Blender 3.0 Vintage Car Creation
Blender 3.0 Vintage Car Creation, available at $79.99, has an average rating of 4.64, with 107 lectures, based on 635 reviews, and has 3560 subscribers.
You will learn about Blender 3D Modeling Tools Subdivision Surface Modeling Blender's Node Editor Lighting and HDR Images Blender's Cycles Renderer Animating in Blender Blender's Video Sequence Editor This course is ideal for individuals who are Beginner Blender artists with some knowledge of the user interface. It is particularly useful for Beginner Blender artists with some knowledge of the user interface.
Enroll now: Blender 3.0 Vintage Car Creation
Summary
Title: Blender 3.0 Vintage Car Creation
Price: $79.99
Average Rating: 4.64
Number of Lectures: 107
Number of Published Lectures: 107
Number of Curriculum Items: 107
Number of Published Curriculum Objects: 107
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
- Blender 3D Modeling Tools
- Subdivision Surface Modeling
- Blender's Node Editor
- Lighting and HDR Images
- Blender's Cycles Renderer
- Animating in Blender
- Blender's Video Sequence Editor
Who Should Attend
- Beginner Blender artists with some knowledge of the user interface.
Target Audiences
- Beginner Blender artists with some knowledge of the user interface.
In this course we will create a 1952 Nash-Healey Roadster. This is a rare gem of a car; only about 500 were ever made. But we’re going to create one using Blender 3.0, from the first polygon to the final rendered animation. If you’ve ever wanted to create realistic, detailed models of complex objects, then this course is for you. Not only will you learn modeling tools and techniques, but you will also learn how to use reference images, stay organized, and manage a large project in Blender.
We will begin with the body of the car, creating the underlying shape. And then, using Blender’s Shrink Wrap modifier, we will mold each panel to that shape, so we get a precise fit between each of the pieces. Next we will work on modeling the various external parts of the car. We will create the chrome details using Blender’s Subdivision Surface modifier. And we will create the tire treads and spoked hubcaps using the Array Modifier. We will then model the various pieces of the car’s interior, keeping an eye on our reference images to bring the details to life.
When the modeling is complete, we will create materials and textures for the car, using Blender’s Node Editor. And finally, we will light and render the scene using the Cycles render engine. We’ll also have some fun animating the camera around the car and create a short video using Blender’s Video Sequence Editor.
Learn fundamental Blender tools and techniques while creating this rare classic car, with “Blender 3.0 Vintage Car Creation.”
Course Curriculum
Chapter 1: Working with Reference Images
Lecture 1: Course Overview
Lecture 2: Preparing the Reference Images
Lecture 3: Setting Up Reference Images in Blender
Chapter 2: Creating the Car Body
Lecture 1: Beginning the Modeling
Lecture 2: Modeling the Hood
Lecture 3: Extruding the Hood Vent
Lecture 4: Using the Shrinkwrap Modifier for Smoothing
Lecture 5: Beginning the Front Fender
Lecture 6: Continuing the Fender
Lecture 7: Beginning the Side of the Car
Lecture 8: Continuing with the Side
Lecture 9: Connecting the Fender and Hood
Lecture 10: Extending the Hood to the Cab
Lecture 11: Beginning the Back of the Car
Lecture 12: Starting the Rear Fender
Lecture 13: Working on the Rear Fender
Lecture 14: Finishing the Back
Lecture 15: Creating the Exterior Panels
Lecture 16: Conforming the Front Panels
Lecture 17: Finishing the Panels
Chapter 3: Modeling the External Pieces of the Car
Lecture 1: Modeling the Grill Rim
Lecture 2: Creating the Headlights
Lecture 3: Grill Rim Redux
Lecture 4: Modeling the Grill Bars and Emblem
Lecture 5: Creating the Front Bumper
Lecture 6: Modeling the Front Turn Signal
Lecture 7: Using the Boolean Modifier
Lecture 8: Using Blender's Path Tool
Lecture 9: Creating the Windshield with NURBS Surfaces
Lecture 10: Modeling the Windshield Frame
Lecture 11: Creating the Hood Ornament
Lecture 12: Beginning the Rear Bumper
Lecture 13: Finishing the Rear Bumper
Lecture 14: Beginning the Tail Lights
Lecture 15: Finishing the Tail Lights
Lecture 16: Modeling the Rear Fender Lights
Lecture 17: Creating the License Plate Light
Lecture 18: Creating the Trunk Latch
Chapter 4: Creating the Spoked Wheels
Lecture 1: Beginning the Wheels
Lecture 2: Modeling the Hub Caps
Lecture 3: Beginning the Hub Cap Spokes
Lecture 4: Using the Array Modifier for the Spokes
Chapter 5: Modeling the Interior of the Car
Lecture 1: Modeling the Cab Trim
Lecture 2: Beginning the Seats
Lecture 3: Working On the Seats
Lecture 4: Continuing the Seats
Lecture 5: Finishing the Seats
Lecture 6: Beginning the Dashboard
Lecture 7: Finishing the Dashboard Base
Lecture 8: Adding the Interior Floor
Lecture 9: Modeling the Interior Door Panel
Lecture 10: Beginning the Steering Wheel
Lecture 11: Continuing the Steering Wheel
Lecture 12: More Work On the Steering Wheel
Lecture 13: Finishing the Steering Wheel
Lecture 14: Adding Details to the Dash
Lecture 15: Adding More Details to the Dash
Lecture 16: Modeling the AM Radio
Lecture 17: More Details to the Dashboard
Lecture 18: Beginning the Glove Compartment
Lecture 19: Finishing the Glove Compartment
Lecture 20: Modeling the Gas Pedal
Lecture 21: Using the Spin Tool
Lecture 22: Creating Details Under the Dash
Lecture 23: Modeling the Rear View Mirror
Lecture 24: Modeling the Gear Shift
Lecture 25: Creating the Door Latch
Lecture 26: Finishing the Door Latch
Lecture 27: Finishing the Interior Modeling
Chapter 6: Creating the Undercarriage of the Car
Lecture 1: Modeling the Oil Pan
Lecture 2: Working on the Rear Axle
Lecture 3: Continuing the Undercarriage
Lecture 4: More Work on the Undercarriage
Lecture 5: Modeling the Wheel Wells
Lecture 6: Finishing the Undercarriage
Chapter 7: Creating the Tire Treads
Lecture 1: Beginning the Tire Tread
Lecture 2: Finishing the Tire Treads
Chapter 8: Adjustments, Tweaks, and Fixes
Lecture 1: Adding the Side Trim
Lecture 2: Finishing the Side Trim
Lecture 3: Adding Thickness to the Car Body
Lecture 4: Adjusting the Undercarriage and Bumper Plate
Lecture 5: Final Fixes for the Tires
Lecture 6: Making More Adjustments and Fixes
Lecture 7: Finishing the Fixes and Adjustments
Chapter 9: Creating the Materials and Textures
Lecture 1: Beginning to Add Materials
Lecture 2: Assigning Multiple Materials to an Object
Lecture 3: Adding Materials to the Tires and Wheels
Lecture 4: Adding Materials to the Interior
Lecture 5: Finishing the Chrome Material
Lecture 6: Creating Textures for the Seats
Lecture 7: Adding More Materials for the Interior
Instructors
-
Darrin Lile
Blender Foundation Certified Trainer
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 4 votes
- 3 stars: 10 votes
- 4 stars: 133 votes
- 5 stars: 486 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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