3Ds MAX + VRAY 5 + Interior 3D Rendering
3Ds MAX + VRAY 5 + Interior 3D Rendering, available at $19.99, has an average rating of 4.25, with 11 lectures, based on 168 reviews, and has 713 subscribers.
You will learn about Camera placement and setting to achieve high quality renders Installment of different types of natural and artificial lights (VRAY SKY, VRAY Light etc …) and optimal setting and adjustment tips Render setup tips to get realistic and sharp looking interior renders Creating different materials such Wood, Concrete, Plastic, Metal, Cloth etc.. and using black and white maps to manipulate the color, reflection, glossiness etc … Using the most important maps such as Fall Off, Displacement, Reflect, Refract, Color Correction, Mix and Bump and manipulating the glossiness, opacity, diffuse color etc… How to add background scenery behind the windows for interior renders How to manipulate the lights to achieve great contrast and sharp looking shadows How to set temperature-based colors in the scene Removing noise from interior renders How to create and use VRAY 2sidemtl for table lamps Learning how to work with Fresnel reflections and Fresnel IOR Working with VRAY Dirt to achieve realistic edges in the walls and different objects How to manipulate different materials for furniture, walls, beds, chairs, curtains, carpets etc… setting to make them as realistic as possible. How to make a carpet from scratch and use Hair and Fair option to design great looking carpets Introducing a new feature in VRAY 5 called the Material Library: how to download, install and use it to assign different materials to our objects How to use Light Mix in VRAY 5 to change the lighting in the scene without taking any renders This course is ideal for individuals who are Architecture students and Architecture enthusiasts or 3D designers and Architects or Anyone interested in 3D design or Game developers looking to achieve realistic interior space or 3Ds Max users looking to use VRAY 5 for optimal rendering It is particularly useful for Architecture students and Architecture enthusiasts or 3D designers and Architects or Anyone interested in 3D design or Game developers looking to achieve realistic interior space or 3Ds Max users looking to use VRAY 5 for optimal rendering.
Enroll now: 3Ds MAX + VRAY 5 + Interior 3D Rendering
Summary
Title: 3Ds MAX + VRAY 5 + Interior 3D Rendering
Price: $19.99
Average Rating: 4.25
Number of Lectures: 11
Number of Published Lectures: 11
Number of Curriculum Items: 11
Number of Published Curriculum Objects: 11
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Camera placement and setting to achieve high quality renders
- Installment of different types of natural and artificial lights (VRAY SKY, VRAY Light etc …) and optimal setting and adjustment tips
- Render setup tips to get realistic and sharp looking interior renders
- Creating different materials such Wood, Concrete, Plastic, Metal, Cloth etc.. and using black and white maps to manipulate the color, reflection, glossiness etc …
- Using the most important maps such as Fall Off, Displacement, Reflect, Refract, Color Correction, Mix and Bump and manipulating the glossiness, opacity, diffuse color etc…
- How to add background scenery behind the windows for interior renders
- How to manipulate the lights to achieve great contrast and sharp looking shadows
- How to set temperature-based colors in the scene
- Removing noise from interior renders
- How to create and use VRAY 2sidemtl for table lamps
- Learning how to work with Fresnel reflections and Fresnel IOR
- Working with VRAY Dirt to achieve realistic edges in the walls and different objects
- How to manipulate different materials for furniture, walls, beds, chairs, curtains, carpets etc… setting to make them as realistic as possible.
- How to make a carpet from scratch and use Hair and Fair option to design great looking carpets
- Introducing a new feature in VRAY 5 called the Material Library: how to download, install and use it to assign different materials to our objects
- How to use Light Mix in VRAY 5 to change the lighting in the scene without taking any renders
Who Should Attend
- Architecture students and Architecture enthusiasts
- 3D designers and Architects
- Anyone interested in 3D design
- Game developers looking to achieve realistic interior space
- 3Ds Max users looking to use VRAY 5 for optimal rendering
Target Audiences
- Architecture students and Architecture enthusiasts
- 3D designers and Architects
- Anyone interested in 3D design
- Game developers looking to achieve realistic interior space
- 3Ds Max users looking to use VRAY 5 for optimal rendering
As a 3D artist I am quite familiar with all the pitfalls and difficulties of learning how to work with 3Ds Max and VRAY 5, and my objective for this course is to use my experience in the field to present some of the most essential and useful techniques which could help you in your own projects. As a general rule, I always make use of simplicity and clarity in my tutorials and additionally for this workshop I have tried my best to transfer some of the most important points in VRAY and Interior design and rendering in as short of a time as possible. I have also included my own go-to setting parameters to achieve the best interior renders possible, and explaining the most effective options that are crucial for having the most realistic renders.
One of the biggest problems that 3D artists face is that they do not know what type of render setup to use in their scenes for both their test renders and the final render. Furthermore, they do not know how to light their interior scenes properly to achieve a realistic atmosphere and also take fast renders during their project. They may also have difficulties creating their required materials resulting in a very unnatural-looking render with objects that do not resemble real-life at all.
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In a nutshell, in this course I have tried to familiarize you with the easiest and yet the most helpful methods used to place and setup your cameras in your scene in a that you will have an easy time advancing the next phases of your projects. I sincerely believe that if the cameras are placed and adjusted properly, a big portion of the work is done because they play a big role in helping achieve realistic renders that would make the untrained eye doubt whether they are an actual photo or a render. The shared optimal setting for camera setting parameters that I share with you, regardless of what version of 3Ds MAX or VRAY you’re using, will help you take the best renders possible.
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Next, you will learn all the required tips and techniques to implement both natural and artificial lights in your scene so that you could have a great contrast in the scene. These tips, some of which would defy and challenge the popular beliefs regarding lighting essentials, will help you get the best-looking renders really quickly.
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After that we will move on to creating, changing and assigning materials to our objects in a normal interior scene. There are a lot of 3D artist who have taken several courses in 3D design but yet struggle when it comes to creating realistic and life-like materials in their projects. The problem arises from their lack of knowledge in all the different options and maps used when working with the material editor. In this course, I will take you through a step by step and simple review of those maps and options that could just revolutionize your idea of material design and manipulation which will ultimately bring about realistic objects. Additionally, you will learn how to combine several textures and maps to create complex objects.
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Next, you will learn how to adjust the different parameters in the frame buffer and render setup so that you would not have to use any third-party software like photoshop etc… as a post-production method to elevate and embellish your final renders. A lot of the published renders in the field lack the required sharpness and realism that could the project to the next level, and that is the reason a lot of 3D artists have gone on to use other software to improve their renders. In this workshop I will teach you to take multiple renders without any limitation as to the suitable camera angles and you will not be needing to add anything to your final renders at all.
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Finally, I will take you through some of the most useful and important features of VRAY 5 such as downloading, installing and implementing a material library that could provide you with a list of great readily-available materials and textures for your work. Also, I will teach you how to change any light parameter in your scene without taking multiple renders or interactive ones, simply using the newly added feature in VRAY 5 called Light MIX.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction: What you'll learn in this course in 2 minutes
Chapter 2: 01 – Camera Placement and Setting
Lecture 1: Camera Placement and Setting, Shutter Speed, ISO, Exposure Control etc…
Chapter 3: 02 – Natural Lighting
Lecture 1: Lighting: VRAY SKY, VRAY Light, VRAY 2sidemtl, Render Setup, Taking quick render
Chapter 4: 03 – Creating material for Curtains, VRAY 5 Frame buffer
Lecture 1: Material: Creating material for curtains, compact materials, VRAY 5 Frame buffer
Chapter 5: 04 – Removing noise from renders, Opacity, Background scenery photos
Lecture 1: Manipulating Opacity in objects, Background scenery photo, removing noise from r
Chapter 6: 05 – Artificial Lights (DISK, Halogen), Color Temperature, Contrast
Lecture 1: Artificial Lights (DISK, Halogen, Hidden Lights etc..), Color Temperature, Contr
Chapter 7: 06 – Maps: Color Correction, Bump, Displacement, Reflect, Fresnel Reflections
Lecture 1: Creating material for parquet floors, Color Correction, Bump, Displacement, Refl
Chapter 8: 07 – Combining textures using Mix Map, Creating High Glass Cabinet material
Lecture 1: Assigning material to objects High Glass Cabinets, Mix map, Combining textures
Chapter 9: 08 – VRAY Dirt, Material for Furniture, Chairs, Tables and Desks, Plastic etc..
Lecture 1: Using VRAY Dirt to achieve sharper-looking renders, Realistic material for Furni
Chapter 10: 09 – Carpets, Hair and Fair Setting, Creating material for Leather and Plastic
Lecture 1: Carpets, Hair and Fair Setting, Creating material for Leather and Plastic, Bed s
Chapter 11: 10 – Introducing the newest features in VRAY 5 : Material Library & Light Mix
Lecture 1: Introducing and working with the newest features in VRAY 5 such as Material Libr
Instructors
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 2 votes
- 3 stars: 12 votes
- 4 stars: 47 votes
- 5 stars: 103 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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