Absolute Beginners 3D character in Blender course
Absolute Beginners 3D character in Blender course, available at $79.99, has an average rating of 4.67, with 36 lectures, based on 968 reviews, and has 5090 subscribers.
You will learn about 3D character workflow in Blender Blender sculpting and modelling Blender Blender rigging, fur, rendering This course is ideal for individuals who are People who want to learn Blender and make 3D characters in it It is particularly useful for People who want to learn Blender and make 3D characters in it.
Enroll now: Absolute Beginners 3D character in Blender course
Summary
Title: Absolute Beginners 3D character in Blender course
Price: $79.99
Average Rating: 4.67
Number of Lectures: 36
Number of Published Lectures: 36
Number of Curriculum Items: 36
Number of Published Curriculum Objects: 36
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- 3D character workflow in Blender
- Blender sculpting and modelling
- Blender
- Blender rigging, fur, rendering
Who Should Attend
- People who want to learn Blender and make 3D characters in it
Target Audiences
- People who want to learn Blender and make 3D characters in it
So you have heard about Blender, and you want to jump in on this free but powerful program?
Or you already use Blender, but don’t know how to make a character inside it?
Weather you are a complete beginner or a bit more advanced Blender user, you could find something for you in this course.
This is the Absolute Beginners 3D character in Blender course and we will be making this cute guy here concepted by Deema Egorov.
My name is Niko and i will be your host trough this creative journey. I am a 3D character artist working in the industry with more than 13 years of experience. I also have more than 15 courses made for character creation, mostly in Zbrush. Now i started to work in Blender only, and i will show you the workflow to create a 3D character in Blender from scratch, rig, pose and present it. We will make some props to practice hard surface modelling in Blender, but since i am a digital sculptor we will emphasize on the sculpting part. I will show you the complete workflow to make a character with clothes, props, pose and present it for your portfolio.
In the course we will start by going trough the most important things a beginner should know about Blender. Then we will start sculpting pretty quickly and i will make a basic quick human head to show you that sculpting is not scary at all. Then we will start our mouse hero from the head while i show you all necessary things and guide you trough the whole process of creating a character from concept as well as making it fast and easy in Blender. After that we will make the basics of the body, hands and fingers. With each step we will learn new things and we will repeat the things we already learned to solidify our knowledge.
Then we will make the sweater and i will show you few ways of making clothes for your character. After that we will manually retopologize the head of our character, using just the tools that Blender provides by default. Although i will show you much faster and useful addon for automatic retopology – QuadRemesher. We will then detail the head and make the glasses.
Following we will be learning basics of lights, cameras and environment textures. Then we will make the tail for a while, before texturing the eyes. We will jump into manual retopologizing the whole body fast and efficient, using various techniques, invented by my humble self :).
Refining the sweater and making the hood will be our next tasks which we will finish with great success. After that we will make UVs of the head and ears and make some texturing work on that too. Then i will show you some hardsurface techniques by making a cleaver weapon. We will also see some character examples from the game i worked on for 3 years from Gameloft, since i work there for 15 years already :).
It will be time to learn basics of hair and fur making in Blender. We will see how to create, adjust and groom our fur. Then it will be time to learn how simple it is to put bones and rig our character so we can animate or pose it. We will pose it and then fix the pose to achieve best final results. Then we will learn how to make transparent background and floor shadows. Lastly we will see how to make a turntable animation to present our characters from all sides. They are 3D characters after all.
This course is for absolute beginners in Blender and in character art, so no previous experience with any 3D software is required. Of course if you like to draw it is definitely a plus :).
Some people say Blender is a lot of things, but none of them is at the right level. I would say from experience, that Blender is good enough for everything i need to make a full character from high poly to low poly and UVs. In this course we will do a character for portfolio, so we will do a high poly, posing, lighting and rendering. So if you want to make your first character and eventually start your 3D character career, you first have to try it and see if you like it. So lets dive into the world of 3D character creation in Blender!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Intro, history and other things
Lecture 2: Most important first things in Blender
Lecture 3: Sculpting in Blender basics
Lecture 4: Adding objects and edit mode
Lecture 5: Starting the mouse head
Lecture 6: Making some basic body
Lecture 7: Making the fingers
Lecture 8: Refining the head
Lecture 9: Merging meshes and autoretopology
Lecture 10: Making the sweater
Lecture 11: Starting the manual retopology of the face
Lecture 12: Retopo of the head part 2
Lecture 13: Multires modifier and detailing the head
Lecture 14: Making the glasses
Lecture 15: Transparency, cameras, environment texture, lighs basics
Lecture 16: Making the tail
Lecture 17: Texturing the eyes
Lecture 18: Manual retopo of the fingers
Lecture 19: Manual retopo of the body and arm
Lecture 20: Finishing the retopo and refining the hands
Lecture 21: Refining the sweater
Lecture 22: Making the hood
Lecture 23: Texturing and UV mapping the head and the ears
Lecture 24: Making the cleaver and some heroes of the dark showing
Lecture 25: Texturing the ears again and finishing the cleaver
Lecture 26: Adjusting the glass material
Lecture 27: Making the cup and a dice
Lecture 28: Fur and hair basics
Lecture 29: Making the sweater pocket
Lecture 30: Making a character rig
Lecture 31: Posing the mouse guy
Lecture 32: Accepting and fixing the pose
Lecture 33: Adjusting more things and making a shadow catcher
Lecture 34: Final light adjustments and making a turntable
Lecture 35: Some bonus AO tests
Lecture 36: Goodbye, contacts, and some peptalk
Instructors
-
NIkolay Naydenov
3d character artist and tutor
Rating Distribution
- 1 stars: 6 votes
- 2 stars: 9 votes
- 3 stars: 45 votes
- 4 stars: 189 votes
- 5 stars: 719 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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