Animate a professional looking jump in Autodesk Maya
Animate a professional looking jump in Autodesk Maya, available at $59.99, has an average rating of 4.9, with 32 lectures, based on 62 reviews, and has 369 subscribers.
You will learn about Animate a professional looking jump in Autodesk Maya Work with video references for animation Identify and design the key poses of a jump Mirror poses quickly and effortlessly with Studio Library Solid character posing Understand weight shifts in locomotion Learn to work with custom animation tools in Maya Understand space switching Splining and polishing workflows for professional animation This course is ideal for individuals who are 3D animators of all levels who want to deliver professional looking animation or Beginner 3D animators who struggle to deliver convincing locomotion animations or Beginner 3D animators who want to learn efficient workflows to animate human characters or Anyone who wants to have some fun animating a nice character! It is particularly useful for 3D animators of all levels who want to deliver professional looking animation or Beginner 3D animators who struggle to deliver convincing locomotion animations or Beginner 3D animators who want to learn efficient workflows to animate human characters or Anyone who wants to have some fun animating a nice character!.
Enroll now: Animate a professional looking jump in Autodesk Maya
Summary
Title: Animate a professional looking jump in Autodesk Maya
Price: $59.99
Average Rating: 4.9
Number of Lectures: 32
Number of Published Lectures: 32
Number of Curriculum Items: 32
Number of Published Curriculum Objects: 32
Original Price: $29.99
Quality Status: approved
Status: Live
What You Will Learn
- Animate a professional looking jump in Autodesk Maya
- Work with video references for animation
- Identify and design the key poses of a jump
- Mirror poses quickly and effortlessly with Studio Library
- Solid character posing
- Understand weight shifts in locomotion
- Learn to work with custom animation tools in Maya
- Understand space switching
- Splining and polishing workflows for professional animation
Who Should Attend
- 3D animators of all levels who want to deliver professional looking animation
- Beginner 3D animators who struggle to deliver convincing locomotion animations
- Beginner 3D animators who want to learn efficient workflows to animate human characters
- Anyone who wants to have some fun animating a nice character!
Target Audiences
- 3D animators of all levels who want to deliver professional looking animation
- Beginner 3D animators who struggle to deliver convincing locomotion animations
- Beginner 3D animators who want to learn efficient workflows to animate human characters
- Anyone who wants to have some fun animating a nice character!
Jumps are one of the key blocks of human locomotion, and the foundation for advanced body mechanics. Mastering jumps in 3D animation gives you the confidence and skills to control your human characters in more articulated body mechanics scenes.
Learn professional 3D animation workflows while animating a high quality jump. You only need a trial copy of Maya!
At the end of this course you will be able to confidently animate human jumps, interpret reference footage for animation, and adopt the same techniques professionals employ to produce industry standard animations.
You will learn about:
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Working with video references
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Identifying and designing the key poses of a jump
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Troubleshooting posing
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Mirroring poses employing easy to use custom tools
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Converting animation space
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Understanding weight shifts in locomotion
-
Setting up priorities for splining
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Animation splining and polishing workflows
The course will employ industry standard software Autodesk Maya, but the same workflows can be applied to any 3D package.
Check out the course preview!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Planning Ahead
Lecture 1: Understanding the Story Behind a Jump
Lecture 2: Working with video references for animation
Lecture 3: Thumbnails: sketching the poses
Lecture 4: Converting the Sketches to Maya's Grease Pencil Drawings
Lecture 5: Setting Up the Rig
Chapter 3: Blocking
Lecture 1: Weight, Balance, and Line of Action for Animation
Lecture 2: Understanding Eyelines
Lecture 3: Creating Appealing Hand Poses
Lecture 4: Mirroring Poses with Studio Library
Lecture 5: Designing Appealing Facial Expressions
Lecture 6: The Anticipation Pose
Lecture 7: Posing the Face in the Anticipation
Lecture 8: The Contact Pose
Lecture 9: The Kick-Off Pose
Lecture 10: Understanding Parent Space and Space Conversion
Lecture 11: The Up Pose
Lecture 12: The Follow-Through Pose
Lecture 13: The Down Pose
Lecture 14: A Bit of Re-timing and Tweaks
Lecture 15: Floaty Splining? Add Breakdowns!
Lecture 16: Breakdowns Leading to and from the Anticipation
Lecture 17: The Left Contact
Lecture 18: Blocking the Follow-Through Motion
Chapter 4: Splining
Lecture 1: Preparing the Rig for Splining
Lecture 2: Splining the Torso
Lecture 3: Splining Neck and Head
Lecture 4: Splining the Arms
Lecture 5: Splining the Legs
Chapter 5: Polishing
Lecture 1: Tweaking Face and Fingers Animation
Lecture 2: Tweaking the Arcs and Preparing for Playblast
Lecture 3: Embellishing the Playblast
Instructors
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Amedeo Beretta
Animation Director/ Tutor
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 4 votes
- 4 stars: 14 votes
- 5 stars: 44 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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