Blender 3: Stylized Scene The Ultimate Guide
Blender 3: Stylized Scene The Ultimate Guide, available at $59.99, has an average rating of 4.65, with 133 lectures, based on 23 reviews, and has 575 subscribers.
You will learn about • Creating fully procedural shaders and materials for every single model in the scene • • Maintaining and optimising stylized art aesthetics in a Sims, Sim City, and City Skylines art style • Using Blender 3.0 and understanding its new interface and shortcuts • Mastering Blender 3.0 noise nodes and creating glass shaders • Following through a complete guide on creating a game-ready quality stylized tropical hotel resort fit with sun shader, deck chairs, balconies, solar panels, • Using modifier stacking to create stylized walls that look like they have been sculpted • Next level compositing Blender 3 guide including sharpness, colourisation, and bloom • The most complete Blender 3 asset manager overview to help you scale this scene into a large seaside resort • A course within a course introduction into (a) Blender basics, (b) materials and textures, (c) seams, sharps, and UVs. • Learning how to use HDRIs as 3D model backgrounds for your portfolio • Maximising the potential of your references to develop strong game asset concepts • Effective problem-solving in Blender • Complete UV Mapping Guide: UV mapping and UV unwrapping your model • Learning how to use rendering to improve the quality of presentation for your 3D environment in Blender Cycles and Cycles X • Completing a full introduction to lighting and composition for 3D modelling artists and beyond • Rendering game assets to a high level for professional 3D artist portfolios This course is ideal for individuals who are • Beginner 3D modellers eager to learn how to build game-ready stylized assets such as surfing boards and other beach props, a hotdog stand, and a vespa motorbike or • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes or • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks It is particularly useful for • Beginner 3D modellers eager to learn how to build game-ready stylized assets such as surfing boards and other beach props, a hotdog stand, and a vespa motorbike or • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes or • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks.
Enroll now: Blender 3: Stylized Scene The Ultimate Guide
Summary
Title: Blender 3: Stylized Scene The Ultimate Guide
Price: $59.99
Average Rating: 4.65
Number of Lectures: 133
Number of Published Lectures: 133
Number of Curriculum Items: 133
Number of Published Curriculum Objects: 133
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- • Creating fully procedural shaders and materials for every single model in the scene
- • • Maintaining and optimising stylized art aesthetics in a Sims, Sim City, and City Skylines art style
- • Using Blender 3.0 and understanding its new interface and shortcuts
- • Mastering Blender 3.0 noise nodes and creating glass shaders
- • Following through a complete guide on creating a game-ready quality stylized tropical hotel resort fit with sun shader, deck chairs, balconies, solar panels,
- • Using modifier stacking to create stylized walls that look like they have been sculpted
- • Next level compositing Blender 3 guide including sharpness, colourisation, and bloom
- • The most complete Blender 3 asset manager overview to help you scale this scene into a large seaside resort
- • A course within a course introduction into (a) Blender basics, (b) materials and textures, (c) seams, sharps, and UVs.
- • Learning how to use HDRIs as 3D model backgrounds for your portfolio
- • Maximising the potential of your references to develop strong game asset concepts
- • Effective problem-solving in Blender
- • Complete UV Mapping Guide: UV mapping and UV unwrapping your model
- • Learning how to use rendering to improve the quality of presentation for your 3D environment in Blender Cycles and Cycles X
- • Completing a full introduction to lighting and composition for 3D modelling artists and beyond
- • Rendering game assets to a high level for professional 3D artist portfolios
Who Should Attend
- • Beginner 3D modellers eager to learn how to build game-ready stylized assets such as surfing boards and other beach props, a hotdog stand, and a vespa motorbike
- • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes
- • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks
Target Audiences
- • Beginner 3D modellers eager to learn how to build game-ready stylized assets such as surfing boards and other beach props, a hotdog stand, and a vespa motorbike
- • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes
- • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks
Course Description
An upgrade to Blender 3.0 won’t cost you anything.
How can we make your transition to Blender 3.0 even better?
Join‘Blender 3 Stylized Scene Ultimate Guide’ to learn how to use Blender 3.0 and how to master its newest and most complex functionalities.
Challenge yourself with a stylized tropical hotel resort 3D modelling project and become the 3D modelling artist you have always wanted to be.
Here are my best 5 points about the new exciting things you will be learning about through this class:
1. Complete Sims, Sims City and City Skylines art style workflow;
2. Fully procedural textures including ambient occlusion and ocean shader;
3. Extensive use of modifiers to simplify the building process, including walls and cobblestones;
4. Next level compositing Blender 3.0 guide including sharpness, colourisation, and bloom;
5. The most complete Blender 3.0 asset manager overview to help you scale this scene into a large seaside resort;
Start learning Blender 3.0 with ‘Blender 3 Stylized Scene Ultimate Guide’!
‘Blender 3 Stylized Scene Ultimate Guide’will see you creating a hotel resort with all the perks. Your stylized scene will remind you of the art style of Sims, Sim City and City Skylines, some of the top video game contenders in the stylised digital art genre. Your hotel resort will feature air conditioners, deck chairs, a parking barrier, a lamppost, a bar, a variety of foliage, different types of bins, and a Vespa motorbike.
This course will give you access to just over 24 hours (yes, a whole day!) of 3D art.
Learning how to achieve realism through setting the scene and incorporating storytelling into your 3D game environments will be a central part of this course’s learning objectives.
You will learn how to work and 3D model to real-world dimensions, in addition to developing the know-how about what to expect where in this type of scene.
Through reading this course description you will find out:
– What you want to learn about 3D modelling;
– What you are going to get through ‘Blender 3 Stylized Scene Ultimate Guide’, and;
– How the course will take your 3D modelling skills to the next level.
Modeling
I enjoy creating little props that can bring a scene to life. One of the things you can do to add to realism within your scenes is to create plenty of small props to make the scene look busy. ‘Blender 3 Stylized Scene Ultimate Guide’will introduce you to the Blender 3.0 asset manager, helping you organise all of these to maximise the efficiency of your prop placement in the scene.
Details are very important as we will cover what you might want to look for at the back of hotels, making it all the more believable by hiding the ugly behind the beautiful. From surfing boards and other beach props to a hotdog stand, you will always be working on something new in this course!
As a 3D modelling artist with an avid interest in environment modeling, you will need to know how to use props to tell a story through your art. For example, the placement of the Vespa at the back of one of the hotels might make you think that it belongs to one of the staff members who have parked it there to quickly go on a ride around the seafront after work. In a few words, props can make a 3D scene believable.
Among other character-boosting assets, you will find out how to character model tiger sharks, and where to place them. This will be your first introduction to organic meshes and you can be sure they need an entirely different approach to digital art. We will not be using the sculpting tools for this. It is a basic mesh and you will need to learn how to create these before sculpting to give yourself a good base to work from.
Texturing and Materials
‘Blender 3 Stylized Scene Ultimate Guide’will provide you with intensive learning all in one place, giving you access to over 50 references, 1 HDRI map, and 1 human reference.
This course is a texturing masterclass. You will learn about all the node systems Blender 3.0 has to offer. Through ‘Blender 3 Stylized Scene Ultimate Guide’, you will be creating fully procedural shaders and materials for every single model in the scene
The node wrangler is one of the best free built-in addons within Blender but most users are not even aware of it. This course will teach you how to create your materials, find out how to take all of those beautiful texture maps and make use of them.
When it comes to shaders, you will certainly want to know how to create transparency. You will also learn how to use noise textures to create variations for your materials. Blender comes with a whole host of nodes, but I will show you why the varied noise nodes are the most important.
We will also cover how to create a glass shader in Blender. It will be essential to get this right since most of our hotel’s exterior is made up of glass and it is a huge focal point of the whole ‘Blender 3 – Stylized Scene Ultimate Guide’ scene.
Maximising your knowledge of Blender’s node system will raise the level of your textures and skill up your skill in working with materials.
Lighting & Rendering
Lighting is essential to making a 3D scene pop. It helps you tell a story and convey the mood, what time of day it is or what the weather is like. It’s very similar to how lighting works in photography and cinematography.
‘Blender 3 Stylized Scene Ultimate Guide’will be your introduction to lighting skills for 3D modelling artists. You will learn about specific types of in-built Blender lighting functionalities that will enhance the sunny weather and tropical atmosphere of your hotel resort. You will also find out about how composition works with lighting to direct your viewer’s attention to what you want them to see.
We will be going through the many pitfalls and some technical details of what Cycles render options to use for the specific machine you are using. I will also be introducing you to the all-new Cycles X Blender renderer.
Together, we will be creating a portfolio render for any multimedia site you wish to upload your completed model to.
‘Blender 3 Stylized Scene Ultimate Guide’is a complete guide into using Cycles, and Cycles X for lighting, rendering, shadow.
Course Resources & Freebies
The ‘Blender 3 Stylized Scene Ultimate Guide’pack includes 50 references, 1 HDRI map, and 1 human reference.
Join this course and come be part of a 3D modelling journey of over 24 hours of learning that will see you go away with a game-ready stylized environment set in the tropics, ready to go on holiday this summer!
Check out the free introduction and I am sure you won’t be able to put this course down!
Still unsure? Then, let me tell you what’s unique about this course:
· Following through a complete guide on creating a game-ready quality stylized tropical hotel resort fit with sun shaders deck chairs, balconies, solar panels, and plenty of sand to sunbathe on;
· Maximising the potential of your references to develop strong game asset concepts;
· Learning how to use HDRIs as 3D model backgrounds for your portfolio;
· Maintaining and optimizing stylized art aesthetics in a Sims, Sim City, and City Skylines art style;
· Learning how to use rendering to improve the quality of presentation for your 3D environment in Blender Cycles and Cycles X;
· Rendering game assets to a high level for professional 3D artist portfolios.
Let’s create something sunny, fun, and stylized 3D game environment this April to get ready for our own dips in the sea this summer!
Until next time, happy modelling everyone!
Neil – 3D Tudor
Course Curriculum
Chapter 1: Introduction to Blender 3: Stylized Scene The Ultimate Guide
Lecture 1: Blender 3: Stylized Scene The Ultimate Guide
Chapter 2: Section 1 – The Basics of Blender
Lecture 1: Lesson 1 – The Basics of Blender for Beginners
Lecture 2: Lesson 2 – What are Polygon Counts & Why They Matter
Lecture 3: Lesson 3 – Wireframe & The Blender Shading Options
Chapter 3: Section 2 – Working with Blenders Node System
Lecture 1: Lesson 4 – An Introduction to Materials & Blender's Node System
Chapter 4: Section 3 – HDRI Lighting Setup
Lecture 1: Lesson 5 – Working With HDRIs & Realistic Lighting Setups
Chapter 5: Section 4 – Blender 3 Asset Manager
Lecture 1: Lesson 6 – Blender 3 Asset Manager
Chapter 6: Section 5 – Blenders Inbuilt Addons
Lecture 1: Lesson 7 – Creating Rocks With Blender Inbuilt Addons
Lecture 2: Lesson 8 – Creating Ambient Occlusion Shaders
Lecture 3: Lesson 9 – Working With Pipe Joints
Chapter 7: Section 6 – Smooth Shading in Blender
Lecture 1: Lesson 10 – Dealing with Sharp Edges in Blender
Chapter 8: Section 7 – Normal Faces & Why There Important
Lecture 1: Lesson 11 – What are Normal's & How to Correct Them
Chapter 9: Section 8 – Creating the Beach Props
Lecture 1: Lesson 12 – Useful ways to Use Mark Seams
Lecture 2: Lesson 13 – Creating Small Simple Prop Assets
Lecture 3: Lesson 14 – Creating more Complex Shaders With Nodes
Chapter 10: Section 9 – Mid level Modelling & Shaders
Lecture 1: Lesson 15 – Ramping up The Modelling Difficulty
Lecture 2: Lesson 16 – Easy Ways to Scale Noise Textures in The Node Editor
Lecture 3: Lesson 17 – Creating the Handrails
Chapter 11: Section 10 – Transformation Orientation & How it Works
Lecture 1: Lesson 18 – Working with Transformation Orientation
Lecture 2: Lesson 19 – Smarter Ways to Work With Modifiers
Chapter 12: Section 11 – Creating Meshes using the Knife Tool
Lecture 1: Lesson 20 – Creating Meshes with the Knife Tool
Chapter 13: Section 12 – Working with Fonts in Blender
Lecture 1: Lesson 21 – Working With Fonts & Text in Blender
Chapter 14: Section 13 – Creating Water Towers
Lecture 1: Lesson 22 – Creating the Roof water Towers
Lecture 2: Lesson 23 – Speeding up our Workflow in Blender
Chapter 15: Section 14 – Creating The Signs & Deckchairs
Lecture 1: Lesson 24 – Creating the Deck Chair Loungers Supports
Lecture 2: Lesson 25 – Creating the Parking Sign
Chapter 16: Section 15 – Working with Curves
Lecture 1: Lesson 26 – Creating The Lamp post Mesh
Lecture 2: Lesson 27 – Working With Curves In Blender
Lecture 3: Lesson 28 – Creating Shaders With Transparency
Lecture 4: Lesson 29 – Fast Workflow for Window Creation
Chapter 17: Section 16 – Creating our First Window & Balcony Set
Lecture 1: Lesson 30 – Creating our First glass Shader in Blender
Lecture 2: Lesson 31 – Creating our First Hotel Balcony
Chapter 18: Section 17 – The Amazing Bisect Tool
Lecture 1: Lesson 32 – Working with the Bisect Tool in Blender
Chapter 19: Section 18 – Linking Data in Blender
Lecture 1: Lesson 33 – Linking Object Data in Blender
Chapter 20: Section 19 – Creating the Parking Barrier
Lecture 1: Lesson 34 – Creating The Parking Barrier Base Mesh
Lecture 2: Lesson 35 – Adding Materials to our Parking Barrier
Chapter 21: Section 20 – Creating a Hammer Head Shark
Lecture 1: Lesson 36 – Creating Organic Meshes to References
Lecture 2: Lesson 37 – Working with Dense Meshes with Decimate Modifier
Chapter 22: Section 21 – The Curve Modifier
Lecture 1: Lesson 38 – What & how to use the Curve Modifier
Chapter 23: Section 22 – Breaking Meshes Down to Parts
Lecture 1: Lesson 39 – Working with Duplicate on a Circle Radius
Lecture 2: Lesson 40 – Breaking the Air Conditioner into Smaller Parts
Lecture 3: Lesson 41 – Fitting the Fans into Place using Booleans
Lecture 4: Lesson 42 – Finishing our Air Conditioning Unit Meshes
Chapter 24: Section 23 – Working with Ambient Occlusion
Lecture 1: Lesson 43 – Working with Ambient Occlusion Within Shaders
Chapter 25: Section 24 – Creating Transparent Materials
Lecture 1: Lesson 44 – Creating Complex Shaders with Transparency
Chapter 26: Section 25 – Ways to Speed up Workflows
Lecture 1: Lesson 45 – Tips to Really speed up Your own Workflow
Lecture 2: Lesson 46 – Creating More Complex Balconies & Glass
Lecture 3: Lesson 47 – Trouble Shooting Problematic Meshes
Chapter 27: Section 26 – Creating the Palm Tree Meshes
Lecture 1: Lesson 48 – Learning how to Create Palm Leaves
Lecture 2: Lesson 49 – Working with Curves to Create Palm Trees
Chapter 28: Section 27 – Creating Foliage Shader
Lecture 1: Lesson 50 – Creating Shaders with the Gradient Node
Lecture 2: Lesson 51 – Finishing our Complex Foliage Shader
Lecture 3: Lesson 52 – Working With Bump & Displacement
Chapter 29: Section 28 – Finishing the Balcony & Window Set
Lecture 1: Lesson 53 – Creating the Complex Corner Balcony
Lecture 2: Lesson 54 – Working with Pivot Points
Lecture 3: Lesson 55 – The Importance of a Fast Workflow
Lecture 4: Lesson 56 – Intelligent Mesh creation Full Squares
Lecture 5: Lesson 57 – Finishing our Balcony Extension
Chapter 30: Section 29 – Creating the Hotdog Stand Mesh
Lecture 1: Lesson 58 – Great Techniques for Creating the Hotdog Stand
Lecture 2: Lesson 59 – Creating Wheels & Spokes
Lecture 3: Lesson 60 – Booleans & Hotdog Creation
Lecture 4: Lesson 61 – Mid Level Modeling the Wheel Arches
Lecture 5: Lesson 62 – Finishing the Hotdog Stand Modeling
Chapter 31: Section 30 – Creating the Hotdog Shaders
Lecture 1: Lesson 63 – Texturing the Hotdog Stand
Chapter 32: Section 31 – Creating the Beach Bar
Lecture 1: Lesson 64 – Starting the Beach Bar Model
Lecture 2: Lesson 65 – Splitting Meshes Down to Bite Size Chunks
Lecture 3: Lesson 66 – Fast Workflow for Creating Wooden Planks
Chapter 33: Section 32 – Creating Simple Signs
Instructors
-
3D Tudor
3D Tudor | 3D Artist & Tutor
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 3 votes
- 4 stars: 5 votes
- 5 stars: 15 votes
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