Blender 2.8 UV Mapping
Blender 2.8 UV Mapping, available at $64.99, has an average rating of 4.5, with 43 lectures, based on 500 reviews, and has 2574 subscribers.
You will learn about UV mapping in Blender 2.8 Avoiding Stretching in Your UV Islands Hiding Seams The Smart UV Project Tool The Importance of Uniform Scale Blender 2.8's Live Unwrap Tool Align Tool Optimizing a UV Map for a Game Character Texturing in Krita Applying Image Textures in Blender 2.8 This course is ideal for individuals who are Anyone who is ready to learn the fundamentals of UV mapping in Blender 2.8 It is particularly useful for Anyone who is ready to learn the fundamentals of UV mapping in Blender 2.8.
Enroll now: Blender 2.8 UV Mapping
Summary
Title: Blender 2.8 UV Mapping
Price: $64.99
Average Rating: 4.5
Number of Lectures: 43
Number of Published Lectures: 43
Number of Curriculum Items: 43
Number of Published Curriculum Objects: 43
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- UV mapping in Blender 2.8
- Avoiding Stretching in Your UV Islands
- Hiding Seams
- The Smart UV Project Tool
- The Importance of Uniform Scale
- Blender 2.8's Live Unwrap Tool
- Align Tool
- Optimizing a UV Map for a Game Character
- Texturing in Krita
- Applying Image Textures in Blender 2.8
Who Should Attend
- Anyone who is ready to learn the fundamentals of UV mapping in Blender 2.8
Target Audiences
- Anyone who is ready to learn the fundamentals of UV mapping in Blender 2.8
UV Mapping is an essential skill for applying textures to 3D objects in Blender 2.8 for animation and games. In this course we will look at what UV Mapping is, why it is needed, as well as the tools and techniques to help you efficiently map your 3D objects in Blender 2.8. We begin the course with an overview of the UV Mapping fundamentals in Blender 2.8. And then we will work on 5 different UV Mapping projects, each of increasing complexity, to help you get comfortable with UV mapping and the workflows involved.
You will learn about:
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Avoiding Stretching in Your UV Islands
-
Hiding Seams
-
The Importance of Uniform Scale
-
Blender 2.8’s Smart UV Project Tool
-
Blender 2.8’s Live Unwrap Tool
-
Blender 2.8’s Align Tool
-
Blender 2.8’s Stitch Tool
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Optimizing a UV Map for a Game Character in Blender 2.8
-
Texturing in Krita
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Applying Textures in Blender 2.8
We will also export our UV maps out of Blender 2.8 and take them into Krita to texture, so that you can see how UV maps are used in a standard pipeline and how your UV mapping decisions can affect your texturing.
In the end, you’ll have a better understanding of why and how UV maps are used in Blender 2.8 as well as tools and techniques you can use in your own projects. So, if you’re new to UV Mapping, or maybe it all hasn’t quite clicked yet, then join me, for this introduction to UV Mapping in Blender 2.8.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: What is UV Mapping?
Chapter 2: UV Mapping Fundamentals
Lecture 1: Marking Seams and Unwrapping
Lecture 2: Testing for Stretching
Lecture 3: Seams and Applying Scale
Lecture 4: Arranging UV Islands
Lecture 5: Using the UV Map for Texturing
Lecture 6: UV Mapping a Cylindrical Object
Lecture 7: Adding the Soda Can Texture
Lecture 8: Using Smart UV Project
Lecture 9: Creating a Wood Texture in Krita
Lecture 10: Creating and Applying a Normal Map
Chapter 3: Project #1: UV Mapping and Texturing a Dumpster
Lecture 1: Beginning the UV Map of the Dumpster
Lecture 2: Continuing the UV Map of the Dumpster
Lecture 3: UV Mapping the Wheel.
Lecture 4: Organizing the UV Map
Lecture 5: Finishing the Dumpster UV Map
Lecture 6: Beginning the Dumpster Texture in Krita
Lecture 7: Finishing the Dumpster Texture Map
Lecture 8: Applying the Texture Map to Different Materials
Chapter 4: Project #2: UV Mapping and Texturing a Building
Lecture 1: Beginning to UV Map Building 01
Lecture 2: Continuing to UV Map Building 01
Lecture 3: Finishing the Building 01 UV Map
Lecture 4: Using the Stitch Tool
Lecture 5: Testing the Texture Size in Krita
Lecture 6: Creating the Color Map for the Building
Lecture 7: Finishing the Building Textures
Lecture 8: Creating Materials and Applying Textures
Chapter 5: Project #3: Baking a Normal Map
Lecture 1: UV Mapping the Trash Can
Lecture 2: Adding Sculpt Detail to the Trash Can
Lecture 3: Baking a Normal Map
Chapter 6: Project #4: UV Mapping a Character
Lecture 1: Beginning to UV Map the Head
Lecture 2: UV Mapping the Head
Lecture 3: Mapping the Torso, Arms, and Hands
Lecture 4: UV Mapping the Legs and Boots
Lecture 5: UV Mapping the Eyes and Teeth
Lecture 6: Scaling and Packing the UV Islands
Chapter 7: Project #5: UV Mapping an Alley
Lecture 1: UV Mapping the Ground and Building 5
Lecture 2: UV Mapping Building 2
Lecture 3: UV Mapping Buliding 3
Lecture 4: UV Mapping Building 4.
Lecture 5: UV Mapping the Remaining Details
Chapter 8: Conclusion
Lecture 1: Conclusion
Instructors
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Darrin Lile
Blender Foundation Certified Trainer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 2 votes
- 3 stars: 21 votes
- 4 stars: 127 votes
- 5 stars: 350 votes
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