Blender 3D Model a Medieval Catapult Full Simulation Guide
Blender 3D Model a Medieval Catapult Full Simulation Guide, available at $59.99, has an average rating of 4.7, with 35 lectures, based on 94 reviews, and has 21973 subscribers.
You will learn about Following through a complete guide on creating a 3D model of a medieval catapult Using Blender 2.8 and understand its interface Complete guide on marking seams & texture resolutions UV mapping and UV unwrapping your model Applying hard- and soft-edges Explore and have fun with texturing and material creation creating a fire & smoke shader within Blender create a full armature from scratch complete guide to animate your 3D model Thorough work through of a working fire simulation Learn how to use the powerful Blender 2.8 video editor This course is ideal for individuals who are Beginners to Blender or 3D modelling up to all levels of 3D artists It is particularly useful for Beginners to Blender or 3D modelling up to all levels of 3D artists.
Enroll now: Blender 3D Model a Medieval Catapult Full Simulation Guide
Summary
Title: Blender 3D Model a Medieval Catapult Full Simulation Guide
Price: $59.99
Average Rating: 4.7
Number of Lectures: 35
Number of Published Lectures: 35
Number of Curriculum Items: 35
Number of Published Curriculum Objects: 35
Original Price: $174.99
Quality Status: approved
Status: Live
What You Will Learn
- Following through a complete guide on creating a 3D model of a medieval catapult
- Using Blender 2.8 and understand its interface
- Complete guide on marking seams & texture resolutions
- UV mapping and UV unwrapping your model
- Applying hard- and soft-edges
- Explore and have fun with texturing and material creation
- creating a fire & smoke shader within Blender
- create a full armature from scratch
- complete guide to animate your 3D model
- Thorough work through of a working fire simulation
- Learn how to use the powerful Blender 2.8 video editor
Who Should Attend
- Beginners to Blender or 3D modelling up to all levels of 3D artists
Target Audiences
- Beginners to Blender or 3D modelling up to all levels of 3D artists
Blender 2.8 Model Texture Animate & Simulate Complete Guide
Course Description
Hi and welcome to this new 3D Tudor course, ‘Blender 2.8 Model Texture Animation & Simulation full Guide’. This is my most exciting course to date. The focus of this course is to show you how to make realistic models, to a real-world scale. Enroll in this course and experience 30 hours of content, full of learning opportunities to take your 3D modeling, animation and simulations skills to the next level. By completing this course, you will walk away with a comprehensive view of how to model from the ground up, with a super-fast workflow.
Modeling
We will be creating a medieval catapult – the ultimate war-time machinery for ultimate casualty numbers. You will be familiar with those from your war simulation games, and this course will help you recreate this engineering masterpiece on your own. We will be creating a fully functioning medieval catapult, including the bolts and beams needed for everything to work in a hyper-realistic way. As this is part of my Blender 2.8 courses, we will be going through all the new shortcuts to model, texture, animate, and simulate a model. Advanced modeling techniques are included in this course.
Texturing
Texturing is perhaps the most important part of any 3D model. I will show you the most efficient and quickest ways of preparing a mesh for adding materials. We will be going over how to mark seems, how to correct texture resolutions, and how to UV unwrap. All these course components would be a course in their own right, so by enrolling, you will be able to develop your skills in a multi-faceted way. To save time on your usual trial and error process, I will show you the right and wrong way of doing this to fully prepare you and give you the skills to clean a 3D model mesh to industry standard.
Freebies
You will be glad to know that this course comes with a library of resources that you are free to download and reuse in your other projects, or in the catapult project you upload as part of this course. I created all these textures and resources using Substance Designer, all custom made, specifically for this course.
Bones
This course will show you basic to intermediate skills of animating using Blender 2.8 software. We will be completing a complete armature from scratch, and you will learn how to place bones to help you make animating feel like a breeze. Using the techniques I will teach you, you will be able to export your animations into game engines like Unreal Engine 4 (UE4) and Unity. To help you keep up with the course progress, we will break down parts of the armature creation process, and I will show you how to organize everything efficiently.
Animation
Have you ever wanted to learn how to build a full animation cycle? The learning outcomes of this course include creating a complete animation cycle in Blender 2.8. As part of animating this medieval catapult, we will be working on making it’s propelling motion realistic, working hard to make each individual component move in a hyper-real way. You can apply these skills to any animations you decide to make in the future, and I would be excited to see you upload animations of other models as part of this course project. You will also be shown how to keyframe, and advanced components of this course within a course will show to create rope where the textures change as the animation rolls.
Simulation
Fire is an essential component in every medieval catapult, and this course will also show you how to simulate a boulder’s flames. We will be simulating realistic fire and smoke using nothing more than Blender 2.8 to make a fully operable war machine. You will also learn how to create materials from scratch using the Blender 2.8 nodes system. We will be combining this fire simulation with your animation to create a medieval catapult model you can be proud of.
Rendering
Finally, after all the preparations for making a hyper-realistic medieval catapult model, truly worthy for a gruesome battlefield, we will be rendering the animation into a short film. You will learn how to use lighting from three high-dynamic-range images (HDRIs) – also include in this course for you to use, as a freebie. We will be setting up cameras and I will be going through different techniques to help improve the quality of your renders. Our render will be set out in the Blender 2.8 video editor.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Modeling The Catapult
Lecture 1: Creating The Catapult Base Wood
Lecture 2: Creating The Catapult Wheels
Lecture 3: Creating The Wheel Turners & Retopologising
Lecture 4: Finishing the Wheels & Adding Details
Lecture 5: Creating The Hand Turner
Lecture 6: Creating The Gear & Pulley System
Lecture 7: Creating The Rope & Supports
Lecture 8: Creating The Swing Arm Joint
Lecture 9: Creating The Swing Middle
Lecture 10: Creating The Chain & Bucket
Lecture 11: Testing The Swing Arm & Creating The Rocks
Lecture 12: Creating The Catapult Bucket & Starting The Arm
Lecture 13: Strengthening The Arm
Lecture 14: Creating The Catapult Cross Section
Lecture 15: Creating The Hot Coals & Ballistic
Chapter 3: Marking Seams & UV Unwrapping
Lecture 1: Marking Seams & UV Unwrapping Part 1
Lecture 2: Marking Seams & UV Unwrapping Part 2
Lecture 3: Marking Seams & UV Unwrapping Part 3
Lecture 4: Marking Seams & UV Unwrapping Part 4
Chapter 4: Adding & Modifying Materials
Lecture 1: Adding & Modifying Materials Part 1
Lecture 2: Adding & Modifying Materials Part 2
Lecture 3: Adding & Modifying Materials Part 3
Lecture 4: Adding & Modifying Materials Part 4
Chapter 5: Working With HDRI's & Flooring
Lecture 1: Creating The Base & Importing Our First HDRI
Chapter 6: Finalizing the build
Lecture 1: Creating The Rope & Finalizing The Build
Chapter 7: Building & Weighting The Armature
Lecture 1: Creating The Armature
Lecture 2: Weighting The Armature
Chapter 8: Animating The Catapult
Lecture 1: Animating The Catapult Part 1
Lecture 2: Animating The Catapult Part 2
Chapter 9: Creating The Fire & Smoke simulation
Lecture 1: Creating The Fire Simulation Part 1
Lecture 2: Creating The Fire Simulation Part 2
Lecture 3: Creating The Fire Material
Chapter 10: Rendering Out The Animation In Blender 2.8
Lecture 1: Rendering The Animation
Chapter 11: Blender 2.8 Video Editing
Lecture 1: Final Lesson Rendering The Animation To Film
Instructors
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3D Tudor
3D Tudor | 3D Artist & Tutor
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 11 votes
- 4 stars: 44 votes
- 5 stars: 38 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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