Animate a Professional Looking Walk in Autodesk Maya
Animate a Professional Looking Walk in Autodesk Maya, available at $44.99, has an average rating of 4.45, with 22 lectures, based on 70 reviews, and has 438 subscribers.
You will learn about Animate a professional looking walk in Autodesk Maya Work with video references Identify and design the key poses of a walk Mirror poses quickly and effortlessly Solid character posing Understand weight shifts in locomotion Make the character walk through space without sliding feet Splining and polishing workflows for professional animation Work with animation layers to add details and variations Fix knee pops and intersections This course is ideal for individuals who are 3D animators of all levels who want to deliver professional looking animation or Beginner 3D animators who struggle to deliver convincing locomotion animations or Beginner 3D animators who want to learn efficient workflows to animate human characters or Anyone who wants to have some fun animating a nice character! It is particularly useful for 3D animators of all levels who want to deliver professional looking animation or Beginner 3D animators who struggle to deliver convincing locomotion animations or Beginner 3D animators who want to learn efficient workflows to animate human characters or Anyone who wants to have some fun animating a nice character!.
Enroll now: Animate a Professional Looking Walk in Autodesk Maya
Summary
Title: Animate a Professional Looking Walk in Autodesk Maya
Price: $44.99
Average Rating: 4.45
Number of Lectures: 22
Number of Published Lectures: 22
Number of Curriculum Items: 22
Number of Published Curriculum Objects: 22
Original Price: $29.99
Quality Status: approved
Status: Live
What You Will Learn
- Animate a professional looking walk in Autodesk Maya
- Work with video references
- Identify and design the key poses of a walk
- Mirror poses quickly and effortlessly
- Solid character posing
- Understand weight shifts in locomotion
- Make the character walk through space without sliding feet
- Splining and polishing workflows for professional animation
- Work with animation layers to add details and variations
- Fix knee pops and intersections
Who Should Attend
- 3D animators of all levels who want to deliver professional looking animation
- Beginner 3D animators who struggle to deliver convincing locomotion animations
- Beginner 3D animators who want to learn efficient workflows to animate human characters
- Anyone who wants to have some fun animating a nice character!
Target Audiences
- 3D animators of all levels who want to deliver professional looking animation
- Beginner 3D animators who struggle to deliver convincing locomotion animations
- Beginner 3D animators who want to learn efficient workflows to animate human characters
- Anyone who wants to have some fun animating a nice character!
Walks are the base of human locomotion, and the foundation for advanced animation. Mastering walk cycles in 3D animation gives you the confidence and skills to control your human characters in more articulated acted scenes.
Learn professional 3D animation workflows while animating a high quality female walk. You only need a trial copy of Maya!
At the end of this course you will be able to confidently animate walk cycles, interpret reference footage for animation, and adopt the same techniques professionals employ to produce industry standard animations.
You will learn about:
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Working with video references
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Identifying and designing the key poses of a walk
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Troubleshooting posing
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Mirroring poses both manually and employing easy to use custom tools
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Understanding weight shifts in locomotion
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Controlling the stride
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Fixing sliding feet
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Setting up priorities for splining
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Animation splining and polishing workflows
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Working with animation layers to add details and variations
-
Fixing knee pops and intersections
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Making the character move through space
The course will employ industry standard software Autodesk Maya, but the same workflows can be applied to any 3D package.
Check out the course preview!
Course Curriculum
Chapter 1: Planning ahead
Lecture 1: Workflow Breakdown
Lecture 2: Understanding the story behind a walk
Lecture 3: Looking for references, setting up rig and scene, planning ahead
Chapter 2: First pass blocking of walk poses and smart pose mirroring
Lecture 1: The contact pose
Lecture 2: Understanding pose mirroring in 3D space
Lecture 3: Automatic pose mirroring
Lecture 4: Blocking out the up pose
Lecture 5: Weight and hip: the down pose
Lecture 6: Controlling the stride
Lecture 7: Tweaking the blocking: the passing pose
Chapter 3: Splining workflow
Lecture 1: Fixing sliding feet in 3D animation
Lecture 2: Splining and clean up for core body motion
Lecture 3: Continuity in looping curves
Lecture 4: Animating the Hip Swing
Lecture 5: Splining & Clean Up for Spine and Head
Lecture 6: Cleaning Up the Arm Swings
Lecture 7: Clean Up of Feet From Side and 3D View
Lecture 8: Tracking feet from the front view and mirroring legs animation
Chapter 4: Polishing and finessing
Lecture 1: Knee Polishing, IK Knee Pops, Intersections
Lecture 2: Polishing, Mood, and Details through Animation Layers
Lecture 3: Fingers Tweaks & Making the Character Walk Through Space
Chapter 5: My animation files
Lecture 1: Maya Animation Files
Instructors
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Amedeo Beretta
Animation Director/ Tutor
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 2 votes
- 3 stars: 5 votes
- 4 stars: 10 votes
- 5 stars: 53 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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