Blender Character Rigging For Beginners HD
Blender Character Rigging For Beginners HD, available at $64.99, has an average rating of 3.95, with 125 lectures, based on 468 reviews, and has 5318 subscribers.
You will learn about You will learn how to rig a 3D human character in Blender for animations and video games You will learn how to use Blender software and become proficient with its rigging features You will understand how bones in blender work for rigging in detail You will learn how to work with bones using world, local, pose and local with parent space You will understand blender coordinate systems You will understand how to use all blender weight tools You will understand Axis Angle, Euler Angles and Quaternion Rotations This course is ideal for individuals who are Artists who want to learn how to rig human characters in Blender or Game Developers who want to learn 3D human character rigging in Blender or Complete beginner artists who are willing to push themselves to learn 3D rigging It is particularly useful for Artists who want to learn how to rig human characters in Blender or Game Developers who want to learn 3D human character rigging in Blender or Complete beginner artists who are willing to push themselves to learn 3D rigging.
Enroll now: Blender Character Rigging For Beginners HD
Summary
Title: Blender Character Rigging For Beginners HD
Price: $64.99
Average Rating: 3.95
Number of Lectures: 125
Number of Published Lectures: 125
Number of Curriculum Items: 125
Number of Published Curriculum Objects: 125
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- You will learn how to rig a 3D human character in Blender for animations and video games
- You will learn how to use Blender software and become proficient with its rigging features
- You will understand how bones in blender work for rigging in detail
- You will learn how to work with bones using world, local, pose and local with parent space
- You will understand blender coordinate systems
- You will understand how to use all blender weight tools
- You will understand Axis Angle, Euler Angles and Quaternion Rotations
Who Should Attend
- Artists who want to learn how to rig human characters in Blender
- Game Developers who want to learn 3D human character rigging in Blender
- Complete beginner artists who are willing to push themselves to learn 3D rigging
Target Audiences
- Artists who want to learn how to rig human characters in Blender
- Game Developers who want to learn 3D human character rigging in Blender
- Complete beginner artists who are willing to push themselves to learn 3D rigging
You Can Learn 3D Human Figure Rigging In Blender Today!
Amazing Step-by-Step Easy To Follow Formula Based System
Are you an artist looking to improve your 3D character rigging skills? Look no further! Blender 2.7x Character Rigging For Beginners HD is the course for you. Led by expert instructor Riven Phoenix, this course takes you through a step-by-step process of rigging a high-quality 3D human character from scratch using Blender’s powerful features. Whether you’re starting from scratch with the provided 3D character, or using one you’ve already built or your own character model, you’ll learn how to place the required bones and develop an advanced rigging system for animation and video games.
Throughout the course, you’ll gain a deep understanding of Blender’s bones and rigging systems and learn how to apply them to any 3D character. Riven Phoenix will explain this complex subject matter in detail, ensuring that even those new to rigging can follow along with ease. By the end of the course, you’ll have become intimately familiar with Blender’s rigging system and have the confidence to develop your own rigging systems from scratch. Don’t miss out on this opportunity to take your character rigging skills to the next level – Sign-up for Blender 2.7x Character Rigging For Beginners HD today!
As you progress through the course, you’ll also have the opportunity to apply what you’ve learned to real-world projects. With Riven Phoenix’s guidance, you’ll be able to rig and animate your own 3D characters with confidence and creativity. In addition to the technical skills you’ll gain, this course will also help you develop your artistic eye and creative problem-solving skills. You’ll learn how to analyze and understand character movement, and how to use that knowledge to create compelling, believable rigs for animations and video games. By the end of the course, you’ll have the skills and knowledge you need to rig and animate professional-quality 3D characters in Blender.
So if you’re an artist looking to take your character rigging skills to the next level, don’t miss out on this opportunity. Sign-up for Blender 2.7x Character Rigging For Beginners HD today and start your journey to becoming a proficient character rigger and animator. With Riven Phoenix’s expert guidance, you’ll have all the tools you need to succeed.
Blender’s rigging system is a very complex subject to understand so Riven Phoenix will explain in detail how to understand and use the rigging system for students who are completely new to this subject. Great care has been taken to explain in detail this complex subject matter.
Course Curriculum
Chapter 1: Introduction to Rigging in Blender
Lecture 1: 1.1 Introduction to Rigging Course
Lecture 2: 1.2 Introduction to Blender Rigging – Part 1
Lecture 3: 1.3 Introduction to Blender Rigging – Part 2
Lecture 4: 1.4 Downloading and Setting up your File for Rigging
Lecture 5: 1.5 Intro to Bones and Placing your First Bones – Part 1
Lecture 6: 1.6 Intro to Bones and Placing your First Bones – Part 2
Lecture 7: 1.7 Intro to Bones and Placing your First Bones – Part 3
Lecture 8: 1.8 Intro to Bones and Placing your First Bones – Part 4
Lecture 9: 1.9 Naming your Bones
Lecture 10: 1.10 Mirroring your Bones
Chapter 2: General Overview of Rigging Concepts
Lecture 1: 2.1 General Overview of Bones in Edit Mode – Part 1
Lecture 2: 2.2 General Overview of Bones in Edit Mode – Part 2
Lecture 3: 2.3 Intro to Armature Modifier & Vertex Groups – Part 1
Lecture 4: 2.4 Intro to Armature Modifier & Vertex Groups – Part 2
Lecture 5: 2.5 Intro to Automatic Weights & Vertex Group
Lecture 6: 2.6 Intro to Bone Envelopes & Bendy Bones
Lecture 7: 2.7 Intro to Parent Child Relationships – Part 1
Lecture 8: 2.8 Intro to Parent Child Relationships – Part 2
Lecture 9: 2.9 Intro to Parent Child Relationships – Part 3
Lecture 10: 2.10 Intro to Parent Child Relationships – Part 4
Chapter 3: Intro to Vertex Groups, Weights Concepts
Lecture 1: 3.1 Switching Modes on Objects & Bones
Lecture 2: 3.2 Intro to Vertex Groups & Panel Options – Part 1
Lecture 3: 3.3 Intro to Vertex Groups & Panel Options – Part 2
Lecture 4: 3.4 Intro to Vertex Groups & Panel Options – Part 3
Lecture 5: 3.5 Intro to Vertex Groups & Panel Options – Part 4
Lecture 6: 3.6 Intro to Vertex Groups with Weights & Bones – Part 1
Lecture 7: 3.7 Intro to Vertex Groups with Weights & Bones – Part 2
Lecture 8: 3.8 Intro to Vertex Groups with Weights & Bones – Part 3
Lecture 9: 3.9 Intro to Vertex Weights Tools
Lecture 10: 3.10 Intro to Weight Paint Tools – Part 1
Lecture 11: 3.11 Intro to Weight Paint Tools – Part 2
Lecture 12: 3.12 Intro to Weight Paint Tools – Part 3
Lecture 13: 3.13 Intro to Weight Paint Tools – Part 4
Lecture 14: 3.14 Intro to Weight Paint Tools – Part 5
Lecture 15: 3.15 Intro to Bone Rolls – Part 1
Lecture 16: 3.16 Intro to Bone Rolls – Part 2
Chapter 4: Start Rigging Process – Stage 1
Lecture 1: 4.1 Setting Bone Rolls – Part 1
Lecture 2: 4.2 Setting Bone Rolls – Part 2
Lecture 3: 4.3 Setting Bone Rolls – Part 3
Lecture 4: 4.4 Adjusting Finger Bones
Lecture 5: 4.5 Take Inventory of Deforms
Lecture 6: 4.6 Adjusting Bone Deforms – Part 1
Lecture 7: 4.7 Adjusting Bone Deforms – Part 2
Lecture 8: 4.8 Adjusting Bone Deforms – Part 3
Lecture 9: 4.9 Adjusting Bone Deforms – Part 4
Lecture 10: 4.10 Adjusting Bone Deforms – Part 5
Lecture 11: 4.11 Testing with Unity
Lecture 12: 4.12 Fine Tune Deforms after Unity
Lecture 13: 4.13 Locking Bones
Chapter 5: Parent Child Relationship Concepts
Lecture 1: 5.1 Intro to World Coordinate System
Lecture 2: 5.2 Parent Child World & Local Space
Lecture 3: 5.3 Intro to Constraints
Lecture 4: 5.4 Objects with Constraints – Part 1
Lecture 5: 5.5 Objects with Constraints – Part 2
Lecture 6: 5.6 Objects with Constraints – Part 3
Lecture 7: 5.7 Objects with Constraints – Part 4
Lecture 8: 5.8 Objects with Constraints – Part 5
Lecture 9: 5.9 Objects with Constraints – Part 6
Lecture 10: 5.10 Bones with Constraints – Part 1
Lecture 11: 5.11 Bones with Constraints – Part 2
Lecture 12: 5.12 Bones with Constraints – Part 3
Lecture 13: 5.13 Bones with Constraints – Part 4
Lecture 14: 5.14 Bones with Constraints – Part 5
Lecture 15: 5.15 Bones with Constraints – Part 6
Lecture 16: 5.16 Bones with Constraints – Part 7
Lecture 17: 5.17 Bones with Constraints – Part 8
Lecture 18: 5.18 Bones with Constraints – Part 9
Lecture 19: 5.19 Bones with Constraints – Part 10
Chapter 6: Bone Roll, Quaternion, Axis Angle, Euler Angle
Lecture 1: 6.1 Bone Roll Explained – Part 1
Lecture 2: 6.2 Bone Roll Explained – Part 2
Lecture 3: 6.3 Coordinates & Constraints Working Together – Part 1
Lecture 4: 6.4 Coordinates & Constraints Working Together – Part 2
Lecture 5: 6.5 Intro to Rotations – Part 1
Lecture 6: 6.6 Intro to Rotations – Part 2
Lecture 7: 6.7 Intro to Euler Angle Rotations – Part 1
Lecture 8: 6.8 Intro to Euler Angle Rotations – Part 2
Lecture 9: 6.9 Intro to Euler Angle Rotations – Part 3
Lecture 10: 6.10 Intro to Euler Angle Rotations – Part 4
Lecture 11: 6.11 Intro to Euler Angle Rotations – Part 5
Lecture 12: 6.12 Intro to Euler Angle Rotations – Part 6
Lecture 13: 6.13 Intro to Euler Angle Rotations – Part 7
Lecture 14: 6.14 Intro to Axis Angle Rotations w, x, y, z
Lecture 15: 6.15 Intro to Quaternion Rotations w, x, y, z
Chapter 7: Rigging Head & Neck
Lecture 1: 7.1 Build Head & Neck Rig – Part 1
Lecture 2: 7.2 Build Head & Neck Rig – Part 2
Lecture 3: 7.3 Build Head & Neck Rig – Part 3
Chapter 8: Rigging Eyes, Tongue, Jaw
Lecture 1: 8.1 Build Eye Rig – Part 1
Lecture 2: 8.2 Build Eye Rig – Part 2
Lecture 3: 8.3 Build Eye Rig – Part 3
Lecture 4: 8.4 Build Tongue Rig
Lecture 5: 8.5 Build Jaw Rig
Chapter 9: Rigging Chest & Hips
Instructors
-
Riven Phoenix
Artist
Rating Distribution
- 1 stars: 10 votes
- 2 stars: 10 votes
- 3 stars: 34 votes
- 4 stars: 130 votes
- 5 stars: 284 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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