Blender 2.8 Game Character Creation
Blender 2.8 Game Character Creation, available at $64.99, has an average rating of 4.8, with 56 lectures, based on 1622 reviews, and has 7738 subscribers.
You will learn about 3D Modeling in Blender 2.8 UV Mapping Texturing and Sculpting Baking a Normal Map Rigging a Character in Blender 2.8 Animating a 2D Face with Grease Pencil Creating Animation Cycles for a Video Game Exporting a Character and Animations from Blender 2.8 to Unity Creating a C# Script in Unity to Control a Game Character This course is ideal for individuals who are Anyone who would like to create a game character using Blender 2.8 and Unity It is particularly useful for Anyone who would like to create a game character using Blender 2.8 and Unity.
Enroll now: Blender 2.8 Game Character Creation
Summary
Title: Blender 2.8 Game Character Creation
Price: $64.99
Average Rating: 4.8
Number of Lectures: 56
Number of Published Lectures: 56
Number of Curriculum Items: 56
Number of Published Curriculum Objects: 56
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
- 3D Modeling in Blender 2.8
- UV Mapping
- Texturing and Sculpting
- Baking a Normal Map
- Rigging a Character in Blender 2.8
- Animating a 2D Face with Grease Pencil
- Creating Animation Cycles for a Video Game
- Exporting a Character and Animations from Blender 2.8 to Unity
- Creating a C# Script in Unity to Control a Game Character
Who Should Attend
- Anyone who would like to create a game character using Blender 2.8 and Unity
Target Audiences
- Anyone who would like to create a game character using Blender 2.8 and Unity
In this course we’ll create a game character using Blender 2.8, and we’ll export it to Unity and configure it so we can control it in the game engine.
Throughout the course, you will learn:
-
3D Modeling in Blender 2.8
-
UV Mapping
-
Texturing and Sculpting
-
Baking a Normal Map
-
Rigging a Character in Blender 2.8
-
Animating a 2D Face with Grease Pencil
-
Creating Animation Cycles for a Video Game
-
Exporting a Character and Animations from Blender 2.8 to Unity
-
Creating a C# Script in Unity to Control a Game Character
Beginning with the modeling, we’ll use Blender 2.8 to build all the individual pieces of a Lego character. And then you’ll learn how to UV map each of the parts, and then create an efficient, unified UV map of the entire character. We will use Blender’s texture painting tools to create the clothes of the character, and we’ll use the sculpt tools to create the high res details of the hair. You’ll then learn how to bake a normal map in Blender and apply the textures to the character model.
Next, we’ll work on rigging the character. We will begin with a single bone, and create the rig manually, so you can see how a character rig is built from the ground up. You’ll learn how to create a Foot Roll Rig and how to use Blender 2.8’s new process for creating Custom Shapes to control the character.
Once the rig is done, I’ll show you a cool technique, using Blender 2.8’s new Grease Pencil tools, to animate both a 2D drawn face and a 3D body at the same time. With this technique, we will create the character’s Idle, Run, and Jump animations, ready to be used in a game engine.
You will then learn how to export the character, animations, and textures out of Blender and bring them into the Unity game engine. And here you will learn how to set-up the character in the game and even how to retarget third-party animations onto our character, using Unity’s Humanoid Rig system.
Finally, we will write a simple C# script to incorporate our 2D and 3D animations, and get the character running around the level.
If you’ve ever wanted to create a game character, and are interested in getting up to speed in Blender 2.8, then this course is for you. So join me as we create a game character in Blender 2.8.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Modeling the Character
Lecture 1: Modeling the Head
Lecture 2: Creating the Torso
Lecture 3: Modeling the Legs
Lecture 4: Creating the Arm
Lecture 5: Beginning the Hand
Lecture 6: Finishing the Hand
Lecture 7: Beginning the Hair
Lecture 8: Finishing the Hair
Chapter 3: UV Mapping
Lecture 1: UV Mapping the Hips
Lecture 2: UV Mapping the Head and Torso
Lecture 3: UV Mapping the Leg and Arm
Lecture 4: Creating a Unified UV Map
Chapter 4: Texture Painting and Sculpting
Lecture 1: Beginning to Texture Paint
Lecture 2: Finishing the Base Colors
Lecture 3: Painting the Jacket Detail
Lecture 4: Texturing the Zipper and Belt
Lecture 5: Adding Sculpt Detail to the Hair
Lecture 6: Baking a Normal Map
Chapter 5: Rigging the Character
Lecture 1: Beginning the Rig
Lecture 2: Creating the Arm and Leg Bones
Lecture 3: Adjusting Roll and Mirroring
Lecture 4: Binding the Character to the Rig
Lecture 5: Weight Painting the Character
Lecture 6: Adjusting and Testing Weights
Lecture 7: Setting Up IK Legs
Lecture 8: Creating the Foot Roll Bones
Lecture 9: Foot Roll Parenting and Constraints
Lecture 10: Setting Up the Toe and Knee Controls
Lecture 11: Finishing the Weight Painting
Lecture 12: Beginning the Control Object Bones
Lecture 13: Finishing the Control Object Bones
Lecture 14: Mirroring and Parenting Control Bones
Lecture 15: Placing the Custom Shapes
Lecture 16: Finishing the Rig
Chapter 6: Animating the Character
Lecture 1: Setting Up for Animation
Lecture 2: Finishing the Interface Set-up
Lecture 3: Drawing the 2D Face
Lecture 4: Creating the Idle Animation
Lecture 5: Animating the Head Turns and Blinks
Lecture 6: Rendering and Testing the 2D Animation
Lecture 7: Starting the Run Animation Cycle
Lecture 8: Continuing the Run Animation
Lecture 9: Finishing the Run Cycle
Lecture 10: Creating the Jump Animation
Lecture 11: Animating the Face for the Jump
Chapter 7: Character Set-up in Unity
Lecture 1: Exporting Assets to Unity
Lecture 2: Creating and Importing the Sprite Sheets
Lecture 3: Configuring the Character in Unity
Lecture 4: Retargeting Third Party Animations
Lecture 5: Setting Up the Animator Controller
Lecture 6: Beginning the Player Script
Lecture 7: Animating the Sprite Sheets
Lecture 8: Activating the Face Objects
Lecture 9: Configuring the Character Movement
Lecture 10: Conclusion
Instructors
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Darrin Lile
Blender Foundation Certified Trainer
Rating Distribution
- 1 stars: 6 votes
- 2 stars: 14 votes
- 3 stars: 87 votes
- 4 stars: 412 votes
- 5 stars: 1103 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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