Beginner's Guide to Stylized Character Creation for Games
Beginner's Guide to Stylized Character Creation for Games, available at $74.99, has an average rating of 4.75, with 133 lectures, based on 202 reviews, and has 1466 subscribers.
You will learn about Stylized Character Modelling and Sculpting Making the High poly character Game ready Stylized Character Texturing in Substance Painter Rendering in Marmoset Toolbag This course is ideal for individuals who are If you are a complete beginner looking for a course which teaches you how to create a real time Stylized game character. or You want to make your high poly character game ready and texture it. It is particularly useful for If you are a complete beginner looking for a course which teaches you how to create a real time Stylized game character. or You want to make your high poly character game ready and texture it.
Enroll now: Beginner's Guide to Stylized Character Creation for Games
Summary
Title: Beginner's Guide to Stylized Character Creation for Games
Price: $74.99
Average Rating: 4.75
Number of Lectures: 133
Number of Published Lectures: 133
Number of Curriculum Items: 133
Number of Published Curriculum Objects: 133
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Stylized Character Modelling and Sculpting
- Making the High poly character Game ready
- Stylized Character Texturing in Substance Painter
- Rendering in Marmoset Toolbag
Who Should Attend
- If you are a complete beginner looking for a course which teaches you how to create a real time Stylized game character.
- You want to make your high poly character game ready and texture it.
Target Audiences
- If you are a complete beginner looking for a course which teaches you how to create a real time Stylized game character.
- You want to make your high poly character game ready and texture it.
Is this course right for me :If you are a complete beginner looking for a course which teaches you how to create a real time game character and covers everything form Sculpting, retopology and texturing of a game character, specifically stylized kind of character then yes, this course is for you. Basically you want to learn to create a complete real time character from start to finish.
This course is not for me if : If you are an advance artist or student who knows the entire pipeline and looking for a realistic character making course then this is not a course for you. We have other courses which covers that.
Requirements to enrol : This course is for complete beginners that means you don’t need any prior knowledge of the used software in this course.
We have covered the basics of each software we have used in this course. But you need to have Zbrush, Maya, Substance Painter, Marmoset Toolbag and Photoshop installed on your PC.
Software we are gonna use : Maya, Zbrush, Marmoset Toolbag, Substance painter and Photoshop.
If it sounds like you then keep reading.
What will you learn :
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Character Modeling and Sculpting
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Retopology in Maya
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Texturing in Substance Painter
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Rendering in Marmoset Toolbag
Who am I to teach : My name is Abraham Leal, I am 3D Artist and producer and I have 8 years of experience in the industry. Currently I lead my own studio Critical Hit where we design and produce projects for the entertainment Industry.
Thanks again for watching Nexttut education and as always, enjoy.
ENROLL NOW and I will see you in the 1st lecture.
Course Curriculum
Chapter 1: Introduction to Maya
Lecture 1: Introduction
Lecture 2: Project Overview
Lecture 3: Maya UI and Projects
Lecture 4: 3D Components
Lecture 5: Maya Customization
Lecture 6: Basic Modelling Tools
Lecture 7: Modelling the First Prop
Lecture 8: Complete Pipeline Overview
Lecture 9: Modelling the Shovel
Lecture 10: Modelling the Shovel Handle
Lecture 11: Modelling the Shovel Head
Lecture 12: Modelling the Shovel Connection
Lecture 13: Modelling the Combat Knife
Lecture 14: Modelling the Combat Knife Cover
Chapter 2: Introduction to Zbrush
Lecture 1: Introduction to Zbrush
Lecture 2: Introduction to Sculpting
Lecture 3: Sculpting a Stylized Skull
Lecture 4: Detailing the Stylized Skull
Lecture 5: Common Zbrush Errors
Lecture 6: Zbrush Cutsom UI
Lecture 7: Using a Base Mesh
Lecture 8: Planes of the Face
Lecture 9: Refining the Face
Lecture 10: Maya and Zbrsuh Bridge
Lecture 11: Modelling the Jacket
Lecture 12: Modelling the Pants
Lecture 13: Anatomy of the Folds
Lecture 14: Refining the Jacket Part1
Lecture 15: Refining the Jacket Part2
Lecture 16: Refining the Pants Part1
Lecture 17: Refining the Pants Part2
Lecture 18: Refining the Face Topology
Lecture 19: Modelling the Inside of the Mouth
Lecture 20: Modelling the Ear
Lecture 21: Block in of the Hair
Lecture 22: Sculpting the Hair Part1
Lecture 23: Sculpting the Hair Part2
Lecture 24: Modelling the Hands
Lecture 25: Refining the Hands
Lecture 26: Scene Assembly
Chapter 3: Prop Modelling
Lecture 1: Modelling the Sleeping Bag Part1
Lecture 2: Modelling the Sleeping Bag Part2
Lecture 3: Modelling Belt Buckles
Lecture 4: Refining Belt Buckles
Lecture 5: Modelling the Backpacks
Lecture 6: Refining Backpack a
Lecture 7: Refining Backpack b
Lecture 8: Refining Backpack c
Lecture 9: Refining Backpack d
Lecture 10: Organizing Our Assets
Lecture 11: Modelling the Front Bag
Lecture 12: Watertight Models
Lecture 13: Modelling Magazine Bags
Lecture 14: Modelling Secondary Magazine Bags
Lecture 15: Modelling the Watch
Lecture 16: Modelling the Chest Belt Part1
Lecture 17: Modelling the Chest Belt Part2
Lecture 18: Modelling the Chest Belt Part3
Lecture 19: Adding Jacket Details
Lecture 20: Modelling the Kneepad
Lecture 21: Modelling the Boots Part1
Lecture 22: Modelling the Boots Part2
Lecture 23: Modelling the Boots Part3
Lecture 24: Modelling the Scar Part1
Lecture 25: Modelling the Scar Part2
Lecture 26: Modelling the Scar Part3
Lecture 27: Modelling the Scar Part4
Lecture 28: Modelling the Scar Part5
Lecture 29: Modelling the Scar Part6
Lecture 30: Modelling the Pistol Part1
Lecture 31: Modelling the Pistol Part2
Lecture 32: Modelling the Pistol Holster
Lecture 33: Preparing Objects for Final Polish
Lecture 34: Final Details on the Pants
Lecture 35: Final Details on the Bags
Lecture 36: Preparing the High Polys
Chapter 4: Retopology
Lecture 1: Retopology of the Face part1
Lecture 2: Retopology of the Face part2
Lecture 3: Retopology of the Face part3
Lecture 4: Retopology of the Neck
Lecture 5: Retopology of the Shoulder
Lecture 6: Retopology of the Arm
Lecture 7: Retopology of the Forearm
Lecture 8: Retopology of the Hands
Lecture 9: Retopology of the Shoes
Lecture 10: Retopology of the Lower Pants
Lecture 11: Retopology of the Upper Leg
Lecture 12: Retopology of the Leg Details Part1
Lecture 13: Retopology of the Leg Details Part2
Lecture 14: Retopology of the Back
Lecture 15: Retopology of the Chest Part1
Lecture 16: Retopology of the Chest Part2
Lecture 17: Retopology of the Chest Part3
Lecture 18: Retopology of the Hair
Lecture 19: Retopology of the Bags
Lecture 20: Retopology of the Sleeping Bags
Instructors
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Nexttut Education Pvt.Ltd.
A specialist in CG tutorials
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 2 votes
- 3 stars: 8 votes
- 4 stars: 49 votes
- 5 stars: 143 votes
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