Blender 3D from zero to hero
Blender 3D from zero to hero, available at $69.99, has an average rating of 4.75, with 201 lectures, based on 884 reviews, and has 4738 subscribers.
You will learn about Master the fundamentals of 3D software specifically using Blender. Create any type of 3D models you can imagine from simple to complex ones using different kind of methods. Able to create material, texture and understand in-depth UV mapping techniques This course will get lifetime updates so more and more lessons are coming each week … This course is ideal for individuals who are Beginners who want to learn 3D from scratch using Blender. or People who want to make video games using game engines such as: Unity, Unreal, Godot etc. or Architects and interior designers who want to create stunning 3D visualization. or Graphic designers who want to add 3D elements in their design. or Anyone who needs strong 3D skills for different kind of purposes such as: 3D printing, virtual reality, augmented reality, product presentation etc. It is particularly useful for Beginners who want to learn 3D from scratch using Blender. or People who want to make video games using game engines such as: Unity, Unreal, Godot etc. or Architects and interior designers who want to create stunning 3D visualization. or Graphic designers who want to add 3D elements in their design. or Anyone who needs strong 3D skills for different kind of purposes such as: 3D printing, virtual reality, augmented reality, product presentation etc.
Enroll now: Blender 3D from zero to hero
Summary
Title: Blender 3D from zero to hero
Price: $69.99
Average Rating: 4.75
Number of Lectures: 201
Number of Published Lectures: 200
Number of Curriculum Items: 201
Number of Published Curriculum Objects: 200
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Master the fundamentals of 3D software specifically using Blender.
- Create any type of 3D models you can imagine from simple to complex ones using different kind of methods.
- Able to create material, texture and understand in-depth UV mapping techniques
- This course will get lifetime updates so more and more lessons are coming each week …
Who Should Attend
- Beginners who want to learn 3D from scratch using Blender.
- People who want to make video games using game engines such as: Unity, Unreal, Godot etc.
- Architects and interior designers who want to create stunning 3D visualization.
- Graphic designers who want to add 3D elements in their design.
- Anyone who needs strong 3D skills for different kind of purposes such as: 3D printing, virtual reality, augmented reality, product presentation etc.
Target Audiences
- Beginners who want to learn 3D from scratch using Blender.
- People who want to make video games using game engines such as: Unity, Unreal, Godot etc.
- Architects and interior designers who want to create stunning 3D visualization.
- Graphic designers who want to add 3D elements in their design.
- Anyone who needs strong 3D skills for different kind of purposes such as: 3D printing, virtual reality, augmented reality, product presentation etc.
If you want to learn 3D from zero, meaning no prior experience needed at all. Then you’ve come to the right place. This course will teach you the fundamentals of 3D skills using Blender 2.8 or above. The curriculum in this course is carefully designed so that students can learn gradually from the easiest lesson to the more advanced lessons, seamlessly. After completing this course you should be able to model a construction robot like in the course cover image, add materials to it, create lights, and then render it using the EEVEErendering engine.
WHAT YOU WILL LEARN
You are going to learn so many things in this course. They are just too many to cover in this short introduction texts. But just for a quick summary. The course is divided into 4 parts.
Part 1: Blender essentials
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Blender’s UI
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Viewport navigation
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Basic object operations
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Basic transformation
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Interaction modes
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Basic mesh editing
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Etc
Part 2: Look development
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Viewport shading modes
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Rendering engines
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Creating and using materials
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Basic CG concepts
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Using camera object
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Surface smooth shading
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Screen space reflection inside EEVEE
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Etc
Part 3: 3D modeling
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Advanced transformation
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Pivot point
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Selection techniques
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Inset, Extrude and Bevel
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Knife and Bisect tools
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Adding loop cuts
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Patching holes
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The basics of modifiers
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Common 3D modeling mistakes
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Normal direction
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Manifold geometry
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Point-to-point modeling techniques
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Etc
Part 4: Construction robot project
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Volume sketching
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The Basics of grease pencil
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Special movement operations
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The basics of the curve objects
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Basic rigging with FK (forward kinematics)
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Create global illumination in EEVEE
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Etc
HANDS-ON PROJECTS
There are many hands-on projects in course. Such as:
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Custom monkey head model using basic mesh editing
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Adding materials to the custom monkey head model
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Modeling a kindergarten chair
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Create vases using spin and screw methods
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Create a roman column
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Model a toy train by leveraging the vertex snapping feature
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Model a coffee table
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Create a robot in the final project section. Covers 3D modeling, material, lighting and rendering with EEVEE
So get the course now and take your first step into the world of 3D using Blender!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Conventions & disclaimer
Chapter 2: Blender fundamentals (2.8x)
Lecture 1: UI introduction
Lecture 2: Editor and Area
Lecture 3: UI Size and Workspaces
Lecture 4: Mouse Viewport Navigation
Lecture 5: Alternative Navigation Methods
Lecture 6: Axis Viewpoints
Lecture 7: Basic Object Selection
Lecture 8: 3D Cursor
Lecture 9: Creating and Deleting Objects
Lecture 10: Viewport Settings
Lecture 11: Framing and Custom Shortcut
Lecture 12: Hiding objects and Local view mode
Lecture 13: Basic transformation
Lecture 14: Interaction modes
Lecture 15: Mesh sub-objects
Lecture 16: Basic mesh editing
Lecture 17: Monkey head challenge
Lecture 18: Monkey head project
Chapter 3: Look development basics (2.8x)
Lecture 1: Viewport shading modes: Wireframe
Lecture 2: Viewport shading modes: Solid
Lecture 3: Viewport shading modes: LookDev
Lecture 4: The rendering engines
Lecture 5: Introduction to material
Lecture 6: Picking colors
Lecture 7: Color models
Lecture 8: Hexadecimal color code
Lecture 9: Basic material properties
Lecture 10: Material assignment
Lecture 11: Introduction to camera
Lecture 12: Camera framing and image resolution
Lecture 13: Rendering basics
Lecture 14: Bit per channel
Lecture 15: Surface smoothing
Lecture 16: Screen space effects
Lecture 17: Monkey head material challenge
Lecture 18: Monkey head material project
Chapter 4: 3D modeling basics (2.8x)
Lecture 1: Transformation shortcuts
Lecture 2: Transformation orientation
Lecture 3: Resetting transformation
Lecture 4: Pivot point
Lecture 5: Transforming with value input
Lecture 6: Object's dimension
Lecture 7: Selection tools
Lecture 8: Loop and ring selection
Lecture 9: Inset, Extrude & Bevel
Lecture 10: Knife and Bisect tool
Lecture 11: Loop cut and connecting vertices
Lecture 12: Delete and Dissolve
Lecture 13: Patching holes
Lecture 14: Subdividing and duplicating mesh
Lecture 15: Bridge
Lecture 16: Joining and separating objects
Lecture 17: Modifier basics
Lecture 18: Mirror modifier
Lecture 19: Project: Kindergarten chair
Lecture 20: 3D modeling common problems
Lecture 21: Normal direction
Lecture 22: Manifold geometry
Lecture 23: Point-to-point modeling
Lecture 24: Spin and Screw modifier
Lecture 25: Project: Roman column
Lecture 26: Vertex snapping
Lecture 27: Using reference image
Lecture 28: Project: Toy train | Part 1
Lecture 29: Project: Toy train | Part 2
Lecture 30: Origin and Local coordinate
Lecture 31: Coffee table challenge
Lecture 32: Coffee table project
Lecture 33: Straightening tilted objects
Chapter 5: Project: Construction Robot (2.8x)
Lecture 1: What we're going to create
Lecture 2: Volume sketching
Lecture 3: Grease pencil details sketching
Lecture 4: Special movement operations
Lecture 5: The upper torso
Lecture 6: The lower torso
Lecture 7: Introduction to curve
Lecture 8: The arm
Lecture 9: The hand
Lecture 10: The thigh
Lecture 11: The calf
Lecture 12: The foot
Lecture 13: Fixing the pose
Lecture 14: Adding the materials
Lecture 15: Lighting and rendering with EEVEE
Chapter 6: Blender fundamentals (2.79)
Lecture 1: Blender UI
Lecture 2: Customizing the UI
Lecture 3: Mouse viewport navigation
Lecture 4: Keyboard viewport navigation
Lecture 5: Basic object operations
Lecture 6: 3D view settings
Lecture 7: Transformations
Lecture 8: Advanced transformation
Instructors
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Widhi Muttaqien, S.Kom, MMSI
Entrepreneur and lecturer in Computer Graphics disciplines
Rating Distribution
- 1 stars: 7 votes
- 2 stars: 5 votes
- 3 stars: 53 votes
- 4 stars: 232 votes
- 5 stars: 587 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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