Animators Journey: Beginner Guide to 3D Animation Part 1
Animators Journey: Beginner Guide to 3D Animation Part 1, available at $49.99, with 64 lectures, 4 quizzes, and has 2 subscribers.
You will learn about You will become comfortable using Autodesk Maya to animate. Understand physics impact on creating believable animation. Learn how to use animation rigs effectively. Animate using keyframes and manually adjusting animation. Animate constraints to connect objects together. Foundational knowledge needed for all animations. This course is ideal for individuals who are Total beginners to animation and Maya who are career-focused at becoming a specialist in animating. or Anyone who's attempted animating on their own but feels stuck and missing important information from a professional. or People wanting a deep dive into the foundations of animation principles. It is particularly useful for Total beginners to animation and Maya who are career-focused at becoming a specialist in animating. or Anyone who's attempted animating on their own but feels stuck and missing important information from a professional. or People wanting a deep dive into the foundations of animation principles.
Enroll now: Animators Journey: Beginner Guide to 3D Animation Part 1
Summary
Title: Animators Journey: Beginner Guide to 3D Animation Part 1
Price: $49.99
Number of Lectures: 64
Number of Quizzes: 4
Number of Published Lectures: 64
Number of Published Quizzes: 4
Number of Curriculum Items: 68
Number of Published Curriculum Objects: 68
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- You will become comfortable using Autodesk Maya to animate.
- Understand physics impact on creating believable animation.
- Learn how to use animation rigs effectively.
- Animate using keyframes and manually adjusting animation.
- Animate constraints to connect objects together.
- Foundational knowledge needed for all animations.
Who Should Attend
- Total beginners to animation and Maya who are career-focused at becoming a specialist in animating.
- Anyone who's attempted animating on their own but feels stuck and missing important information from a professional.
- People wanting a deep dive into the foundations of animation principles.
Target Audiences
- Total beginners to animation and Maya who are career-focused at becoming a specialist in animating.
- Anyone who's attempted animating on their own but feels stuck and missing important information from a professional.
- People wanting a deep dive into the foundations of animation principles.
You can create 3D animations in Autodesk Maya!
Learn everything you need to know to get started – taught by a Hollywood professional!
As the industry standard 3D animation software, learning Autodesk Maya is a great skill to help you land a job in the film, music and gaming industry. In this course, you’ll learn how to create your entire animation from scratch.
What sets this course series apart from the rest? It’s focused purely on animation! We will notcover modeling, texturing, rigging, because if you want to be a professional animator you need to focus only on animation.
What will you learn?
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Getting started with Maya and understanding the interface
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Create your first animation quickly and easily
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Physics for Animators
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Manipulating keyframes in the graph editor
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Controlling your animation with precision
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Master the bouncing ball
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Animate the building block of all body mechanics, a pendulum
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Lay the foundation for all your animation knowledge
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Learn by doing Challenges and completing Quizzes
Throughout this entire course, you’ll be animating ‘Challenges’ and taking Quizzes to lock in your knowledge. By the end of the course, you’ll truly be inspired by your own skills, and confident in using Autodesk Maya.
What do you get when you enroll?
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15+ hours of easy-to-follow tutorials
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Extra animation demonstrations
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Downloadable project files for every step of the course
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Premium support to help you as you take the course
Why learn from us?
Lucas Ridley is a professional 3D animator who has worked on Hollywood films such as Steven Spielberg’s Ready Player One. His students love him and has taught over 47,000 students around the world with his top-rated courses. We’re sure you’re going to enjoy this class.
Lucas breaks down the most complicated steps of animating in Autodesk Maya, so that you can easily start animating on your own!
Our 30-day 100% money-back guarantee!
We want you to be happy. If there’s any reason you aren’t enjoying the course, and getting what you expected, we’ll refund your money.
We can’t wait to see you in the course!
Cheers,
Lucas
Course Curriculum
Chapter 1: Getting Started & Maya Basics
Lecture 1: Chapter 1 & 2 Goals
Lecture 2: Welcome Instructions
Lecture 3: Challenges Explained
Lecture 4: Why Maya?
Lecture 5: Installing Maya + Cheaper Indie License
Lecture 6: Maya's Interface
Lecture 7: Navigation + Camera
Lecture 8: Transforms + Manipulator
Lecture 9: Prepare a New Maya Project
Lecture 10: Prevent Losing Work
Lecture 11: Challenge 1
Lecture 12: EXTRA: Productivity
Chapter 2: Maya Animation Essentials
Lecture 1: File Referencing
Lecture 2: Rig Download: Extreme Ball Rig
Lecture 3: How To Use Rigs (Do Not Skip)
Lecture 4: Setting Keyframes
Lecture 5: Why Bouncing Ball?
Lecture 6: Easing In & Out
Lecture 7: Graph Editor & Eases
Lecture 8: Spacing & Timing
Lecture 9: Squash & Stretch
Lecture 10: Bouncing Ball Basic Physics
Lecture 11: How To Playblast
Lecture 12: DEMO: Bouncing Ball
Lecture 13: Challenge 2
Lecture 14: Student Review: Guiding Principles for Ball Bounce
Lecture 15: Student Review: Dale Bouncing Ball
Lecture 16: Student Review: Eric Bouncing Ball
Chapter 3: Physics For Animators
Lecture 1: Chapter 3 Goals
Lecture 2: Gravity for Animators
Lecture 3: Gravity in Maya
Lecture 4: Forces in Animation
Lecture 5: Horizontal Motion
Lecture 6: Grease Pencil
Lecture 7: New Grease Pencil: Blue Pencil
Lecture 8: Motion Trails
Lecture 9: Ball Roll Expression
Lecture 10: Demo: Advanced Ball Bounces – Part 1
Lecture 11: Demo: Advanced Ball Bounces – Part 2
Lecture 12: Challenge 3: Advanced Ball Bounces
Lecture 13: Student Review: Evaluate Your Own Work Trick
Lecture 14: Student Review: Mirror Bounce Question
Lecture 15: Student Review: Parabolic Arcs, Spacing, Graph Editor, Tangent Handle
Lecture 16: Student Review: Anna
Lecture 17: Student Review: Ryan
Lecture 18: EXTRA: How to Receive Feedback
Chapter 4: Passive Pendulums
Lecture 1: Chapter 4 Goals
Lecture 2: Anticipation
Lecture 3: Overshoot
Lecture 4: Drag vs. Follow Through vs. Overlap
Lecture 5: New Pendulum Rig Download
Lecture 6: Concept of Spaces
Lecture 7: Parenting vs. Constraints
Lecture 8: Animating Constraints
Lecture 9: Pendulum Animation Breakdown
Lecture 10: Demo: Overlapping Action
Lecture 11: Challenge 4: Overlapping Action
Lecture 12: Student Review: Michael Pendulum
Lecture 13: Student Review: Eric Pendulum
Lecture 14: EXTRA: Sculpting the Top Pendulum
Lecture 15: EXTRA: Student Question – Why?
Lecture 16: EXTRA: Basic Modeling + Shading
Chapter 5: Congratulations!
Lecture 1: BONUS: What's Next?
Lecture 2: BONUS: Learn more from Lucas
Instructors
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Lucas Ridley
Award-winning Animator
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Frequently Asked Questions
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Can I take my courses with me wherever I go?
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