Blender 3 The Ultimate Medieval Scene Course
Blender 3 The Ultimate Medieval Scene Course, available at $64.99, has an average rating of 4.8, with 92 lectures, based on 172 reviews, and has 2884 subscribers.
You will learn about • Following through a complete guide on creating a set of AAA game-ready quality medieval farmstead, including a barn, farmhouse, and living plants • Maximising the potential of your references to develop strong game asset concepts • Using Blender 3.0 and understanding its new interface and shortcuts • Mastering the Blender 3.0 geo nodes system • Learning how to texture paint with 3 different textures on one mesh • Completing a roof building masterclass, including straw and grass roofs • A course within a course introduction into (a) Blender basics, (b) materials and textures, (c) seams, sharps, and UVs. • Discovering the basics of rigging and animating inanimate game assets in Blender • Simulating realistic smoke • Implementing a water simulation with a stop and start • Learning how to use HDRIs as 3D model backgrounds for your portfolio • Maintaining and optimising medieval Europe aesthetics • Effective problem-solving in Blender • Complete UV Mapping Guide: UV mapping and UV unwrapping your model • Learning how to use rendering to improve the quality of presentation for your 3D environment in Blender Cycles and Cycles X • Rendering game assets to a high level for professional 3D artist portfolios This course is ideal for individuals who are • Beginner 3D modellers eager to learn how to build medieval-themed AAA game-ready assets such as a medieval farmstead with growing plant animations, and simulated water and smoke or • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes or • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks It is particularly useful for • Beginner 3D modellers eager to learn how to build medieval-themed AAA game-ready assets such as a medieval farmstead with growing plant animations, and simulated water and smoke or • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes or • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks.
Enroll now: Blender 3 The Ultimate Medieval Scene Course
Summary
Title: Blender 3 The Ultimate Medieval Scene Course
Price: $64.99
Average Rating: 4.8
Number of Lectures: 92
Number of Published Lectures: 92
Number of Curriculum Items: 92
Number of Published Curriculum Objects: 92
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- • Following through a complete guide on creating a set of AAA game-ready quality medieval farmstead, including a barn, farmhouse, and living plants
- • Maximising the potential of your references to develop strong game asset concepts
- • Using Blender 3.0 and understanding its new interface and shortcuts
- • Mastering the Blender 3.0 geo nodes system
- • Learning how to texture paint with 3 different textures on one mesh
- • Completing a roof building masterclass, including straw and grass roofs
- • A course within a course introduction into (a) Blender basics, (b) materials and textures, (c) seams, sharps, and UVs.
- • Discovering the basics of rigging and animating inanimate game assets in Blender
- • Simulating realistic smoke
- • Implementing a water simulation with a stop and start
- • Learning how to use HDRIs as 3D model backgrounds for your portfolio
- • Maintaining and optimising medieval Europe aesthetics
- • Effective problem-solving in Blender
- • Complete UV Mapping Guide: UV mapping and UV unwrapping your model
- • Learning how to use rendering to improve the quality of presentation for your 3D environment in Blender Cycles and Cycles X
- • Rendering game assets to a high level for professional 3D artist portfolios
Who Should Attend
- • Beginner 3D modellers eager to learn how to build medieval-themed AAA game-ready assets such as a medieval farmstead with growing plant animations, and simulated water and smoke
- • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes
- • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks
Target Audiences
- • Beginner 3D modellers eager to learn how to build medieval-themed AAA game-ready assets such as a medieval farmstead with growing plant animations, and simulated water and smoke
- • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes
- • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks
An upgrade to Blender 3 won’t cost you anything.
How can a Blender 3 course improve your life?
I used to be apprehensive about new Blender updates. They made me feel like I had fallen behind.
The key to deciphering new software updates is practice. You need to relieve this anxiety you’re feeling with a medieval-themed project filled with challenges super-useful solutions!
What are the top 5 things you can get out of this course?
1. We will be using the Blender 3 asset manager in various ways;
2. You will be exploring Blender’s particle systems, including grass and straw roofs;
3. A water simulation with a stop and start will be part of your scene;
4. We will be simulating realistic smoke, and;
5. You will be texture painting with 3 different textures on one mesh.
Start learning with Blender 3 The Ultimate Medieval Scene Course!
I can imagine this going very well with your medieval well and medieval castle keep with or without slight modifications to your existing scene.
Blender 3 The Ultimate Medieval Scene Coursewill see you creating a medieval farmstead. Your medieval farmstead will feature farmhouses, grass, mud, plants, trees, a water pump, and a windmill.
IT WILL BE ALIVE because of all the exciting plant growing animations it will feature.
This course will give you access to just over 16 hours of 3D art.
This course will see you learn all the techniques pros use and how they use them.Learning how to achieve realism through ageing your 3D game environments will be a central part of this course’s learning objectives!
Through reading this course description you will find out:
– What you want to learn about 3D modelling;
– What you are going to get through Blender 3 The Ultimate Medieval Scene Course, and;
– How the course will take your 3D modelling, and animation skills to the next level.
Modeling
I enjoy creating little props that can bring a scene to life. One of the things you can do to add to realism within your scenes is to create plenty of small props to make the scene look busy.
Our Blender 3 The Ultimate Medieval Scene Coursewill focus on adding little details to enhance a 3D environment. Among other character-boosting assets, you will find out how to make a pitchfork and ladders, and where to place them. Learning about correct placement will allow you to make your 3D modelling skills stand out more than before.
Texturing and Materials
Blender 3 The Ultimate Medieval Scene Course will provide you with intensive learning all in one place, giving you access to over 16 textures, and 80 texture maps at 2 k resolution. Most importantly, I will be sharing techniques of how to use vertex painting to use multiple materials to paint on a single mesh.
The node wrangler is one of the best free built-in addons within Blender but most users are not even aware of it. This course will teach you how to create your materials, find out how to take all of those beautiful texture maps and make use of them.
Creating your materials or altering textures on the fly is something you will want to learn about. Maximising your knowledge of Blender’s node system will raise the level of your textures and skill up your skill in working with materials.
Animation
As part of this Blender 3 The Ultimate Medieval Scene Coursecourse, you will learn how to use keyframes to key in different animations to the parts we want to animate. We will be growing plants and vegetables in the two small designated growing areas.
A key part of our new course will involve learning how to use geo nodes in Blender 3. We will use them to make these plant animations.
Designing node groups is different in Blender 3 and you will unlock just how to achieve these effects with my guidance.
Lighting and Rendering
When we look at renders of 3D models on social media, we can see a huge difference between models of different artists. Most of this can be normally attributed to not only the skills of the artist but part of it can be attributed to how they achieve realism in their models.
By joining Blender 3 The Ultimate Medieval Scene Course, you will learn about specific types of in-built Blender lighting functionalities that will enhance the rainy weather atmosphere of your medieval farmstead.
We will be going through the many pitfalls and some technical details of what Cycles render options to use for the specific machine you are using. I will also be introducing you to the all-new Cycles X Blender renderer.
Together, we will be creating a portfolio render for any multimedia site you wish to upload your completed model to.
Blender 3 The Ultimate Medieval Scene Course is a complete guide into using Cycles, and Cycles X for lighting, rendering, and shadow.
Course Resources and Freebies
The Blender 3 The Ultimate Medieval Scene Course resource pack includes 16 textures, and 80 texture maps at 2 k resolution, 13 references, 4 HDRI maps, 1 HDRI portfolio gradient map. blend file, and 1 human reference.
Join this course and come be part of a 3D modelling journey of over 16 hours of learning that will see you go away with a game-ready AAA medieval game environment full of life and animation.
Check out the free introduction and I am sure you won’t be able to put this course down!
Still unsure? Then, let me tell you what’s unique about this course:
· Following through a complete guide on creating a AAA game-ready quality medieval farmstead, including a barn, farmhouse, and living plants
· Maximising the potential of your references to develop strong game asset concepts
· Discovering the basics of rigging and animating inanimate game assets in Blender 3
· Learning how to use HDRIs as 3D model backgrounds for your portfolio
· Maintaining and optimising medieval Europe aesthetics
· Learning how to use rendering to improve the quality of presentation for your 3D environment in Blender Cycles and Cycles X
· Rendering game assets to a high level for professional 3D artist portfolios
Let’s create something history inspired and full of life this February!
To get you pumped, imagine how well this prop fits in with your other 3D Tudor projects.
You can include your medieval farmstead environment model outside your castle keep as part of our Creating a Modular Kitbash in Blendercourse, nearby to your medieval in or tavern based on Blender 2.8 Complete Beginners Guide to 3D Modelling a Scene, or next to your medieval well or windmill using Blender 2.8 Creating your First 3D Game Modeland Blender to Unreal Engine 5 respectively.
Until next time, happy modelling everyone!
Neil – 3D Tudor
Course Curriculum
Chapter 1: Introduction to the Course
Lecture 1: Introduction
Chapter 2: Setting up & the Basics of Blender 3
Lecture 1: Lesson 1 – Learning The Basics of Blender
Lecture 2: Lesson 2 – Setting up Blender Asset Manager
Lecture 3: Lesson 3 – Setting up References Within Blender
Chapter 3: Creating the Walkway Model
Lecture 1: Lesson 4 – Creating the Walkway Greybox
Lecture 2: Lesson 5 – Working with Planks of Wood
Lecture 3: Lesson 6 – The Powerful Bisect Tool
Chapter 4: Working with Textures & Materials
Lecture 1: Lesson 7 – Learning About Textures and Materials
Lecture 2: Lesson 8 – Applying Materials & Textures
Lecture 3: Lesson 9 – Working with Nodes Hue & Saturation
Chapter 5: HDRI Maps
Lecture 1: Lesson 10 – Creating HDRI Assets
Chapter 6: Creating the Barn Model Part 1
Lecture 1: Lesson 11 – Creating the Barn Greybox
Lecture 2: Lesson 12 – The Art of Creating Roofs
Lecture 3: Lesson 13 – Adding Realism to our Models
Lecture 4: Lesson 14 – Filling in the Barn Frame
Chapter 7: Creating the Barn Model Part 2
Lecture 1: Lesson 15 – Working with Displacement
Lecture 2: Lesson 15a – Creating the Barn House Roof Entrance
Lecture 3: Lesson 16 – Applying Materials to the Barn
Lecture 4: Lesson 17 – Creating the Ladder & Fork Models
Chapter 8: Creating the Water Pump
Lecture 1: Lesson 18 – Building the Water Pump Greybox
Lecture 2: Lesson 19 – Preparing the Water Pump for Rigging
Lecture 3: Lesson 20 – Blender Extras Pipes
Chapter 9: Introduction to Animation & Rigging
Lecture 1: Lesson 21 – Weighting & Animating the Water Pump
Lecture 2: Lesson 22 – The Water Pump Asset Completed
Chapter 10: Creating the Windmill Model
Lecture 1: Lesson 23 – Scene Collections & Starting the Windmill
Lecture 2: Lesson 24 – The Right & Wrong Way to use Array
Lecture 3: Lesson 25 – Creating the Windmill Turbine
Lecture 4: Lesson 26 – Finishing the Windmill Model
Chapter 11: Texturing & Animating the Windmill
Lecture 1: Lesson 27 – Applying Materials to our Windmill
Lecture 2: Lesson 28 – Animating the Windmill
Chapter 12: Modelling The Farmhouse Part 1
Lecture 1: Lesson 29 – Starting the Main Farm House Greybox
Lecture 2: Lesson 30 – Blocking out the Farm House
Lecture 3: Lesson 31 – Establishing a Professional Workflow
Chapter 13: Modelling the Farmhouse Part 2
Lecture 1: Lesson 32 – Notching up the Modeling Difficulty
Lecture 2: Lesson 33 – Working with Ambient Occlusion
Chapter 14: Creating the Chimney
Lecture 1: Lesson 34 – Creating the Chimney Greybox
Lecture 2: Lesson 35 – Working With Booleans
Chapter 15: Farmhouse Shelter Model
Lecture 1: Lesson 36 – Planning out the House Shelter
Lecture 2: Lesson 37 – Creating Realistic Tree Stumps
Lecture 3: Lesson 38 – Creating Logs with Curves
Lecture 4: Lesson 39 – Texturing Logs for Realism
Chapter 16: Creating Realistic Windows
Lecture 1: Lesson 40 – Planning out the Windows
Lecture 2: Lesson 41 – Finishing the Windows & Glass
Chapter 17: Creating the Staircase
Lecture 1: Lesson 42 – Planning out the Staircase
Lecture 2: Lesson 43 – Finishing the Staircase Asset
Chapter 18: Modelling Realistic Doors
Lecture 1: Lesson 44 – Creating Realistic Doors
Lecture 2: Lesson 45 – Handles with Curves
Chapter 19: Creating the Large & Small Fences
Lecture 1: Lesson 46 – Creating the Large Fence
Lecture 2: Lesson 47 – Pumpkin Patch Fence Greybox
Lecture 3: Lesson 48 – Fine Line Between Realism & Polygons
Lecture 4: Lesson 49 – Finishing Modeling the Base Structures
Chapter 20: Realistic Landscapes in Blender
Lecture 1: Lesson 50 – New Pastures Starting the Scene
Lecture 2: Lesson 51 – Problems with Creating the Land
Chapter 21: Blender 3 The Asset Manager
Lecture 1: Lesson 52 – Populating the Scene with Asset Manager
Chapter 22: Working with Multiple Materials
Lecture 1: Lesson 53 – Working with Multiple Texture Maps
Lecture 2: Lesson 54 – Vertex Painting with Multiple Textures
Lecture 3: Lesson 55 – Sculpting Within Blender
Chapter 23: An Introduction to Blender Cycles
Lecture 1: Lesson 56 – Rendering with Blender Cycles
Chapter 24: Grass & Foliage with Particle Systems
Lecture 1: Lesson 57 – Creating the Grass & Plants
Lecture 2: Lesson 58 – Blenders Particle System Setup
Lecture 3: Lesson 59 – The Weight Painting System Explained
Lecture 4: Lesson 60 – Dealing with Transparent Materials
Chapter 25: The Secret to Realistic Straw
Lecture 1: Lesson 61 – Creating the Straw base Mesh
Lecture 2: Lesson 62 – Particle systems Based on Collections
Lecture 3: Lesson 63 – Fixing Problems with Particle Systems
Chapter 26: Great Looking Trees the Easy Way
Lecture 1: Lesson 64 – Creating Trees with Sapling Generator
Lecture 2: Lesson 65 – Tree Branches Created the Easy Way
Lecture 3: Lesson 66 – Weight Painting the Trees
Chapter 27: Geometry Nodes in Blender 3 Part 1
Lecture 1: Lesson 67 – Creating the Geometry Node Leaf
Lecture 2: Lesson 68 – Introduction to Blenders Geometry Nodes
Lecture 3: Lesson 69 – Working with Geometry Nodes
Chapter 28: Geometry Nodes in Blender 3 Part 2
Lecture 1: Lesson 70 – Complexities of Geometry Nodes
Instructors
-
3D Tudor
3D Tudor | 3D Artist & Tutor
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 2 votes
- 3 stars: 6 votes
- 4 stars: 55 votes
- 5 stars: 109 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
You may also like
- Top 10 Video Editing Courses to Learn in November 2024
- Top 10 Music Production Courses to Learn in November 2024
- Top 10 Animation Courses to Learn in November 2024
- Top 10 Digital Illustration Courses to Learn in November 2024
- Top 10 Renewable Energy Courses to Learn in November 2024
- Top 10 Sustainable Living Courses to Learn in November 2024
- Top 10 Ethical AI Courses to Learn in November 2024
- Top 10 Cybersecurity Fundamentals Courses to Learn in November 2024
- Top 10 Smart Home Technology Courses to Learn in November 2024
- Top 10 Holistic Health Courses to Learn in November 2024
- Top 10 Nutrition And Diet Planning Courses to Learn in November 2024
- Top 10 Yoga Instruction Courses to Learn in November 2024
- Top 10 Stress Management Courses to Learn in November 2024
- Top 10 Mindfulness Meditation Courses to Learn in November 2024
- Top 10 Life Coaching Courses to Learn in November 2024
- Top 10 Career Development Courses to Learn in November 2024
- Top 10 Relationship Building Courses to Learn in November 2024
- Top 10 Parenting Skills Courses to Learn in November 2024
- Top 10 Home Improvement Courses to Learn in November 2024
- Top 10 Gardening Courses to Learn in November 2024