Advanced Particle VFX in Unity and After Effects
Advanced Particle VFX in Unity and After Effects, available at $74.99, has an average rating of 4.6, with 60 lectures, based on 520 reviews, and has 7003 subscribers.
You will learn about Create practical, real world particle effects for use in your games Learn the techniques for creating your own complex AAA quality effects with leading game development and motion graphics software Understand how to break down complicated effects into simpler components, allowing you to adapt these techniques to any effect imaginable This course is ideal for individuals who are Anyone who is interested in Visual Effects for Games, no matter their experience level or People looking for tips and techniques to bring their particle effects to AAA levels of quality or People who want to learn how to use After Effects to create realistic textures for effects not only in games, but other animation needs as well It is particularly useful for Anyone who is interested in Visual Effects for Games, no matter their experience level or People looking for tips and techniques to bring their particle effects to AAA levels of quality or People who want to learn how to use After Effects to create realistic textures for effects not only in games, but other animation needs as well.
Enroll now: Advanced Particle VFX in Unity and After Effects
Summary
Title: Advanced Particle VFX in Unity and After Effects
Price: $74.99
Average Rating: 4.6
Number of Lectures: 60
Number of Published Lectures: 60
Number of Curriculum Items: 60
Number of Published Curriculum Objects: 60
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Create practical, real world particle effects for use in your games
- Learn the techniques for creating your own complex AAA quality effects with leading game development and motion graphics software
- Understand how to break down complicated effects into simpler components, allowing you to adapt these techniques to any effect imaginable
Who Should Attend
- Anyone who is interested in Visual Effects for Games, no matter their experience level
- People looking for tips and techniques to bring their particle effects to AAA levels of quality
- People who want to learn how to use After Effects to create realistic textures for effects not only in games, but other animation needs as well
Target Audiences
- Anyone who is interested in Visual Effects for Games, no matter their experience level
- People looking for tips and techniques to bring their particle effects to AAA levels of quality
- People who want to learn how to use After Effects to create realistic textures for effects not only in games, but other animation needs as well
Get up to speed with the techniques and pipelines for creating complex, high quality, AAA ready particle effects for your games!
This course will teach you how to create advanced particle systems using PRACTICAL REAL WORLD projects!
Particle systems and visual effects for games is a deep and complicated subject, and once you learn the fundamentals of the tools, it can be hard and frustrating to take your effects up that extra level to something that looks like it belongs in a new best selling game.
This course will teach you that extra step.
Good particle systems are not just derived from the behavior of the particles themselves. Their look comes primarily from their textures. Being able to create high quality, believable textures is a vital skill for creating effects, and this course will teach you how to do just that.
Learn by DOING
This course is divided into 4 projects, each intended to cover a different key facet of creating particle systems. In addition to this, we will have a final project that will combine all of these lessons into one complex, unique, and truly impression effect that YOU will make! For each project, we’ll go step by step over not only the particle behavior, but creating their textures as well.
Downloadable project files to help you follow along and learn!
This course includes several .zip files that contain the Unity project for you to use, After Effects project files, and the finished textures so you can follow along with any portion of the curriculum!
This course will cover:
- The fundamentals of Unity’s particle system
- The fundamentals of using After Effects
- How to combine custom made textures and particle behavior
- How to animate in After Effects to create more advanced textures
- How to animate in Unity to change our particle effects over time and add more depth
Get a Certificate of Completion when you finish the course!
30-Day 100% money back guarantee means there’s no reason to hesitate!
ENROLL NOW!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Course Overview
Lecture 2: What are Particle Effects?
Lecture 3: Particle Materials
Chapter 2: Particle Properties in Unity
Lecture 1: Particle Initial Values
Lecture 2: Lifetime Parameters
Lecture 3: Particle Rendering
Lecture 4: Physical Behaviors
Chapter 3: Project 1: Understanding Particle Behavior
Lecture 1: Project Goal
Lecture 2: Creating the Magic Torch (Part 1)
Lecture 3: Creating the Magic Torch (Part 2)
Lecture 4: Creating the Magic Burst (Part 1)
Lecture 5: Creating the Magic Burst (Part 2)
Chapter 4: Welcome to After Effects
Lecture 1: Understanding the Interface
Lecture 2: Layers
Lecture 3: Blending Modes
Lecture 4: Masks
Lecture 5: Effects
Chapter 5: Project 2: Pillar of Light
Lecture 1: Making Our Own Particle Textures
Lecture 2: Creating the Spinning Smoke
Lecture 3: Creating the Rings
Lecture 4: Creating the Sparks and Light Rays
Lecture 5: Building the Effect (Part 1)
Lecture 6: Building the Effect (Part 2)
Chapter 6: Project 3: Muzzle Flash
Lecture 1: Project Overview
Lecture 2: Animating in After Effects
Lecture 3: Creating the Muzzle Flash Textures
Lecture 4: Creating the Smoke
Lecture 5: Building Sprite Sheets
Lecture 6: Building the Effect
Chapter 7: Project 4: Cartoon Smoke
Lecture 1: Using Mesh Particles
Lecture 2: Creating the Sphere Texture
Lecture 3: Creating the Smoke Puffs
Lecture 4: Building the Effect
Lecture 5: Other Useful Effects
Chapter 8: Final Project: Red SuperCharge
Lecture 1: Project Goals
Lecture 2: Creating the Tornado Texture
Lecture 3: Understanding Mesh Particles and Texture Placement
Lecture 4: Building the Tornado
Lecture 5: Creating the Ground Shock-wave (Part 1)
Lecture 6: Creating the Ground Shock-wave (Part 2)
Lecture 7: Creating the Ground Shock-wave (Part 3)
Lecture 8: Creating the Ground Shock-wave (Part 4)
Lecture 9: Creating the Ground Shock-wave (Part 5)
Lecture 10: Creating the Glowing Orb (Part 1)
Lecture 11: Creating the Glowing Orb (Part 2)
Lecture 12: Creating the Glowing Orb (Part 3)
Lecture 13: Unity Animations
Lecture 14: Animating the Orb
Lecture 15: Animating Particle Properties
Lecture 16: Building the Aerial Shock-wave (Part 1)
Lecture 17: Building the Aerial Shock-wave (Part 2)
Lecture 18: Particle Trails
Lecture 19: Modifying the Tendril Behavior
Lecture 20: Creating the Impacts (Part 1)
Lecture 21: Creating the Impacts (Part 2)
Lecture 22: Creating the Impacts (Part 3)
Lecture 23: Creating the Impacts (Part 4)
Lecture 24: Creating the Impacts (Part 5)
Lecture 25: Linking the Impacts
Lecture 26: Finishing the Effect
Instructors
-
Timothy Trankle
3D Modeler, FX Artist, and Game Developer
Rating Distribution
- 1 stars: 6 votes
- 2 stars: 5 votes
- 3 stars: 35 votes
- 4 stars: 145 votes
- 5 stars: 329 votes
Frequently Asked Questions
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Can I take my courses with me wherever I go?
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