A Beginner’s Guide to 3D Simulation in Cinema 4D
A Beginner’s Guide to 3D Simulation in Cinema 4D, available at Free, has an average rating of 4.25, with 12 lectures, based on 37 reviews, and has 1101 subscribers.
You will learn about The fundamentals of 3D Simulation to help students gain an understanding of the tools and techniques used in the motion graphics industry. How 3D Simulation and Dynamics work in Cinema 4D. The use of the MoGraph Cloner, effectors, rigid body and collider body tags Controlling simulation with the tag settings friction and bounce 3D Modeling, cloning along a spline, the use of emitters, simulation tags and render settings Using various geometry to create an interesting animated effect consisting of cloned spheres and a maze-like structure This course is ideal for individuals who are Beginner aspiring 3D motion graphic artist It is particularly useful for Beginner aspiring 3D motion graphic artist.
Enroll now: A Beginner’s Guide to 3D Simulation in Cinema 4D
Summary
Title: A Beginner’s Guide to 3D Simulation in Cinema 4D
Price: Free
Average Rating: 4.25
Number of Lectures: 12
Number of Published Lectures: 12
Number of Curriculum Items: 12
Number of Published Curriculum Objects: 12
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
- The fundamentals of 3D Simulation to help students gain an understanding of the tools and techniques used in the motion graphics industry.
- How 3D Simulation and Dynamics work in Cinema 4D.
- The use of the MoGraph Cloner, effectors, rigid body and collider body tags
- Controlling simulation with the tag settings friction and bounce
- 3D Modeling, cloning along a spline, the use of emitters, simulation tags and render settings
- Using various geometry to create an interesting animated effect consisting of cloned spheres and a maze-like structure
Who Should Attend
- Beginner aspiring 3D motion graphic artist
Target Audiences
- Beginner aspiring 3D motion graphic artist
In this series of lessons we will cover the fundamentals of 3D Simulation to help you gain a basic understanding of the tools and techniques used in the industry.
Part 01: Introduction to 3D Simulation Techniques
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Overview of the Mograph cloners, random effector, rigid body tag, collider body tag, friction and bounce settings
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Experimentation with parametric primitives and various geometry for different dynamic effects
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Splines, lathe nurbs, rigid body tag, collider body tag, friction and bounce settings
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Create a vase being filled with spheres
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Using an emitter with a rigid body sphere to start a simulation
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Work with the initial linear velocity
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Overview of the random, formula, push apart and step effectors
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Use of spherical, cylindrical, cone, linear, radial fields and falloff settings
Part 02: Domino’s Project
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Model the domino’s with splines and extrude nurbs
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Use domino images from the asset browser to texture the model
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Use the selection field to apply materials to the front, back and side of dominos
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Use of the MoGraph Cloner in object mode in conjunction with a spline to duplicate the dominos along a path
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Adjust the cloner’s distribution settings for evenly spaced dominos
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Use rigid body and collider body tags to set-up the simulation
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Use and emitter to create the initial impact by setting the initial linear velocity for domino’s to fall
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Refine bounce, friction and rigid body settings
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Define final output render settings to complete the animation
Part 03: Maze Project
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Model the 3D environment and add a collider body tag
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Create a sphere inside a cloner and assign a rigid body tag to start the simulation
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Model the maze geometry using parametric primitives
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Create shelves, front and add collider body tags
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Adjust the maze geometry to control the simulation
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Duplicate the sphere cloner to add additional animation to the scene
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Create sides to the maze to prevent spheres from falling outside of it’s borders
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Use the display tag to hide geometry in the perspective view
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Apply procedural Cinema 4D materials to the maze and spheres
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Use gradients on the spheres and refine their parameters for added visual interest
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Create a camera animation to follow the simulated sphere movement
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Define render settings for final output
Course Curriculum
Chapter 1: Part 01: Introduction to 3D Simulation Techniques
Lecture 1: Mograph Cloner
Lecture 2: Mograph Cloner Continued
Lecture 3: Effectors and Fields
Chapter 2: Part 02: Domino Project
Lecture 1: 3D Modeling and Texturing
Lecture 2: MoGraph Cloner
Lecture 3: Dynamics
Lecture 4: Rendering
Chapter 3: Part 03: Maze Project
Lecture 1: MoGraph Cloner
Lecture 2: 3D Modeling the Maze
Lecture 3: Refinement
Lecture 4: Texturing
Lecture 5: Rendering
Instructors
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Pete Maric
Designer | Cinema 4D Expert | Founder, Triplet 3D
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 10 votes
- 4 stars: 9 votes
- 5 stars: 16 votes
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