Ancient Ruins 3D Game Environment in Blender
Ancient Ruins 3D Game Environment in Blender, available at $69.99, has an average rating of 3.15, with 89 lectures, based on 138 reviews, and has 1490 subscribers.
You will learn about Create a professional game-ready environment Create modular assets Create realistic stones and brick details Create correct UV unwraps Bake high and low poly models Create custom tileable materials Create practical real-world shaders Produce materials with mask blending & parallax mapping Level setup, lighting & post effects This course is ideal for individuals who are Anyone who is interested in game environment design or Anyone who wants to gain industry tips and techniques in 3d environment creation It is particularly useful for Anyone who is interested in game environment design or Anyone who wants to gain industry tips and techniques in 3d environment creation.
Enroll now: Ancient Ruins 3D Game Environment in Blender
Summary
Title: Ancient Ruins 3D Game Environment in Blender
Price: $69.99
Average Rating: 3.15
Number of Lectures: 89
Number of Published Lectures: 89
Number of Curriculum Items: 89
Number of Published Curriculum Objects: 89
Original Price: $44.99
Quality Status: approved
Status: Live
What You Will Learn
- Create a professional game-ready environment
- Create modular assets
- Create realistic stones and brick details
- Create correct UV unwraps
- Bake high and low poly models
- Create custom tileable materials
- Create practical real-world shaders
- Produce materials with mask blending & parallax mapping
- Level setup, lighting & post effects
Who Should Attend
- Anyone who is interested in game environment design
- Anyone who wants to gain industry tips and techniques in 3d environment creation
Target Audiences
- Anyone who is interested in game environment design
- Anyone who wants to gain industry tips and techniques in 3d environment creation
Instructor Info
Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.
Course Info
Hello guys, my name is Emiel Sleegers. I’m a 3D artist currently working for one of the biggest game companies in the world named Ubisoft. Are you tired of searching for Blender tutorials but cannot find the right ones that are done by actual professional artists? Do you want to know how to create a full game environment like how it is completely done in the game industry? Then look no further. This course is for you. In this course, we will go through the entire pipeline of creating a game environment from scratch using Blender 3d, Substance Painter & Designer, Zbrush and Unreal Engine 4.
The major topics we will be covering are
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Creating modular assets using blender
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Create realistic stone and brick details using Zbrush
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Creating correct UV unwraps inside of blender.
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Baking our high and low poly models in Marmoset toolbag.
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Creating tileable materials using substance designer
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Creating practical real-world shaders
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Producing materials with mask blending and parallax mapping
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Level setup, lighting & post effects using Unreal Game Engine
By the end of this course, you will be able to create an amazing damaged ancient ruin environment. Before beginning this course, you should have a basic knowledge of Blender, Substance Painter, Substance Designer, Zbrush and Unreal Engine 4. Upgrade your skillset as an environment artist today and learn how to create environments that you have never created before. People who invest in themselves get the payoff. People who never take action will always wonder “what if”. Grow your skills and pull the trigger now so you never have to wonder. You will be glad you made the right decision. Come and join me at Victory3D.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Going Over Our References
Lecture 3: Installing Our Blender Plug-Ins
Chapter 2: Blockout Modeling Phase
Lecture 1: Creating Our Stair Blockout
Lecture 2: Creating Our Pillar Blockout
Lecture 3: Creating Our Wall Blockouts Part 1
Lecture 4: Creating Our Wall Blockouts Part 2
Lecture 5: Creating Our Wall Blockouts Part 3
Lecture 6: Creating Our Remaining Blockouts Part 1
Lecture 7: Creating Our Remaining Blockouts Part 2
Lecture 8: Creating Our Remaining Blockouts Part 3
Chapter 3: Sculpting Details
Lecture 1: Sculpting Our Stair Piece Part 1
Lecture 2: Sculpting Our Stair Piece Part 2
Lecture 3: Sculpting Our Stair Piece Part 3
Lecture 4: Sculpting Our Pillar Sculpt
Lecture 5: Sculpting Our Round Pillar
Lecture 6: Sculpting Our Stone Row
Lecture 7: Sculpting Our Windows Part 1
Lecture 8: Finish Sculpting Our Windows and Doors
Lecture 9: Sculpting Our Lose Stones Part 1
Lecture 10: Sculpting Our Lose Stones Part 2
Lecture 11: Sculpting Our Lose Stones Part 3
Lecture 12: Optimizing Our Sculpts Part 1
Lecture 13: Optimizing Our Sculpts Part 2
Lecture 14: Importing Our Low Polys in Blender and Fixing Problems
Chapter 4: Unwrapping & Baking
Lecture 1: Unwrapping Our Models Part 1
Lecture 2: Unwrapping Our Models Part 2
Lecture 3: Unwrapping Our Models Part 3
Lecture 4: Unwrapping Our Models Part 4
Lecture 5: Unwrapping Our Models Part 5
Lecture 6: Baking Our Assets Part 1
Lecture 7: Baking Our Assets Part 2
Lecture 8: Baking Our Assets Part 3
Chapter 5: Master Material Creation
Lecture 1: Creating Our Master Material Part 1
Lecture 2: Creating Our Master Material Part 2
Lecture 3: Creating Our Master Material Part 3
Lecture 4: Creating Our Master Material Part 4
Lecture 5: Creating Our Master Material Part 5
Lecture 6: Creating Our Master Material Part 6
Lecture 7: Creating Our Master Material Part 7
Lecture 8: Creating Our Master Material Part 8
Lecture 9: Creating Our Master Material Part 9
Lecture 10: Creating Our Master Material Part 10
Lecture 11: Creating Our Master Material Part 11
Lecture 12: Creating Our Master Material Part 12
Lecture 13: Creating Our Master Material Part 13
Lecture 14: Creating Our Master Material Part 14
Lecture 15: Creating Our Master Material Part 15
Lecture 16: Creating Our Master Material Part 16
Lecture 17: Creating Our Master Material Part 17
Lecture 18: Creating Our Master Material Part 18
Lecture 19: Exporting All of Our Textures
Lecture 20: UV Unwrapping Our Remaining Models
Chapter 6: Extra Props
Lecture 1: Building Some Extra Walls Out of Stones Part 1
Lecture 2: Building Some Extra Walls Out of Stones Part 2
Chapter 7: Game Engine Setup and Building Level
Lecture 1: Setting Up Our Unreal Engine 4 Project
Lecture 2: Setting Up Our Master Material Part 1
Lecture 3: Setting Up Our Master Material Part 2
Lecture 4: Setting Up Our Master Material Part 3
Lecture 5: Setting Up Our Master Material Part 4
Lecture 6: Painting Our Masks
Lecture 7: Setting Up Our Models
Lecture 8: Fixing Any Problems on Our Models
Lecture 9: Creating an Improved Smooth Stone Part 1
Lecture 10: Creating an Improved Smooth Stone Part 2
Lecture 11: Creating an Improved Smooth Stone Part 3
Lecture 12: Building Our Level Part 1
Lecture 13: Building Our Level Part 2
Lecture 14: Building Our Level Part 3
Lecture 15: Building Our Level Part 4
Lecture 16: Building Our Level Part 5
Lecture 17: Building Our Level Part 6
Chapter 8: Simulations and More Materials
Lecture 1: Creating Our Simulations Part 1
Lecture 2: Creating Our Simulations Part 2
Lecture 3: Adding Our Simulated Objects to Our Level
Lecture 4: Creating Our Ground Material Part 1
Lecture 5: Creating Our Ground Material Part 2
Lecture 6: Creating Our Ground Material Part 3
Chapter 9: Foliage & Polishing
Lecture 1: Importing Our Foliage Packs
Lecture 2: Setting Up Our Terrain Material
Lecture 3: Painting Our Terrain and Improving Textures
Lecture 4: Doing Our First Foliage Placement Pass
Lecture 5: Doing Our First Lighting Pass
Lecture 6: Doing Our Second Foliage Placement Pass Part 1
Lecture 7: Doing Our Second Foliage Placement Pass Part 2
Lecture 8: Doing Our Second Foliage Placement Pass Part 3
Lecture 9: Doing Our Polishing Pass Part 1
Lecture 10: Doing Our Polishing Pass Part 2
Lecture 11: Doing Our Polishing Pass Part 3
Instructors
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Victory3D LLC
Dedicated to Transforming The Way Artists Create
Rating Distribution
- 1 stars: 5 votes
- 2 stars: 7 votes
- 3 stars: 12 votes
- 4 stars: 30 votes
- 5 stars: 84 votes
Frequently Asked Questions
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