Autodesk Maya 2013
Autodesk Maya 2013, available at $29.99, has an average rating of 4.6, with 90 lectures, based on 5 reviews, and has 17 subscribers.
You will learn about By the end of the course, you'll know your way around the Maya interface and be ready to begin tackling your own projects from start to finish. This course is ideal for individuals who are 3D Content Creators It is particularly useful for 3D Content Creators.
Enroll now: Autodesk Maya 2013
Summary
Title: Autodesk Maya 2013
Price: $29.99
Average Rating: 4.6
Number of Lectures: 90
Number of Published Lectures: 90
Number of Curriculum Items: 90
Number of Published Curriculum Objects: 90
Original Price: $29.99
Quality Status: approved
Status: Live
What You Will Learn
- By the end of the course, you'll know your way around the Maya interface and be ready to begin tackling your own projects from start to finish.
Who Should Attend
- 3D Content Creators
Target Audiences
- 3D Content Creators
Autodesk Maya remains the industry standard for creating 3D content– and with good reason! Maya's robust and expansive toolset includes incredible modeling, UV layout, surfacing, lighting, rigging, animation, dynamics, and rendering tools. In fact, this toolset is so extensive and deep that many game and broadcast studios use Maya exclusively for all of their CG production needs. In this introductory VTC course, we will dive into Maya 2013 and touch on all of the different Maya modules by applying these tools to a series of fun exercises. This title is a self-paced software training course delivered via pre-recorded video. We do not provide additional information outside of the posted content.
Work files for this course can be downloaded from the first lecture.
Course Curriculum
Chapter 1: Introduction and Interface Overview
Lecture 1: Welcome
Lecture 2: Modules / UI
Lecture 3: Creating Primitives
Lecture 4: Navigating in Maya (Cameras and Windows)
Lecture 5: Maya Window Layout Options
Lecture 6: Manipulator Tools
Lecture 7: Components
Lecture 8: Selection Masks
Lecture 9: Marking Menu Customization
Lecture 10: Tool Options / Defaults
Lecture 11: Cameras and View Cube
Chapter 2: Modeling a Laser Gun
Lecture 1: Split and Extrude
Lecture 2: Modeling to Smooth
Lecture 3: Create Polygon Tool / Append Polygons
Lecture 4: Using Image Planes
Lecture 5: Modeling a Laser Gun pt. 1
Lecture 6: Modeling a Laser Gun pt. 2
Lecture 7: Mirroring and Deleting History
Lecture 8: Maya Projects
Lecture 9: Modeling a Laser Gun pt. 3
Lecture 10: Creating Curves
Lecture 11: Surfaces
Lecture 12: Smoothing Out Mistakes
Lecture 13: Working with Booleans
Lecture 14: Introduction to Hierarchies
Chapter 3: Modeling a Simple Alien
Lecture 1: Organic Modeling Overview
Lecture 2: Beginning the Alien Model
Lecture 3: Offset Edge Loop Tool / Combining Objects
Lecture 4: Face Normals
Lecture 5: Curve Extrusions / Instances
Lecture 6: Artisan Sculpting
Lecture 7: Wire Deformers
Chapter 4: Deformers / Intro to Rigging
Lecture 1: Applying Nonlinear Deformers
Lecture 2: Using Lattices
Lecture 3: Applying Clusters
Lecture 4: Creating Blend Shape Deformers
Lecture 5: Selection Sets
Lecture 6: Skeleton Tools and Hierarchies
Lecture 7: Creating Alien Joints
Lecture 8: Using Constraints
Lecture 9: Creating FK Controls
Lecture 10: Binding Geometry to Joints
Lecture 11: Skin Weighting
Lecture 12: Connecting Attributes
Chapter 5: Intro to Character Animation
Lecture 1: Creating Keyframes
Lecture 2: Dope Sheet
Lecture 3: Graph Editor and Curve Tangents
Lecture 4: Working with Character Rigs
Lecture 5: Marking Up Reference Footage in Photoshop
Lecture 6: File Referencing
Lecture 7: Importing Image Sequences into Maya
Lecture 8: Character Animation Workflow pt. 1
Lecture 9: Character Animation Workflow pt. 2
Lecture 10: Character Animation Workflow pt. 3
Lecture 11: Character Animation Workflow pt. 4
Lecture 12: Character Animation Workflow pt. 5
Chapter 6: Intro to Dynamics
Lecture 1: Emitters
Lecture 2: Particles
Lecture 3: Fields
Lecture 4: Collisions
Lecture 5: Laser Example pt. 1
Lecture 6: Laser Example pt. 2
Lecture 7: Goal Objects
Lecture 8: Rigid Body Simulations
Lecture 9: Baking Simulations
Lecture 10: Soft Body Simulations
Lecture 11: nCloth
Lecture 12: Driven Keys pt. 1
Lecture 13: Driven Keys pt. 2
Chapter 7: Applying Materials
Lecture 1: The Hyper Shade
Lecture 2: Material Types
Lecture 3: 2d Procedural Textures
Lecture 4: 3d Procedural Textures
Lecture 5: Projection Mapping
Lecture 6: Arranging UVs pt. 1
Lecture 7: Arranging UVs pt. 2
Lecture 8: Creating UV Snapshots and Textures
Lecture 9: Applying Textures
Chapter 8: Rendering
Lecture 1: Playbasting
Lecture 2: Light Types
Lecture 3: IPR and Render Settings
Lecture 4: Render Globals
Lecture 5: Software vs. Mental Ray
Lecture 6: Shadows (Raycasting and Raytracing)
Lecture 7: Reflections and Refractions
Lecture 8: Vector Rendering
Lecture 9: Render Layers
Lecture 10: Compositing Overview
Chapter 9: Conclusion
Lecture 1: Course Wrap Up
Chapter 10: Credits
Lecture 1: About the Author
Instructors
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VTC Software Training
Affordable, Comprehensive Software Training
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- 3 stars: 1 votes
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- 5 stars: 4 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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