A beginner's guide to creating artwork for 2D video games
A beginner's guide to creating artwork for 2D video games, available at Free, has an average rating of 4.85, with 54 lectures, based on 250 reviews, and has 14930 subscribers.
You will learn about We will create a range of 2D art including static and animated graphics, character sprite sheets and tile sets. By the end of this series you will have a complete range of artwork You will learn how to use Piskel online software You will learn how game sprites are created This course is ideal for individuals who are Beginners who have little or no experience creating graphics for video games. This is also useful for people who know how to make games but find it difficult to create the artwork. It is particularly useful for Beginners who have little or no experience creating graphics for video games. This is also useful for people who know how to make games but find it difficult to create the artwork.
Enroll now: A beginner's guide to creating artwork for 2D video games
Summary
Title: A beginner's guide to creating artwork for 2D video games
Price: Free
Average Rating: 4.85
Number of Lectures: 54
Number of Published Lectures: 52
Number of Curriculum Items: 54
Number of Published Curriculum Objects: 52
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
- We will create a range of 2D art including static and animated graphics, character sprite sheets and tile sets.
- By the end of this series you will have a complete range of artwork
- You will learn how to use Piskel online software
- You will learn how game sprites are created
Who Should Attend
- Beginners who have little or no experience creating graphics for video games. This is also useful for people who know how to make games but find it difficult to create the artwork.
Target Audiences
- Beginners who have little or no experience creating graphics for video games. This is also useful for people who know how to make games but find it difficult to create the artwork.
Hello and welcome to a beginner’s guide to creating artwork for 2D video games. My name is Pete Jepson and I am a game design teacher. I have taught this subject for over four years. I have put together this series to show you how easy it is to make 2D artwork. It’s based on sprites and characters I made for a 2D platform game.
You don’t need any previous experience, and you don’t need sophisticated art skills. All you need is a computer and a mouse. The software is free to use online.
In this series we will create a range of 2D art including both static and animated graphics, as well as character sprite sheets and tile sets. By the end of this series you will have a complete range of artwork to be able to create your own video game as well as the skills to continue to create your own graphics.
I hope you enjoy this series. If you have any questions or comments post them in the Q & A section and I will get back to you as quickly as I can.
Course Curriculum
Chapter 1: Introduction
Lecture 1: My Website
Lecture 2: Introduction to the course
Lecture 3: Standard sprite sizes for our game
Lecture 4: Introduction to the software
Chapter 2: Still and animated game object graphics
Lecture 1: About this section
Lecture 2: Moving platform
Lecture 3: Granite block
Lecture 4: Falling block
Lecture 5: Wood platform
Lecture 6: Ladder
Lecture 7: Crumbling block
Lecture 8: Weak wall
Lecture 9: Push button
Lecture 10: Sensor button
Lecture 11: Extra life pickup
Lecture 12: Extra time pickup
Lecture 13: Jelly Bean pickup
Lecture 14: Box and Key
Lecture 15: Dynamite
Lecture 16: Level door
Lecture 17: Arrow
Lecture 18: Arrow spawn
Lecture 19: Water drop
Lecture 20: Water spawn
Lecture 21: Spikes
Chapter 3: Animated character sprite sheets
Lecture 1: About this section
Lecture 2: Flamo enemy character
Lecture 3: Main Player Part 1
Lecture 4: Main Player Part 2
Lecture 5: Main Player Part 3
Lecture 6: Main Player Part 4
Lecture 7: Main Player Part 5
Lecture 8: Main Player Part 6
Lecture 9: Main Player Part 7
Lecture 10: Main Player Part 8
Lecture 11: Main Player Part 9
Lecture 12: Main Player Part 10
Lecture 13: Fire Boss Part 1
Lecture 14: Fire Boss Part 2
Lecture 15: Fire Boss Part 3
Lecture 16: Fire Boss Part 4
Lecture 17: Fire Boss Part 5
Chapter 4: User Interface (UI) Graphics
Lecture 1: About this section
Lecture 2: Star Icon
Lecture 3: Menu door icon
Lecture 4: Music icon
Lecture 5: Sound Effects icon
Chapter 5: Tile sets
Lecture 1: About this section
Lecture 2: Tile sets part 1
Lecture 3: Tile sets part 2
Lecture 4: Tile sets part 3
Lecture 5: Tile sets part 4
Instructors
-
Pete Jepson
Game Design Tutor
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 8 votes
- 3 stars: 39 votes
- 4 stars: 84 votes
- 5 stars: 115 votes
Frequently Asked Questions
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