Advanced Scene Creation for Games
Advanced Scene Creation for Games, available at $59.99, has an average rating of 4.65, with 79 lectures, based on 18 reviews, and has 351 subscribers.
You will learn about How to plan for an Environment Art piece Make a blockout to ensure that the ideas are working correctly When to rush for a prop and where to put details How to sculpt in Zbrush for environments Making Master Materials for games How to set to simple yet effective Niagara particles to add motion to the scene This course is ideal for individuals who are I have designed this course for intermediate 3d environment art students, who want to make beautiful looking environments for games and movies. It is particularly useful for I have designed this course for intermediate 3d environment art students, who want to make beautiful looking environments for games and movies.
Enroll now: Advanced Scene Creation for Games
Summary
Title: Advanced Scene Creation for Games
Price: $59.99
Average Rating: 4.65
Number of Lectures: 79
Number of Published Lectures: 79
Number of Curriculum Items: 79
Number of Published Curriculum Objects: 79
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- How to plan for an Environment Art piece
- Make a blockout to ensure that the ideas are working correctly
- When to rush for a prop and where to put details
- How to sculpt in Zbrush for environments
- Making Master Materials for games
- How to set to simple yet effective Niagara particles to add motion to the scene
Who Should Attend
- I have designed this course for intermediate 3d environment art students, who want to make beautiful looking environments for games and movies.
Target Audiences
- I have designed this course for intermediate 3d environment art students, who want to make beautiful looking environments for games and movies.
Do you want to make a dark and moody scene using the new methods for games?
Then I welcome you to Nexttut education’s Advanced Scene Creation for Games.
About Me:
My name is Arash Aref and I have been an Environment Art Instructor for a while. I have taught a lot of students how to make art for games; specially in the fields of environment art.
By the End Of This Course, You Will Be Able To:
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Create a Dark and Moody environment for games using the new methods and workflows
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Make an environment in a no-concept-art situation, by looking at references and mixing with your own ideas
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Use Modularity, Vertex Blending, Decals for the most variety
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Put a difference between hero props and secondary props, and learn where to sacrifice quality to save time and energy; and spending it on other places.
What You Will Learn:
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How to plan for an Environment Art piece
-
Make a blockout to ensure that the ideas are working correctly
-
When to rush for a prop and where to put details
-
How to sculpt in Zbrush for environments
-
Making Master Materials for games
-
How to set to simple yet effective Niagara particles to add motion to the scene
Course Project Overview:
We will first start by taking a look at references, in this scenario we do not have an actual concept art. So we create a mood board by existing photos and then combine them in our mind to get a sense of the final product. Then to make sure that the idea is going to work, we will set up a blockout of the scene to get a feeling about the scale, composition and probability of the environment. Then we will start to generate art to replace the blcokout, and we do it in an iterative fashion, we do not make anything in one go; but rather we do it in multiple steps. We are going to create a lot of props and textures for this project, and we learn which props are more important and why? And of course where to sacrifice quality on some props to put that saved time and energy for another more important prop. We have a focus on material creation and how to reuse the same material and changing it in multiple scenarios for multiple use cases. We will learn about setting up a modular environment and how to clear the repetition by using vertex blending decals and set dressing props. And games are all about saving for performance, so we are going to learn some simple techniques to work more efficiently. Finally, there is going to be some content relative to the VFX and lighting.
Who is This Course For?
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I have designed this course for intermediate 3d environment art students, who want to make beautiful looking environments, but they struggle to get it because they don’t find a tutorial which is a step by step, no fast-forward, no skip.
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The course is also for artists who want to speed up their workflow in Unreal Engine 5, Blender, Substance 3D Designer, Substance 3D Painter and Zbrush and improve their skill in creating an environment.
Who is Not The Ideal Student For This Course?
This course is not designed for absolute beginners.
What Are The Requirements Or Prerequisites For Taking This Course?
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I expect you to have some sort of basic experience with these software packages.
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You should have the software packages installed on your computer.
Join Me Now:
So if you want to make a realistic environment, then join me now, and take your skills to the next level. Don’t forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Download Project Files
Lecture 3: Road Map For This Project
Lecture 4: Landscape In Gaea
Lecture 5: Rough Blockout
Lecture 6: Gas Station Modularity
Lecture 7: Finishing Modularity
Lecture 8: Blockout Lighting
Chapter 2: Gas Station
Lecture 1: Control Room Modularity
Lecture 2: Finishing Modular Blockout
Lecture 3: Plaster Height Big Shapes
Lecture 4: Plaster Height Mid Shapes
Lecture 5: Plaster Base Color
Lecture 6: Test Plaster Mat In UE5
Lecture 7: Brick Height Big Shapes
Lecture 8: Brick Mortar Height
Lecture 9: Brick Base Color
Lecture 10: Shop Crown Modeling
Lecture 11: Texture The Crown
Lecture 12: Rolling Shutter Modeling
Lecture 13: Rolling Shutter Texture
Lecture 14: Door And Windows
Lecture 15: Baking Door And Windows
Lecture 16: Texture Door And Windows
Lecture 17: Check The Results In UE5
Lecture 18: Walkway And Intro To Zbrush
Lecture 19: Walkway HighPoly Sculpt
Lecture 20: Unwrap And Bake Walkway
Lecture 21: Texture The Walkway
Lecture 22: Blockout Modular Station
Lecture 23: Unwrap And Bake Station Kit
Lecture 24: Texture The Station Kit
Lecture 25: Snow Material
Lecture 26: Mud Material Height
Lecture 27: Mud Material Color
Lecture 28: Road Material Height
Lecture 29: Road Material Vertical Line
Lecture 30: Road Material Color
Lecture 31: Master Material Creation
Lecture 32: Second Material Creation
Lecture 33: Vertex Blend Setup
Lecture 34: Material Overall Noise
Lecture 35: Prop Master Material
Lecture 36: Prop Material Dirt
Lecture 37: Landscape Material
Lecture 38: Nanite Landscape Meshes
Lecture 39: Landscape Spline Road
Lecture 40: Gas Station Yard
Chapter 3: Secondary Props
Lecture 1: Modeling Modular Pipes
Lecture 2: Unwrap And Texture Pipes
Lecture 3: Pipe Kit In UE5
Lecture 4: Chain Link Fence
Lecture 5: Modeling Extra Props
Lecture 6: Emisive Material
Lecture 7: Extra Props Texturing
Lecture 8: Simulating Plastic Bags
Lecture 9: Barrel Simulation
Lecture 10: More Trash Simulation
Lecture 11: Baking Trash Meshes
Lecture 12: Texturing Trash Meshes
Chapter 4: Hero Prop
Lecture 1: Gas Pump Big Shapes
Lecture 2: Gas Pump Small Shapes
Lecture 3: Gas Pump Finishing Details
Lecture 4: High Poly Gas Pump
Lecture 5: Unwrap And Bake Gas Pump
Lecture 6: Texturing Big Shapes
Lecture 7: Texturing Medium Shapes
Lecture 8: Texturing Emissive Details
Lecture 9: Grime And Dirt
Chapter 5: Decals – Lighting And VFX
Lecture 1: Crack Decal
Lecture 2: Water Decal
Lecture 3: Edge Decals
Lecture 4: Set Up Scene For Lighting
Lecture 5: Fog Card Material
Lecture 6: Finishing Fog Cards
Lecture 7: Fog Niagara System
Lecture 8: Snow Particles
Lecture 9: Light And Post Process
Chapter 6: Conclusion
Lecture 1: Thank You
Instructors
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Nexttut Education Pvt.Ltd.
A specialist in CG tutorials
Rating Distribution
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- 2 stars: 1 votes
- 3 stars: 1 votes
- 4 stars: 1 votes
- 5 stars: 15 votes
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