Beginner's Guide to 3D Game Assets
Beginner's Guide to 3D Game Assets, available at $19.99, has an average rating of 4.75, with 96 lectures, 5 quizzes, based on 17 reviews, and has 73 subscribers.
You will learn about Learn 3D Modeling in Blender Learn Texturing in Substance Painter Learn how to do basic Animation in Blender Learn how to implement your own assets in both Unreal Engine 5 and Unity game engines Learn a complete 3D asset creation workflow step by step from start to finish This course is ideal for individuals who are Complete Beginner's who want to learn how to make 3D assets for video games or Indie Game Devs who want to have the skills to make/edit their own custom assets It is particularly useful for Complete Beginner's who want to learn how to make 3D assets for video games or Indie Game Devs who want to have the skills to make/edit their own custom assets.
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Summary
Title: Beginner's Guide to 3D Game Assets
Price: $19.99
Average Rating: 4.75
Number of Lectures: 96
Number of Quizzes: 5
Number of Published Lectures: 96
Number of Published Quizzes: 5
Number of Curriculum Items: 101
Number of Published Curriculum Objects: 101
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn 3D Modeling in Blender
- Learn Texturing in Substance Painter
- Learn how to do basic Animation in Blender
- Learn how to implement your own assets in both Unreal Engine 5 and Unity game engines
- Learn a complete 3D asset creation workflow step by step from start to finish
Who Should Attend
- Complete Beginner's who want to learn how to make 3D assets for video games
- Indie Game Devs who want to have the skills to make/edit their own custom assets
Target Audiences
- Complete Beginner's who want to learn how to make 3D assets for video games
- Indie Game Devs who want to have the skills to make/edit their own custom assets
Learn to make your own game assets from scratch in this complete beginner’s course!
• We will cover the basics of Blender (This section can be skipped if you have used Blender a few times)
• Modeling an asset (Treasure Chest) for a game in Blender.
• What UVs are and UV mapping in Blender.
• The Basics of Substance Painter and how to quickly make custom textures from Substance Painter’s included preset material library.
• The basics of Rigging and Animation.
• How to rig and animate our treasure chest and then import our animations, textures and models into multiple game engines.
• Importing our assets into Unreal Engine 5 and Unity.
• Modeling a more complex asset (Sword) using a high to low poly workflow.
• Texturing our sword using materials made completely from scratch in Substance Painter.
• Adding dirt and scratches to our texture.
• Finalizing our sword as a static AND skeletal mesh before importing both to the game engines.
I have also included several extra videos to show various alternative ways to work or useful tips and tricks.
I made this course with complete beginners in mind as well as beginner indie developers who want to learn the basics of 3D to have more flexibility in editing or creating their own assets. To achieve this, the course is divided into modular sections so if you have some knowledge you can skip to where you want to start. This also makes it much easier to come back and review a part of this course if you forget how to do something on your own.
With 10+ hours of content, this course is ready to take you from having no knowledge of 3D to being ready to bring your very own game assets into any game engine you chose.
This course is backed by Udemy’s 30 day Money Back Guarantee!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Section 1: Blender for Beginners
Lecture 1: Section 2 Intro
Lecture 2: Where to get Blender
Lecture 3: First time launching Blender
Lecture 4: Blender Camera Controls
Lecture 5: Note about Blender 4.0+
Lecture 6: Adding & Manipulating Objects
Lecture 7: Moving Objects
Lecture 8: Rotation & Scale
Lecture 9: Editing Objects
Lecture 10: Topology
Lecture 11: EXTRA: Alternate Move, Scale, Rotation
Chapter 3: Modeling Treasure Chest
Lecture 1: Section 3 Intro
Lecture 2: Save a Custom Blender Start
Lecture 3: Adding a Reference Image
Lecture 4: Starting the Chest
Lecture 5: Blender 4.0 + Modifiers
Lecture 6: The Mirror Modifier
Lecture 7: Inset & Extrude
Lecture 8: Modeling the Buttons
Lecture 9: Modeling the Arrowhead Shape Pt 1
Lecture 10: Modeling the Arrowhead Shape Pt 2
Lecture 11: Adding the Rings
Lecture 12: Making the Lock
Lecture 13: Adding the Lock Button
Lecture 14: Using Booleans
Lecture 15: Creating the Chest Lid
Lecture 16: Adding the Lid Trim
Lecture 17: Adding the Lid Buttons
Lecture 18: Adding Hinges
Lecture 19: Cleaning Up
Lecture 20: EXTRA: Software Choices
Chapter 4: Chest UVs
Lecture 1: UV Section Intro
Lecture 2: Starting the UVs
Lecture 3: UV the Chest Lid
Lecture 4: UV the Chest Bottom
Lecture 5: UV Packing
Lecture 6: Export Asset for Texturing
Lecture 7: EXTRA: Making Pipes
Chapter 5: Using Substance Painter
Lecture 1: Substance Painter Section Intro
Lecture 2: Where to get Substance Painter
Lecture 3: Import Asset to Substance Painter
Lecture 4: Substance Painter Basics
Lecture 5: Creating the Chest Textures
Lecture 6: Using Height
Lecture 7: EXTRA: Making your own Smart Material
Chapter 6: Export to Game Engine
Lecture 1: Implementation Section Intro
Lecture 2: Export Textures for Unreal Engine
Lecture 3: Export Textures for Unity
Lecture 4: Where to get the Game Engines
Lecture 5: Import to Unreal Engine
Lecture 6: Import to Unity
Chapter 7: Animation
Lecture 1: Animation Basics
Lecture 2: Rigging the Chest
Lecture 3: Skinning the Chest
Lecture 4: Chest Open Animation
Lecture 5: Import Animation to Unreal Engine
Lecture 6: Chest Close Animation & Using NLA Strips
Lecture 7: Import NLA Strip Anims to UE & Unity
Lecture 8: Unreal Import Only Close Animation
Lecture 9: EXTRA: Play animations in game (Unreal Engine)
Chapter 8: Modeling the Sword
Lecture 1: Sword Modeling Section Intro
Lecture 2: Blender Setup
Lecture 3: Sword Blockout
Lecture 4: Modeling the Hilt
Lecture 5: Modeling the Crossguard
Lecture 6: Modeling the Pommel
Lecture 7: Spacers & Tweaks
Lecture 8: Modeling the Blade Pt 1
Lecture 9: Modeling the Blade Pt 2
Lecture 10: EXTRA: Blender Alternative Viewport Options
Chapter 9: Creating the High-poly & Low-poly Sword
Lecture 1: High-poly Section Intro
Lecture 2: High-Poly Explanation
Lecture 3: Sword High Poly Pt 1
Lecture 4: Sword High Poly Pt 1
Lecture 5: Sword Low Poly
Chapter 10: Sword UVs
Lecture 1: Sword UV Section Intro
Lecture 2: Sword UVs Pt 1
Lecture 3: Sword UVs Pt 2
Lecture 4: Sword UV Packing
Lecture 5: Sword Export to Substance Painter
Lecture 6: EXTRA: Using Floaters
Chapter 11: Sword Textures
Lecture 1: Sword Texture Section Intro
Lecture 2: Texturing the Blade
Instructors
-
Zachary Wolf
Game Dev & 3D Artist
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 7 votes
- 5 stars: 10 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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