152
Number of Published Lectures: 152
Number of Curriculum Items: 152
Number of Published Curriculum Objects: 152
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
In this computer based 3DS Max Animation & 3DS Max Modeling Tutorials course in 3ds Max 2013, InfiniteSkills introduces you to this modeling, animation and rendering package from Autodesk. Designed for the beginner, you do not have to have any prior experience using 3ds Max to get the most out of these video 3DS Max Animation & 3DS Max Modeling Tutorials.
Starting with a tour of the course, the interface shows you where the tools you are going to use are located, and how to activate them. The core of 3ds Max is interacting with objects; you will learn to name them, move them, rotate them, extrude them, and work with them in your models. You will learn about materials and mapping, lighting, and how to operate cameras within 3ds Max. Finally, Steve teaches you to animate, render and add special F/X to your models.
Using projects, you will learn by applying techniques directly to models you will work with throughout the training course. By the completion of this software tutorial, you will be fully capable of creating, animating and rendering your own 3d models. Extensive working files are included to allow you to work alongside the author as he teaches you to use Autodesk 3ds Max 2013.
Take this 3DS Max Animation & 3DS Max Modeling Tutorials course and become 3DS Max expert.
* Note: While is course is mainly compatible with versions of 3DS Max 2011,2012 and 2013 some of the working files will only be accessible in 3DS Max 2013
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Course Curriculum
Chapter 1: 01. Introduction
Lecture 1: Working Files – Download These First
Lecture 2: 0101 Welcome
Lecture 3: 0102 An Overview On 3ds Max
Lecture 4: 0103 Configuring 3ds Max For This Title
Lecture 5: 0104 About The Working Files
Chapter 2: 02. Getting Started
Lecture 1: 0201 The Production Process
Lecture 2: 0202 Traditional Art Concepts And Principles
Lecture 3: 0203 Using Reference Material
Lecture 4: 0204 Understanding 3D Space
Lecture 5: 0205 Improve Your Production Workflow
Lecture 6: 0206 The Help System
Chapter 3: 03. Interface Essentials
Lecture 1: 0301 The Interface
Lecture 2: 0302 Navigating The Viewports
Lecture 3: 0303 Setting Up How Things Are Measured
Lecture 4: 0304 Customizing The User Interface To Fit Your Work Style
Lecture 5: 0305 Useful Right Click Mouse Commands
Chapter 4: 04. Working With Files
Lecture 1: 0401 Starting From Scratch – The New And Reset Commands
Lecture 2: 0402 Opening, Importing And Merging Files
Lecture 3: 0403 Saving And Exporting Files
Lecture 4: 0404 Using Hold And Fetch
Lecture 5: 0405 The Summary Info And Object Properties
Chapter 5: 05. Working With Objects
Lecture 1: 0501 Selection Techniques
Lecture 2: 0502 Naming Objects
Lecture 3: 0503 Transformation Gizmo
Lecture 4: 0504 Moving Objects
Lecture 5: 0505 Rotating Objects
Lecture 6: 0506 Scaling Objects
Lecture 7: 0507 Coordinate Systems
Lecture 8: 0508 Introduction to Pivot Points
Lecture 9: 0509 Hiding and Freezing Object
Lecture 10: 0510 Cloning
Lecture 11: 0511 Grouping Objects
Chapter 6: 06. Creating Off The Shelf Geometry
Lecture 1: 0601 Creating Standard 3D Primitives – Part 1
Lecture 2: 0602 Creating Standard 3D Primitives – Part 2
Lecture 3: 0603 Creating Extended Primitive Objects
Lecture 4: 0604 Important Considerations When Drawing Lines
Lecture 5: 0605 Creating 2D Shapes
Lecture 6: 0606 Nesting Creating 2D Shapes
Lecture 7: 0607 Creating Architectural Objects – Part 1
Lecture 8: 0608 Creating Architectural Objects – Part 2
Lecture 9: 0609 Using Grids When Modeling
Lecture 10: 0610 Creating A Pencil Using Primitives
Chapter 7: 07. Specific Modeling Techniques
Lecture 1: 0701 Extruding Objects
Lecture 2: 0702 Lathing Objects
Lecture 3: 0703 Lofting Objects
Lecture 4: 0704 Boolean and ProBoolean Commands
Lecture 5: 0705 Box Modeling Techniques – Part 1
Lecture 6: 0706 Box Modeling Techniques – Part 2
Lecture 7: 0707 Project: Create Telescope – Part 1
Lecture 8: 0708 Project: Create Telescope – Part 2
Lecture 9: 0709 Paint Deformation
Lecture 10: 0710 Surface Normals
Chapter 8: 08. Project: Constructing A Room Using Multiple Modeling Techniques
Lecture 1: 0801 Creating The Bowling Pin And Ball
Lecture 2: 0802 Creating The Alley And Gutters
Lecture 3: 0803 Creating The Floor And Back Wall
Lecture 4: 0804 Creating The Alley Backboard
Lecture 5: 0805 Creating The Scoreboard
Lecture 6: 0806 Creating The Ball Return
Chapter 9: 09. Working at the Sub Object Level
Lecture 1: 0901 Sub Object Types
Lecture 2: 0902 Sub Object Selection
Lecture 3: 0903 Adding A Modifier Vs. Converting Down To Edit
Lecture 4: 0904 Moving, Rotating, And Scaling At The Sub Object Level
Lecture 5: 0905 2D Sub Object Modeling Commands
Lecture 6: 0906 3D Sub Object Modeling Commands – Part 1
Lecture 7: 0907 3D Sub Object Modeling Commands – Part 2
Lecture 8: 0908 Ignore Backfacing
Lecture 9: 0909 Using Soft Selection
Chapter 10: 10. Working With Modifiers
Lecture 1: 1001 Using The Modifier Stack
Lecture 2: 1002 Things To Know About The Stack
Lecture 3: 1003 Importance Of Modifier Order
Lecture 4: 1004 Applying Modifiers In The Middle Of The Stack
Lecture 5: 1005 How To Collapse The Modifier Stack
Lecture 6: 1006 Copying And Pasting Modifiers
Lecture 7: 1007 Freeform Deformation Modifiers
Lecture 8: 1008 Flex Modifier
Lecture 9: 1009 Hair And Fur Modifier
Lecture 10: 1010 The Noise Modifier
Lecture 11: 1011 Modifiers That Add And Reduce Geometry
Lecture 12: 1012 Adding Modifiers At The Sub Object Level
Chapter 11: 11. Materials And Mapping
Lecture 1: 1101 Building Materials – It Is More Than Just A Color!
Lecture 2: 1102 Slate Vs. Compact Material Editor
Lecture 3: 1103 The Material Editor Interface
Lecture 4: 1104 Controlling Main Body Color
Lecture 5: 1105 Adding And Controlling Shine
Lecture 6: 1106 Adjusting Transparency
Lecture 7: 1107 Using Self Illumination
Lecture 8: 1108 Applying Materials
Lecture 9: 1109 Retrieving A Material From A Scene
Lecture 10: 1110 Designing A Complex Material
Instructors
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Infinite Skills
High Quality Training
Rating Distribution
- 1 stars: 5 votes
- 2 stars: 19 votes
- 3 stars: 49 votes
- 4 stars: 179 votes
- 5 stars: 312 votes
Frequently Asked Questions
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