Blackmagic Fusion – The Ultimate Guide
Blackmagic Fusion – The Ultimate Guide, available at $44.99, has an average rating of 3.35, with 218 lectures, based on 53 reviews, and has 4740 subscribers.
You will learn about This course will help you to learn about the fundamentals of node-based compositing using Fusion, This course will also help you to learn about how to import media supported in Fusion and would also give you knowledge with working on the basic nodes and its parameters. This course is ideal for individuals who are Motion designers or Animators or Visual and graphic experts It is particularly useful for Motion designers or Animators or Visual and graphic experts.
Enroll now: Blackmagic Fusion – The Ultimate Guide
Summary
Title: Blackmagic Fusion – The Ultimate Guide
Price: $44.99
Average Rating: 3.35
Number of Lectures: 218
Number of Published Lectures: 218
Number of Curriculum Items: 218
Number of Published Curriculum Objects: 218
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- This course will help you to learn about the fundamentals of node-based compositing using Fusion,
- This course will also help you to learn about how to import media supported in Fusion and would also give you knowledge with working on the basic nodes and its parameters.
Who Should Attend
- Motion designers
- Animators
- Visual and graphic experts
Target Audiences
- Motion designers
- Animators
- Visual and graphic experts
This course will help you to learn about the fundamentals of node-based compositing using Fusion, this course will also demonstrate the user interface of Fusion along with features & applications. This course will also help you to learn about how to import media supported in Fusion and would also give you knowledge with working on the basic nodes and its parameters. Through this course you will also learn compositing viewers and keying using Fusion. Below are the details about all that we are going to understand here. You shall be learning about the overview of UI, various nodes and working with nodes such as adding node, duplicating node, merge node, removing node, importing footage, re-sizing composition. Time Ruler- In this section you are going to understand current time, key frame ticks, changing the display format, ranges, global start and end range, render start and end range, visible range slider, render button, playback buttons and composition quality options. Animation in Fusion- Through this section you shall be learning about Creating Basic Shape, adding keys, adding mask to shapes and animating shapes in motion.
Students will gain a good understanding in the tools and functions of the vsisual effects, motion graphics, and digital compositing application Blackmagic Fusion.
Students will learn how to create visually compelling motion graphics.
Students will learn how to add visual effects to their videos.
Learn how to do green screen removal and digital compositing.
Course Curriculum
Chapter 1: Getting Started
Lecture 1: Introduction to Fusion and Compositing
Lecture 2: Different Ways of Importing Media
Lecture 3: Files Supported in Fusion
Lecture 4: Understanding the MERGE Node
Lecture 5: Understanding the MERGE Node Continues
Lecture 6: Adding Basic Animation
Lecture 7: Resizing Composition
Lecture 8: Flow Node and the Timeline
Lecture 9: Cloning Nodes
Lecture 10: Creating Background and Animating Through Timeline
Lecture 11: Conclusion
Chapter 2: Rotoscoping
Lecture 1: Fundamentals of Rotoscopying
Lecture 2: Creating Ellipse Mask
Lecture 3: Creating Ellipse Mask Continues
Lecture 4: Animating the Ellipse Mask
Lecture 5: More on Ellipse Masking
Lecture 6: Creating Rectangular Mask
Lecture 7: Animating Rectangular Mask
Lecture 8: Bitmap Mask Using Color Channels
Lecture 9: Bitmap Mask Using Luminance Channel
Lecture 10: Introduction to Polygon Mask
Lecture 11: Introduction to Polygon Mask Continues
Lecture 12: Animating Control Points of Polyline Masks
Lecture 13: Compositing Rotoscoped Element
Lecture 14: Drawing B Spline
Lecture 15: Drawing B Spline Continues
Lecture 16: Animating Control Points of B Spline
Lecture 17: More on Animating Control
Lecture 18: Animating B Spline for the Next 40 Frames
Lecture 19: Refine Tuning the Bslipnes
Lecture 20: Refine Tuning the Bslipnes Continue
Lecture 21: Selective Color Correction Using Bsplines
Chapter 3: Polygon Masks
Lecture 1: Introduction to Polyline Mask
Lecture 2: Introduction to Polyline Mask Continue
Lecture 3: Drawing Basic Shape Using Polygon Mask
Lecture 4: Animating in Between Frames
Lecture 5: Creating Fake Depth of Field
Lecture 6: Analyzing and Planning the Shot
Lecture 7: Creating Multiple Polygons
Lecture 8: Creating Multiple Polygons Continues
Lecture 9: Animating Head Polygon
Lecture 10: Animating the Body Polygon
Chapter 4: Rotoscoping with Trackers
Lecture 1: Analyzing Shapes for Executing Shot
Lecture 2: Performing Tracking
Lecture 3: Connecting Polygon to Tracker Path
Lecture 4: Drawing other Shapes
Lecture 5: Connecting with Tracker Path
Lecture 6: Creating Open Polys
Lecture 7: Animating Bed Polygon
Lecture 8: Animating Right Hand Polygon
Lecture 9: Animating Torsoe
Lecture 10: Animating Left Hand and Leg
Lecture 11: Animating Head and Face
Lecture 12: Creating D Poly
Lecture 13: Throwing Shape Out
Lecture 14: Animating Multiple Open Polys
Lecture 15: Final Touch Up
Chapter 5: Advanced Rotoscoping
Lecture 1: Introduction to Advanced Rotoscopy
Lecture 2: Planning of the Shot
Lecture 3: Drawing Face
Lecture 4: Drawing Shapes Through Open Poly
Lecture 5: Controlling and Adjusting
Lecture 6: Controlling and Adjusting Continues
Lecture 7: Drawing Leg Shapes
Lecture 8: Methods for Freeze Key
Lecture 9: Animating Initial Frames For Upper Body
Lecture 10: Animating Initial Frames For Upper Body Continues
Lecture 11: Animating Right Leg for 1st 10 Frames
Lecture 12: More on Animating Right Leg
Lecture 13: Animating Left Leg for 1st 10 Frames
Lecture 14: Animating Head Polygon for 10 Frames
Lecture 15: Animating Open Polygons for 10 Frames Continue
Lecture 16: Creating New Open Polygons
Lecture 17: Creating New Open Polygons Continues
Lecture 18: Animating Torsoe Control Points
Lecture 19: Animating Left Hand Polgons
Lecture 20: Animating Left Hand Polgons Continues
Lecture 21: Drawing the Right Hand Polygon
Lecture 22: Animating Right Arms
Lecture 23: Animating Right Hand Poly
Lecture 24: Viewing Final Output and Alpha Channel
Lecture 25: Introduction to Stereo Roto
Lecture 26: Drawing Stereo Shapes
Lecture 27: Extracting Tracker
Lecture 28: Refine Edge
Chapter 6: Keying and Compositing
Lecture 1: Introduction to Chroma Keying
Lecture 2: Using Chroma Keying Tool
Lecture 3: Suppression Method
Lecture 4: Inserting Background and Clean up
Lecture 5: Compositing with BG
Lecture 6: Working with Garbage Matte
Lecture 7: Keying using Primatte
Lecture 8: Adjusting Matte
Lecture 9: Merging the subject with BG
Instructors
-
Data Training Campus
A School for Data and Design Professionals
Rating Distribution
- 1 stars: 14 votes
- 2 stars: 8 votes
- 3 stars: 12 votes
- 4 stars: 10 votes
- 5 stars: 9 votes
Frequently Asked Questions
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