Blender 2.79- Character creation for unity for beginners
Blender 2.79- Character creation for unity for beginners, available at $64.99, has an average rating of 4.75, with 50 lectures, based on 104 reviews, and has 851 subscribers.
You will learn about Discover the basics of polygonal modeling in Blender Learn how to texture a 3D object in Blender using simple techniques Acquire rigging and animation basics with dedicated Blender tools Export your model for the Unity game engine This course is ideal for individuals who are Any beginner in the field of 3D or video game creation wishing to discover a complete workflow from 3D objects creation until their use in the game engine. It is particularly useful for Any beginner in the field of 3D or video game creation wishing to discover a complete workflow from 3D objects creation until their use in the game engine.
Enroll now: Blender 2.79- Character creation for unity for beginners
Summary
Title: Blender 2.79- Character creation for unity for beginners
Price: $64.99
Average Rating: 4.75
Number of Lectures: 50
Number of Published Lectures: 50
Number of Curriculum Items: 50
Number of Published Curriculum Objects: 50
Original Price: $69.99
Quality Status: approved
Status: Live
What You Will Learn
- Discover the basics of polygonal modeling in Blender
- Learn how to texture a 3D object in Blender using simple techniques
- Acquire rigging and animation basics with dedicated Blender tools
- Export your model for the Unity game engine
Who Should Attend
- Any beginner in the field of 3D or video game creation wishing to discover a complete workflow from 3D objects creation until their use in the game engine.
Target Audiences
- Any beginner in the field of 3D or video game creation wishing to discover a complete workflow from 3D objects creation until their use in the game engine.
Here is a complete training dedicated to the creation of a character in Blender for the Unity game engine. We will use Blender 2.79, free 3D software and opensource; and Unity, a multiplatform game engine. During this training you will learn all the steps to create a character and an asset in Blender so you can use them in Unity.
- Discover a complete workflow to create a character ready to be imported for Unity.
- Apprehend the interface and keyboard shortcuts for better efficiency.
- Learn polygon modeling, layout and animation basics.
- Discover the tools of texturing and rigging.
The training “Blender 2.79- Character creation for unity ” is intended for all the future users wishing to be familiar with these softwares or the professional wishing to update his knowledge. From freelance graphic designers to companies wishing to evolve towards free tools, Blender and Unity will be indispensable assets for your graphic productions and video games.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Chapter 1 Character modeling
Lecture 1: 1.1-Insert references images
Lecture 2: 1.2-Modeling the torso
Lecture 3: 1.3-Modeling the arms
Lecture 4: 1.4-Modeling the legs
Lecture 5: 1.5-Modeling the head
Lecture 6: 1.6-Add details
Chapter 3: Chapter 2 UV Mapping
Lecture 1: 2.1-Unwrap the mesh
Lecture 2: 2.2-UV map edition
Chapter 4: Chapitre 3 Baking color map
Lecture 1: 3.1-Lighting system creation with Easy HDRI
Lecture 2: 3.2-Shaders creation part 1 the armor
Lecture 3: 3.3-Shaders creation part 2 the clothes
Lecture 4: 3.4-Shaders creation part 3 the skin
Lecture 5: 3.5-Shaders creation part 4 the shoes
Lecture 6: 3.6-Color map Baking
Chapter 5: Chapter 4 Add details in texture paint mode
Lecture 1: 4.1-Prepare the interface and the model
Lecture 2: 4.2-Add details on the arms
Lecture 3: 4.3-Add logos and tattoos
Lecture 4: 4.4-Add details on shoes
Chapter 6: Chapter 5 Other maps creation
Lecture 1: 5.1-Normal map creation
Lecture 2: 5.2-Metallic map creation
Lecture 3: 5.3-Specular map creation
Lecture 4: 5.4-Roughness map creation
Chapter 7: Chapter 6 Rigging
Lecture 1: 6.1-Armature creation
Lecture 2: 6.2-Parenting the armature and deformation tests
Lecture 3: 6.3-Constraint creations
Lecture 4: 6.4-Renaming the bones and armature customization
Chapter 8: Chapter 7 Asset Creation : the gun
Lecture 1: 7.1-Insert reference image
Lecture 2: 7.2-Modeling the low poly
Lecture 3: 7.3-Add details on the high poly – the screws
Lecture 4: 7.4-Add details on the high poly – Bool tool
Lecture 5: 7.5-Add details on the high poly – Bevel the edges
Lecture 6: 7.6-Gun Shaders creation
Lecture 7: 7.7-Unwrap the lowpoly model
Lecture 8: 7.8-Baking the textures
Lecture 9: 7.9-Parenting the gun to the character
Chapter 9: Chapter 8 Animation
Lecture 1: 8.1-Walk cycle creation
Lecture 2: 8.2-Run cycle creation
Lecture 3: 8.3-Jump creation
Lecture 4: 8.4-Idle animation creation
Lecture 5: 8.5-Shooting animation creation
Lecture 6: 8.6-Low walk cycle creation
Lecture 7: 8.7-Left and right walk cycle creation
Lecture 8: 8.8-Back walk cycle creation
Lecture 9: 8.9-Adapting cycles with target
Lecture 10: 8.10- Static poses creation
Chapter 10: Chapter 9 export
Lecture 1: 9.1-Export grouped objects in fbx
Lecture 2: 9.2-Export separated objects in fbx
Chapter 11: Chapter 10 Import in Unity
Lecture 1: 10.1-Import our character into Unity
Lecture 2: 10.2-Shader creation
Instructors
-
Julien Deville
Formateur et graphiste 3d
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 3 votes
- 4 stars: 36 votes
- 5 stars: 63 votes
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