Arrimus Ultimate 3D Modeling Course
Arrimus Ultimate 3D Modeling Course, available at $99.99, has an average rating of 4.64, with 179 lectures, based on 576 reviews, and has 4296 subscribers.
You will learn about Learn how to retopologize, model, and design a mechanical character with 3DS Max. Learn how to retopologize, model, and design a mechanical character with Blender. Learn how to sculpt in Zbrush at a basic level. Learn how to integrate CAD/NURBS into your designs. Plasticity(beta) is used for this course. This course is ideal for individuals who are This course is intended for people interested in 3D modeling, 3D concept design, and concept artists who want to integrate a wide range of 3D tools into their toolset. This course is intended for beginners and intermediate users who would like to incorporate other modeling styles into their workflow. Example: Blender users who would like to try CAD modeling to improve their designs. It is particularly useful for This course is intended for people interested in 3D modeling, 3D concept design, and concept artists who want to integrate a wide range of 3D tools into their toolset. This course is intended for beginners and intermediate users who would like to incorporate other modeling styles into their workflow. Example: Blender users who would like to try CAD modeling to improve their designs.
Enroll now: Arrimus Ultimate 3D Modeling Course
Summary
Title: Arrimus Ultimate 3D Modeling Course
Price: $99.99
Average Rating: 4.64
Number of Lectures: 179
Number of Published Lectures: 179
Number of Curriculum Items: 179
Number of Published Curriculum Objects: 179
Original Price: $74.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to retopologize, model, and design a mechanical character with 3DS Max.
- Learn how to retopologize, model, and design a mechanical character with Blender.
- Learn how to sculpt in Zbrush at a basic level.
- Learn how to integrate CAD/NURBS into your designs. Plasticity(beta) is used for this course.
Who Should Attend
- This course is intended for people interested in 3D modeling, 3D concept design, and concept artists who want to integrate a wide range of 3D tools into their toolset. This course is intended for beginners and intermediate users who would like to incorporate other modeling styles into their workflow. Example: Blender users who would like to try CAD modeling to improve their designs.
Target Audiences
- This course is intended for people interested in 3D modeling, 3D concept design, and concept artists who want to integrate a wide range of 3D tools into their toolset. This course is intended for beginners and intermediate users who would like to incorporate other modeling styles into their workflow. Example: Blender users who would like to try CAD modeling to improve their designs.
In this course you will learn how to work with polygon, sculpting, and CAD programs to get the best of all worlds. There is a strong emphasis on using the strongest aspects of all programs to get the most out of your 3D design experience. You will learn to work at a good level in 3D Studio Max, Blender, Zbrush, and Plasticity. You will learn how how sculpt in Zbrush and take advantage of Zbrush’s fluid and responsive dynamesh system to quickly explore your design in the initial stages. You will also learn how to quickly paint and set up a color scheme while you are still in the sculpting phase. Then, you will learn how to retopologize and continue your design in 3DS Max and Blender. After creating cleaner simpler film asset topology you will learn how to further refine, define, and detail your object to a high standard. Finally, you will learn how to export your subdivision mesh to MoI and Plasticity to add crisp and clean CAD details. At the end of this course you will have a good grasp on modeling a wide variety of objects, from organic brains to faces to mechanical legs and weapons and you will be able to create a creature or mech that has a good mix of fleshy parts as well as sleek and sharp hard surface objects.
Course Curriculum
Chapter 1: Program Introductions
Lecture 1: Intro to Blender
Lecture 2: Setting up Max
Lecture 3: Intro to Max 1
Lecture 4: Intro to Max 2 (Hotkeys 1)
Lecture 5: Intro to Max 3 (Hotkeys 2)
Lecture 6: Intro to Plasticity
Lecture 7: Intro to Zbrush
Lecture 8: Intro to Moment of Inspiration (MoI)
Lecture 9: Intro to MoI 2
Lecture 10: Exporting Poly to CAD
Lecture 11: Working Poly to CAD
Chapter 2: 3DS Max
Lecture 1: Cool Shapes
Lecture 2: Freeform Modeling 1
Lecture 3: Freeform Modeling 2
Lecture 4: Fun with Symmetry
Lecture 5: Integrating Objects Together
Lecture 6: Working at an Angle Part 1
Lecture 7: Working at an Angle Part 2
Lecture 8: Practicing Working at an Angle
Lecture 9: Angular Freeform
Lecture 10: Freeform Intro Part 1
Lecture 11: Freeform Intro Part 2
Lecture 12: Freeform Intro Part 3
Lecture 13: Combining Angular and Freeform
Lecture 14: Inserting and Cutting Patterns
Lecture 15: Happy Accidents Part 1
Lecture 16: Happy Accidents Part 2
Lecture 17: Split Mesh and Low Density Modeling Part 1
Lecture 18: Split Mesh and Low Density Modeling Part 2
Lecture 19: Auto-Crease Workflow Demonstration
Lecture 20: Auto-Crease Workflow and Freeform Retopology
Lecture 21: Design with Shapes and Colors – Part 1
Lecture 22: Design with Shapes and Colors – Part 2
Lecture 23: Ornament Modeling – Part 1
Lecture 24: Ornament Modeling – Part 2
Lecture 25: Ornament Modeling – Part 3
Lecture 26: Tiling Sofa Geometry
Lecture 27: Working with Splines – Part 1
Lecture 28: Working with Splines – Part 2
Lecture 29: Advanced Detailing – Part 1
Lecture 30: Advanced Detailing – Part 2
Lecture 31: Model, Unwrap, and Texture Straps
Lecture 32: Fitting Objects Together
Lecture 33: Set Flow Bridging
Lecture 34: More Freeform
Lecture 35: Fixing Really Messy Topology
Lecture 36: Using Polygons to the Max
Chapter 3: Blender
Lecture 1: 1. Angular Freeform
Lecture 2: More Angular Freeform
Lecture 3: Even More Angular Freeform
Lecture 4: 2. Freeform Modeling
Lecture 5: 3. Basic Armor Modeling
Lecture 6: 4. Easier Freeform Design with Quad Remesher
Lecture 7: 5. Detailing After Remesher
Lecture 8: Cyber Samurai Part 1
Lecture 9: Cyber Samurai Part 2
Lecture 10: Cyber Samurai Part 3
Lecture 11: Bulgarov Style in Blender 1
Lecture 12: Bulgarov Style in Blender 2
Chapter 4: Zbrush
Lecture 1: Rock Sculpting – Part 1
Lecture 2: Rock Sculpting – Part 2
Lecture 3: Create and Modify Alphas
Lecture 4: Create Hard Surface Alphas
Lecture 5: Mouth Layers
Lecture 6: Insert Multi Mesh – Part 1
Lecture 7: Insert Multi Mesh – Part 2
Lecture 8: Insert Multi Mesh – Part 3
Lecture 9: Mesh Fusion for Hard Surface and Organic Modeling
Lecture 10: Sculpting Eyes
Lecture 11: Create Ornamental Alpha
Lecture 12: Organic Sculpting Tips
Lecture 13: Head Sculpt – Part 1
Lecture 14: Head Sculpt – Part 2
Lecture 15: Head Sculpt – Part 3
Chapter 5: Zbrush Hard Surface
Lecture 1: Part 1
Lecture 2: Part 2
Lecture 3: Part 3
Lecture 4: Part 4
Lecture 5: Part 5
Lecture 6: Part 6
Lecture 7: Part 7
Lecture 8: Part 8
Lecture 9: Part 9
Lecture 10: Part 10
Lecture 11: Part 11
Lecture 12: Part 12
Lecture 13: Part 13
Chapter 6: Project: Cyber Brain Spider (Blender + Zbrush + Plasticity)
Lecture 1: Zbrush Part 1 (Base Sculpt)
Lecture 2: Blender Part 1 (Retopology)
Lecture 3: Blender Part 2
Lecture 4: Plasticity Part 1 (Leg)
Lecture 5: Blender Part 3
Lecture 6: Plasticity Part 2 (Weapon)
Lecture 7: Zbrush Part 2 (Sculpt Refinement)
Instructors
-
Arrimus 3D
3D Modeler and Designer
Rating Distribution
- 1 stars: 5 votes
- 2 stars: 5 votes
- 3 stars: 23 votes
- 4 stars: 102 votes
- 5 stars: 441 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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