Blender 3 Motorcycle Creation
Blender 3 Motorcycle Creation, available at $69.99, has an average rating of 4.85, with 116 lectures, based on 135 reviews, and has 1060 subscribers.
You will learn about 3D Modeling with Blender UV Mapping Texturing in Substance Painter Lighting and Rendering in Blender Editing Video in Blender This course is ideal for individuals who are Beginner 3D artists interested in learning more about Blender and Substance Painter It is particularly useful for Beginner 3D artists interested in learning more about Blender and Substance Painter.
Enroll now: Blender 3 Motorcycle Creation
Summary
Title: Blender 3 Motorcycle Creation
Price: $69.99
Average Rating: 4.85
Number of Lectures: 116
Number of Published Lectures: 116
Number of Curriculum Items: 116
Number of Published Curriculum Objects: 116
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
- 3D Modeling with Blender
- UV Mapping
- Texturing in Substance Painter
- Lighting and Rendering in Blender
- Editing Video in Blender
Who Should Attend
- Beginner 3D artists interested in learning more about Blender and Substance Painter
Target Audiences
- Beginner 3D artists interested in learning more about Blender and Substance Painter
In this course we will use Blender and Substance Painter to create a classic 1936 Harley-Davidson Knucklehead motorcycle. You will learn about 3D modeling and UV mapping in Blender, as well as creating materials and textures in Substance Painter. We will also go over lighting and rendering in Blender; and even use Blender’s Video Sequence Editor to edit our final video.
What do I get?
This course contains 116 videos totaling more than 18 hours of content. You will also have access to the course project files which include the Blender scene files, the reference images, and HDR images.
What will we do?
We will begin by setting up our reference images in Blender. We will import side, front, and back views to help us with the creation and placement of our 3D models. You’ll learn about Blender’s modifier stack, how uniform scale can improve the effectiveness of Blender’s tools, and some tips and tricks about staying organized during a large project such as this.
Once the modeling is complete, we will work on UV mapping each of the objects that make up the motorcycle. You’ll learn about the different methods of UV mapping that Blender has to offer, and how to efficiently pack your UV islands within the UV texture space.
Then it’s time to export our model out of Blender and bring it into Substance Painter for texturing. You’ll learn how to use layer masks, and generators, and grunge maps to create detailed, realistic textures. And when the textures are complete, you’ll learn how to export Color, Normal, Metallic, and Roughness maps that are compatible with Blender and set them up to the appropriate materials.
Finally, we will use HDR images to light the scene and then render multiple shots that can be edited together in Blender Video Sequence Editor.
Why should I get this?
If you’ve ever wanted to create detailed, realistic objects in Blender then this course is for you. You’ll learn all of the modeling techniques and texturing tools you’ll need to create impressive, complex models for games and animations. This is a comprehensive course that takes you from the first polygon to the final render and gives you all the tools you need to create your own amazing projects.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Course Overview
Lecture 2: Reference Images and Scene Scale
Lecture 3: Setting Up the Reference Images
Chapter 2: Modeling the Front of the Motorcycle
Lecture 1: Beginning the Chassis of the Bike
Lecture 2: Continuing the Chassis
Lecture 3: Finishing the Chassis
Lecture 4: Blocking In the Gas Tank
Lecture 5: Beginning the Seat
Lecture 6: Blender's Modifier Stack
Lecture 7: Blocking in the Tires
Lecture 8: Beginning the Fender
Lecture 9: Creating the Fenders
Lecture 10: Modelng the Headlight
Lecture 11: Creating the Handlebars
Lecture 12: Beginning the Front Brackets
Lecture 13: Continuing the Front Brackets
Lecture 14: Finishing the Front Brackets
Lecture 15: Beginning the Horn
Lecture 16: Finishing the Horn
Lecture 17: Modeling the Front Coils
Lecture 18: Adding Detail to the Horn
Lecture 19: Modeling the Front Fork
Lecture 20: Modeling the Fork Bracket
Lecture 21: Connecting the Chassis Piece
Lecture 22: Modeling the Handlebar Connection
Lecture 23: Adding Details to the Handlebars
Lecture 24: More Details on the Handlebars
Lecture 25: Continuing with Connecting Details
Lecture 26: Finishing Details Around the Handlebars
Chapter 3: Modeling the Midsection of the Motorcycle
Lecture 1: Beginning the Speedometer
Lecture 2: Continuing the Speedometer
Lecture 3: Finishing the Speedometer
Lecture 4: Beginning the Chain Cover
Lecture 5: Finishing the Chain Cover
Lecture 6: Beginning the Oil Tank and Battery
Lecture 7: Finishing the Oil Tank and Battery
Lecture 8: Creating the Air Cleaner Cover
Lecture 9: Beginning the Knuckleheads
Lecture 10: Finishing the Knuckleheads
Lecture 11: Between the Cylinders
Lecture 12: Beginning the Engine Cylinders
Lecture 13: Finishing the Engine Cylinders
Lecture 14: Beginning the Engine Case
Lecture 15: Beginning the Case Cover
Lecture 16: Finishing the Engine Case Cover
Lecture 17: Modeling the Rod Bases
Lecture 18: Finishing the Engine Case
Lecture 19: Beginning the Transmission
Lecture 20: Continuing the Transmission
Lecture 21: Finishing the Transmission
Lecture 22: Beginning the Kickstart Pedal
Lecture 23: Finishing the Kickstart Pedal
Lecture 24: Beginning the Exhaust Pipes
Lecture 25: Modeling the Tool Box
Lecture 26: Beginning the Circuit Breaker
Lecture 27: Continuing the Circuit Breaker
Lecture 28: Finishing the Circuit Breaker
Lecture 29: Continuing the Exhaust Pipes
Lecture 30: Connecting the Exhaust Pipes
Lecture 31: Beginning the Rocker Clutch Pedal
Lecture 32: Finishing the Rocker Clutch Pedal
Lecture 33: Beginning the Engine Guard
Lecture 34: Finishing the Engine Guards
Lecture 35: Beginning the Gear Shift
Lecture 36: Continuing the Gear Shift
Lecture 37: Adding to the Transmission
Lecture 38: Finishing the Gear Shift Connections
Chapter 4: Modeling the Tires and Wheels
Lecture 1: Beginning the Wheels and Spokes
Lecture 2: Finishing the Wheels and Spokes
Lecture 3: Beginning the Tire Treads
Lecture 4: Finishing the Tire Treads
Chapter 5: Finishing the Modeling
Lecture 1: Beginning the Drive Chain
Lecture 2: Finishing the Drive Chain
Lecture 3: Modeling the Tail Pipe
Lecture 4: Using the Boolean Modifier on the Gas Tank
Lecture 5: Appending Objects Into Your Scene
Lecture 6: Applying the Modifiers and Converting the Paths
Lecture 7: Special Cases When Applying Modifiers
Chapter 6: UV Mapping the Motorcycle
Lecture 1: A Quick Introduction to UV Mapping
Lecture 2: UV Mapping the Exhaust Pipes
Lecture 3: Beginning the UV Map of the Fenders
Lecture 4: Finishing the UVs of the Fenders
Lecture 5: UV Mapping the Chassis
Lecture 6: UV Mapping the Wheels and Tires
Lecture 7: UV Mapping the Horn and Handlebars
Lecture 8: UV Mapping the Headlight and Gas Tank
Lecture 9: UV Mapping the Front Fork and the Oil Tank
Lecture 10: UV Mapping the Engine
Lecture 11: UV Mapping the Transmission and Circuit Breaker
Lecture 12: UV Mapping the Chain and Chain Cover
Lecture 13: Finishing the UV Maps
Chapter 7: Texturing in Substance Painter
Lecture 1: Creating the Materials in Blender
Lecture 2: Exporting to Substance Painter
Instructors
-
Darrin Lile
Blender Foundation Certified Trainer
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 25 votes
- 5 stars: 109 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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