Basic Auto-Rigging for Games in Houdini
Basic Auto-Rigging for Games in Houdini, available at $54.99, has an average rating of 4.86, with 118 lectures, based on 7 reviews, and has 174 subscribers.
You will learn about How to build an automatic rigging system in Houdini This course is ideal for individuals who are Anyone interested in rigging in Houdini It is particularly useful for Anyone interested in rigging in Houdini.
Enroll now: Basic Auto-Rigging for Games in Houdini
Summary
Title: Basic Auto-Rigging for Games in Houdini
Price: $54.99
Average Rating: 4.86
Number of Lectures: 118
Number of Published Lectures: 118
Number of Curriculum Items: 118
Number of Published Curriculum Objects: 118
Original Price: $34.99
Quality Status: approved
Status: Live
What You Will Learn
- How to build an automatic rigging system in Houdini
Who Should Attend
- Anyone interested in rigging in Houdini
Target Audiences
- Anyone interested in rigging in Houdini
In this course I go over my personal auto-rigging system. The system is designed to be compatible with Unity but I have also configured it to work with Unreal. The system is designed to be scalable with a team producing rigs for different parts of the pipeline.
The Guide has the following features:
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A Symmetry system
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It builds 3 rigs
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A preset system
The main rig has the following features:
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IK/FK Arms.
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Most of the major joints can blend between their own orientation and their parents
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A reverse foot setup
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Curve based IK for the spine with IK/FK Blending
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Blending between direct and look-at controls for the head
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Blending between direct and look-at controls for the eyes
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Selection groups
*Note: This system is functional but the rig is still very basic and there are still a lot of bugs.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Root Motion
Lecture 3: What you need to know
Lecture 4: Bugs and new features to be implemented
Chapter 2: The Guide HDA
Lecture 1: Setting up the Scene
Lecture 2: Adding Parameters
Lecture 3: Starting The Guide
Lecture 4: Python Module
Lecture 5: Symmetry
Lecture 6: Child Compensation
Lecture 7: Save Presets
Lecture 8: Load Presets
Lecture 9: Legs
Lecture 10: Spine And Head
Lecture 11: Arms
Lecture 12: Feet
Lecture 13: Eyes and Jaw
Lecture 14: Fingers
Lecture 15: Leg Up Vectors
Lecture 16: Arm Up Vectors
Chapter 3: Building a Skeleton
Lecture 1: Animation Rig Setup
Lecture 2: Add Bone
Lecture 3: Game Engine Setup
Lecture 4: Build The Spine
Lecture 5: Parent The Spine Bones
Lecture 6: Add the Leg Bones
Lecture 7: Arm Bones
Lecture 8: Eye and Jaw Bones
Lecture 9: Finger Bones
Lecture 10: Unity Skeleton Test
Chapter 4: Character Rig
Lecture 1: Character Guide Rig Setup
Lecture 2: SpineBones
Lecture 3: Spine FK Controls
Lecture 4: Spine IK Controls
Lecture 5: Spine Null And Root Null Constraints
Lecture 6: Spine IK Constraints
Lecture 7: Spine FK Constraints
Lecture 8: Add The Leg Bones
Lecture 9: Add The Leg Controls
Lecture 10: Add The Leg IK
Lecture 11: Add The Leg FK
Lecture 12: Add The Arm Bones
Lecture 13: Add The Arm Controls
Lecture 14: Add The Arm Constraints
Lecture 15: Add The Bones Of The Feet
Lecture 16: Add The Controls For The Feet
Lecture 17: Add The Constraints To The Feet
Lecture 18: Add The Bones Of The Hand
Lecture 19: Add The Controls For The Hand
Lecture 20: Add The Constraints For The Hand
Lecture 21: Add The Head Bones
Lecture 22: Add The Head Controls
Lecture 23: Add The Head Constraints
Chapter 5: HDA Setup
Lecture 1: Rig Groups
Lecture 2: Proxy Geometry
Lecture 3: Export Animation
Lecture 4: Import Animation
Lecture 5: Character Rig HDA
Lecture 6: Notes – Conflicts with HDAs When Scripting
Lecture 7: Updating The Guide Spine
Lecture 8: Cleanup And Refactor 1
Lecture 9: Cleanup And Refactor 2
Lecture 10: Cleanup And Refactor 3
Lecture 11: Bug Fix – Save Animation 01
Lecture 12: The Prototype Is Complete
Chapter 6: Refining The Guide
Lecture 1: Part II Introduction
Lecture 2: Updating The onBuildCharacterRig Scripts
Lecture 3: Setup And The Problem With Symmetry
Lecture 4: Replacing Symmetry
Lecture 5: Updating The Preset System
Lecture 6: Updating The Save Preset System
Lecture 7: Updating The Load Preset System
Lecture 8: The Proxy System
Lecture 9: Creating The Proxy Nodes
Lecture 10: Linking The Proxy Nodes
Lecture 11: Adding The Proxy Node Interface
Lecture 12: Positioning The Proxies In The Guide
Lecture 13: Proxy Mesh Display And LOD
Lecture 14: Proxy Symmetry And Visibility
Lecture 15: Saving the Proxies
Lecture 16: Loading The Proxies
Lecture 17: Adding The Proxies To The Character Rig
Lecture 18: Bugs: Adding FK To The Feet
Lecture 19: Controls Display
Lecture 20: Export Rig, Bone Colours
Lecture 21: Export Rig Deformation
Lecture 22: Bugs : Child Compensation
Lecture 23: Notes: Node Based Symmetry
Chapter 7: Houdini 18.5 (Alpha)
Lecture 1: Houdini 18.5 – Intro (Alpha)
Lecture 2: Which Version To Download – Houdini 18.5 Python 3 (Alpha)
Lecture 3: A First Aook At KineFX
Lecture 4: KineFX A Basic IK/FK System
Lecture 5: KineFX Building The HDA
Instructors
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Simon Hayes
Animator Rigger and Indie Game Developer
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- 4 stars: 2 votes
- 5 stars: 5 votes
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