Blender: Create Jeep Willys MB 1942 From Start To Finish
Blender: Create Jeep Willys MB 1942 From Start To Finish, available at $69.99, has an average rating of 4.75, with 116 lectures, based on 168 reviews, and has 1309 subscribers.
You will learn about Modeling, I will create in front of you tons of easy and complex objects step by step. How to add the reference images with very easy way to start the journey of modeling. How to start modeling and create complex shapes from primitives shapes that comes default with blender. How to use Loop tool addons, this tool is very important and you will see how I used it and how it's helpfull. How to use Pool tool to create complex object with it. How to Unwrap hard surface object with very easy way. How to use HDRI Images to illuminate the scene and create natural lighting. How to create realistic materials to boost the realism of the final render. How to take your final shot. This course is ideal for individuals who are this course for all level but I prefer if you are quite a beginner go ahead and learn the basic of Blender It is particularly useful for this course for all level but I prefer if you are quite a beginner go ahead and learn the basic of Blender.
Enroll now: Blender: Create Jeep Willys MB 1942 From Start To Finish
Summary
Title: Blender: Create Jeep Willys MB 1942 From Start To Finish
Price: $69.99
Average Rating: 4.75
Number of Lectures: 116
Number of Published Lectures: 116
Number of Curriculum Items: 116
Number of Published Curriculum Objects: 116
Original Price: $94.99
Quality Status: approved
Status: Live
What You Will Learn
- Modeling, I will create in front of you tons of easy and complex objects step by step.
- How to add the reference images with very easy way to start the journey of modeling.
- How to start modeling and create complex shapes from primitives shapes that comes default with blender.
- How to use Loop tool addons, this tool is very important and you will see how I used it and how it's helpfull.
- How to use Pool tool to create complex object with it.
- How to Unwrap hard surface object with very easy way.
- How to use HDRI Images to illuminate the scene and create natural lighting.
- How to create realistic materials to boost the realism of the final render.
- How to take your final shot.
Who Should Attend
- this course for all level but I prefer if you are quite a beginner go ahead and learn the basic of Blender
Target Audiences
- this course for all level but I prefer if you are quite a beginner go ahead and learn the basic of Blender
Hi I’m Marwan Hussain
Welcome to my new course on how to create Jeep Willys MB 1942 from start to finish with Blender 2.91, I’m not going to use any other software, the only software that you need to accomplish this project is Blender.
Before you read the description I advise you to see the intro video and switch the video resolution to HD to see the details better.
These kinds of projects like creating Jeep Willys 1942 need time and decent knowledge in modeling in general, where to start how to create complex shapes from primitives shapes, and we will go through all of that step by step.
We will start by adding the reference images and aligning them correctly to start the journey of the modeling.
Modeling will take most of the course time because there are tons of objects we need to cover in this section, and it will be fun to go through because I explained all the steps that I made, which means it will be easier to you to follow along with me.
When the modeling section is finished we will go to the Unwrapping section, in this section, we will unwrap most of the necessary details of the vehicle to make these objects receive the texture correctly without any problem, and at the end of the day get realistic results.
After that we will go to the materials section, in this section we will create the materials one by one and add them correctly to the vehicle and make it a bit old and rusty with some imperfections to boost the realism to the maximum.
After that we will ad the camera and make the scene ready to make the final render, we will use HDRI images to illuminate the scene with natural lighting, and that’s will help to have a realistic render.
This description is just a short overview of the course, too many details and nice stuff you can see inside I don’t like to mention them here because I want to make the description short and straight.
You can go to the intro and see the final result by yourself and I’m quite sure that you will appreciate the course and the effort that I put in.
My name is Marwan Hussain,
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Before you starting
Lecture 3: Adding the reference Images
Lecture 4: 04_Modeling_starting with the grilles
Lecture 5: 05_Modeling_starting with the grilles-2
Lecture 6: 06_Modeling_ creating the hood
Lecture 7: 07_Modeling_Creating the fenders
Lecture 8: 08_Modeling_Creating the fenders-2
Lecture 9: 09_Modeling_Creating the Body
Lecture 10: 10_Modeling_Creating the Body-2
Lecture 11: 11_Modeling_Creating the Body-3
Lecture 12: 12_Modeling_Starting with the tire
Lecture 13: 13_Modeling_Starting with the tire-2
Lecture 14: 14_Modeling_creating the wheel
Lecture 15: 15_Modeling_Creating the wheel-2
Lecture 16: 16_Modeling_Create the front and back bumper
Lecture 17: 17_Modeling_creating the chassi
Lecture 18: 18_Modeling_creating the chassi_2
Lecture 19: 19_Modeling_creating the back hook
Lecture 20: 20_Modeling_creating the back hook_2
Lecture 21: 21_Modeling_creating the back hook_3
Lecture 22: 22_Modeling_adding details to the back side of the vehicle
Lecture 23: 23_Modeling_adding details to the back side of the vehicle_2
Lecture 24: 24_Modeling_creating the water can handle
Lecture 25: 25_Modeling_Creating the bak light
Lecture 26: 26_Modeling_Creating the Back light and the back handle
Lecture 27: 27_Modeling_Creating the lights on the sides
Lecture 28: 28_Modeling_Creating the side handle
Lecture 29: 29_Modeling_Creating the shovel
Lecture 30: 30_Modeling_Creating the shovel-2
Lecture 31: 31_Modeling_Creating the ax
Lecture 32: 32_Modeling_Creating the Ax holders
Lecture 33: 33_Modeling_Creating the Ax holders_2
Lecture 34: 34_Modeling_putting the shovel and the Ax in the right position
Lecture 35: 35_Modeling_Creating the shovel holder
Lecture 36: 36_Modeling_Creating the shovel belt
Lecture 37: 37_Modeling_Creating the axe belt
Lecture 38: 38_Modeling_Creating the windsheld
Lecture 39: 39_Modeling_Creating the windsheld_2
Lecture 40: 40_Modeling_Creating the windsheld_3
Lecture 41: 41_Modeling_Creating the windshield side joins
Lecture 42: 42_Modeling_Creating the Blackout Drive light base
Lecture 43: 43_Modeling_Creating the Blockout drive light
Lecture 44: 44_Modeling_Creating the Blockout Light wire and make some tweaking
Lecture 45: 45_Modeling_Creating the hood lock
Lecture 46: 46_Modeling_Creating the hood lock_2
Lecture 47: 47_Modeling_Creating the head light and mirror the fender on the other side
Lecture 48: 48_Modeling_Creating the mirror base
Lecture 49: 49_Modeling_Creating the Mirror_2
Lecture 50: 50_Modeling_Creating the spare carrier
Lecture 51: 51_Modeling_Creating the Axle
Lecture 52: 52_Modeling_Creating the Axle_2
Lecture 53: 53_Modeling_Creating the Axle_3
Lecture 54: 54_Modeling_Creating the Axle_4
Lecture 55: 55_Modeling_Creating the Axle_5
Lecture 56: 56_Modeling_Creating the Axle_6
Lecture 57: 57_Modeling_Creating the Axle_7
Lecture 58: 58_Modeling_ adding details to the Axle
Lecture 59: 59_Modeling_adding details to the Axle_2
Lecture 60: 60_Modeling_Creating the leaf spring
Lecture 61: 61_Modeling_edit the Leaf spring
Lecture 62: 62_Modeling_Creating the leaf joins
Lecture 63: 63_Modeling_creating the brake drum
Lecture 64: 64_Modeling_Creating the axle before the drum
Lecture 65: 65_Modeling_Creating the arm of the front tire axes rotation
Lecture 66: 66_Modeling_Creating the leaf holders
Lecture 67: 67_Modeling_Creating right Rod for the steering system
Lecture 68: 68_Modeling_Creating the Left Rod
Lecture 69: 69_Modeling_Creating the tire stem
Lecture 70: 70_Modeling_Create the Shock Absorber
Lecture 71: 71_Modeling_copy the front Axle to the back side of the vehicle
Lecture 72: 72_Modeling_creating the radiator
Lecture 73: 73_Modeling_Creating the drive shaft
Lecture 74: 74_Modeling_Creating the drive shaft_2
Lecture 75: 75_Modeling_Creating the gear holder
Lecture 76: 76_Modeling_Create the bottom part of the engine
Lecture 77: 77_Modeling_ starting with the interior
Lecture 78: 78_Modeling_Interior_creating the floor and sides
Lecture 79: 79_Modeling_Interior_Creating the back interior side
Lecture 80: 80_Modeling_Creating the cushions
Lecture 81: 81_Modeling_creating the cushions_2
Lecture 82: 82_Modeling_Creating the cushions_3
Lecture 83: 83_Modeling_Creating the back cushions
Lecture 84: 84_Modeling_Adding some details to the back side
Lecture 85: 85_Modeling_Creating the fuel tank
Lecture 86: 86_Modeling_ creating the gear sticks
Lecture 87: 87_Modeling_Creating the Gas pedal
Lecture 88: 88_Modeling_Creating the steering
Lecture 89: 89_Modeling_Creating the dashboard
Lecture 90: 90_Modeling_Dashboard details
Lecture 91: 91_Modeling_Dashboard details_2
Lecture 92: 92_Modeling_Dashboard details_3
Lecture 93: 93_Modeling_Tweaking part 1
Lecture 94: 94_Modeling_Tweaking part 2
Lecture 95: 95_Modeling_Tweaking part 3
Chapter 2: Unwrapping
Lecture 1: 96_Unwrapping_part_1
Lecture 2: 97_Unwrapping_part_2
Lecture 3: 98_Unwrapping_part_3
Instructors
-
Mrawan Hussain
3D,2D artist, and internet marketer.
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 2 votes
- 3 stars: 13 votes
- 4 stars: 38 votes
- 5 stars: 113 votes
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