Arnold, Maya, Nuke – Intro to 3D Rendering Live Action VFX
Arnold, Maya, Nuke – Intro to 3D Rendering Live Action VFX, available at $74.99, has an average rating of 4.45, with 44 lectures, 1 quizzes, based on 200 reviews, and has 1396 subscribers.
You will learn about Lighting and Shading a CG Object to match a real scene Using HDRIs to light an object Creating water drips on the surface of CG Using camera projections in Maya Blending multiple camera projections Using Arnold Physical Shaders Using Arnold Shaders to capture shadows and reflections on real footage Creating emission lights Setting up render passes for Nuke Compositing Creating ID mattes for secondary grading Creating a "bash comp" in Nuke to test our renders Using Arnold nodes to adjust textures Dealing with real-world scene scaling Rendering AOVs in Arnold / Maya This course is ideal for individuals who are Aspiring CG Artists who want to learn to render CGI into real footage or Lighting Artists, CG Generalists, and Compositors or VFX Students or enthusiasts It is particularly useful for Aspiring CG Artists who want to learn to render CGI into real footage or Lighting Artists, CG Generalists, and Compositors or VFX Students or enthusiasts.
Enroll now: Arnold, Maya, Nuke – Intro to 3D Rendering Live Action VFX
Summary
Title: Arnold, Maya, Nuke – Intro to 3D Rendering Live Action VFX
Price: $74.99
Average Rating: 4.45
Number of Lectures: 44
Number of Quizzes: 1
Number of Published Lectures: 44
Number of Published Quizzes: 1
Number of Curriculum Items: 45
Number of Published Curriculum Objects: 45
Original Price: $99.99
Quality Status: approved
Status: Live
What You Will Learn
- Lighting and Shading a CG Object to match a real scene
- Using HDRIs to light an object
- Creating water drips on the surface of CG
- Using camera projections in Maya
- Blending multiple camera projections
- Using Arnold Physical Shaders
- Using Arnold Shaders to capture shadows and reflections on real footage
- Creating emission lights
- Setting up render passes for Nuke Compositing
- Creating ID mattes for secondary grading
- Creating a "bash comp" in Nuke to test our renders
- Using Arnold nodes to adjust textures
- Dealing with real-world scene scaling
- Rendering AOVs in Arnold / Maya
Who Should Attend
- Aspiring CG Artists who want to learn to render CGI into real footage
- Lighting Artists, CG Generalists, and Compositors
- VFX Students or enthusiasts
Target Audiences
- Aspiring CG Artists who want to learn to render CGI into real footage
- Lighting Artists, CG Generalists, and Compositors
- VFX Students or enthusiasts
Render photorealistic CGI into your filmed footage! This Maya / Arnold training course is intended for those who want to learn how to integrate CG with live action footage.
We cover aspects like camera tracking, rendering and integrating with HDRIs, blending multiple projections in Maya, creating shaders for realistic materials, and wrapping it up with rendering the correct passes out for Nuke compositing.
Why learn from this course?
This course is intended for individuals looking to have a better grasp about rendering CG into real life. You are getting the know-how and correct processes to be able to achieve this, as well as learning the deeper techniques in order to apply it to your own projects later on. It also builds a foundation for the CG compositing aspect, which comes after lighting and is extremely important for a great final image.
Your instructor has worked on feature films such as:
Star Wars: The Rise of Skywalker
Avengers: Endgame
X-Men Apocalypse
The Mandalorian
Fantastic Beasts and Where to Find them
….And many more.
First, what do I need to know entering this course?:
2. A beginner knowledge of Maya and Arnold
3. A beginner knowledge of how the hypershade works and materials work in Arnold
1. A beginner knowledge of Nuke and Nuke’s interface [Preferred, but not absolutely necessary. Most of the class is inside of Maya.]
Course Curriculum
Chapter 1: Introduction
Lecture 1: Explaining the workflow
Lecture 2: Class Knowledge Requirements
Lecture 3: Downloading Maya, Downloading Nuke, Downloading Blender
Chapter 2: Creating a 3d Track
Lecture 1: Looking at the plate, looking at the final comp
Lecture 2: 3D Track using Nuke
Lecture 3: Nuke: Cleanup Track
Lecture 4: Nuke: Orient Scene and Export
Lecture 5: [Optional]3D Track Using Blender
Chapter 3: Setting up in Maya
Lecture 1: Setting up the project
Lecture 2: Setting up the imageplane, resolution
Lecture 3: Projecting the plate, setting up the shader
Lecture 4: Adjusting Geo Depth + Explaining projection purpose
Lecture 5: Blending a second Projection (Part 1)
Lecture 6: Blending a second projection (part 2)
Lecture 7: Updating the projection into our new texture
Lecture 8: Projecting our background
Chapter 4: Bringing in the car, lighting the car
Lecture 1: Importing the car geometry, grouping for texturing
Lecture 2: Grouping Part 2
Lecture 3: Setting up image based lighting
Chapter 5: Setting up the materials
Lecture 1: Fixing Normals
Lecture 2: Adjusting Framing, Creating a car shader
Lecture 3: Adjusting Reflections, creating bumper shader
Lecture 4: Shaders for the tires and chrome
Lecture 5: Basics of Glass
Lecture 6: Glass & Ray Depth Overview
Lecture 7: Setting up a background for Arnold Glass
Lecture 8: Tweaking the shaders
Chapter 6: Rain Drips
Lecture 1: Creating water drops on the surface P1
Lecture 2: Tweaking geometry
Lecture 3: Creating 3d Drip Displacement
Lecture 4: Creating 3d Drip Displacement P2
Lecture 5: Clip Geometry
Chapter 7: Rendering
Lecture 1: Creating the passes necessary for Compositing
Lecture 2: Creating ID passes for geometry isolation
Lecture 3: Increasing Render Quality
Chapter 8: Optional: Improving Car Paint Shader
Lecture 1: Adding Condensation, improving the look overall
Chapter 9: Finishing up the textures, adding emissive textures
Lecture 1: Finishing the shaders p1
Lecture 2: Finishing the shaders p2 (tires, chrome, glass)
Lecture 3: Adding emissive lights
Chapter 10: Final Car Render
Lecture 1: Checking off the visibility layers
Lecture 2: Rendering the sequence
Chapter 11: Creating the ground interaction
Lecture 1: Capturing shadows and reflections as a render pass
Chapter 12: Compositing Brief Overview
Lecture 1: Bringing in our CG render
Chapter 13: Bonus
Lecture 1: That's a wrap!
Instructors
-
Alexander Hanneman
Senior Digital Compositor
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 3 votes
- 3 stars: 12 votes
- 4 stars: 51 votes
- 5 stars: 133 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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