Blender Environment Artist: Create 3D Worlds
Blender Environment Artist: Create 3D Worlds, available at $129.99, has an average rating of 4.81, with 98 lectures, based on 3874 reviews, and has 43018 subscribers.
You will learn about Learn Blender 3.1. Model objects in Blender and for environments in general. Use textures to make objects look realistic. Learn different types of texturing for speed and detail. Learn workflow tips that will boost your productivity Discover different types of environment modelling for games or animations Learn how to use PBR materials and how to create your own. Find out how to use modular environment assets effectively. Create stunning images for your 3D Art Portfolio. Be part of an amazing and supportive community of people similar to you. This course is ideal for individuals who are Blender beginners who wants to create unique environments for their games, animations or renders. or Folks familiar with Blender but struggling with lighting, composition and making realistic environment objects. or Experienced Blender users who want to turn bland into beautiful. or Environment artists looking for more experience. It is particularly useful for Blender beginners who wants to create unique environments for their games, animations or renders. or Folks familiar with Blender but struggling with lighting, composition and making realistic environment objects. or Experienced Blender users who want to turn bland into beautiful. or Environment artists looking for more experience.
Enroll now: Blender Environment Artist: Create 3D Worlds
Summary
Title: Blender Environment Artist: Create 3D Worlds
Price: $129.99
Average Rating: 4.81
Number of Lectures: 98
Number of Published Lectures: 98
Number of Curriculum Items: 98
Number of Published Curriculum Objects: 98
Original Price: $84.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn Blender 3.1.
- Model objects in Blender and for environments in general.
- Use textures to make objects look realistic.
- Learn different types of texturing for speed and detail.
- Learn workflow tips that will boost your productivity
- Discover different types of environment modelling for games or animations
- Learn how to use PBR materials and how to create your own.
- Find out how to use modular environment assets effectively.
- Create stunning images for your 3D Art Portfolio.
- Be part of an amazing and supportive community of people similar to you.
Who Should Attend
- Blender beginners who wants to create unique environments for their games, animations or renders.
- Folks familiar with Blender but struggling with lighting, composition and making realistic environment objects.
- Experienced Blender users who want to turn bland into beautiful.
- Environment artists looking for more experience.
Target Audiences
- Blender beginners who wants to create unique environments for their games, animations or renders.
- Folks familiar with Blender but struggling with lighting, composition and making realistic environment objects.
- Experienced Blender users who want to turn bland into beautiful.
- Environment artists looking for more experience.
Want to make beautiful environments, suitable for animations, games or as a stunning portfolio piece?
Maybe you’re a beginner who wants to create unique environments for your games, animations or renders? Or you’re familiar with Blender but struggling with lighting, composition and making realistic environment objects? Perhaps you’re already an environment artist and you’re looking for more experience? This is the course for you!
Created using Blender 3.1 (and compatible with newer versions), the course starts out with the basics of the interface and goes on to build on your skills methodically. No previous experience with 3D modelling is required.
The course will show you how to create highly detailed, great looking environments for your portfolio. And how to turn your environment into an asset ready to be implemented into a video game engine like Unity or Unreal.
You’ll learn how to model a range of environment assets, building up to the comprehensive front cover image. We cover modelling, sculpting, texturing, lighting, rendering and many more core aspects needed for an environment artist.
The entire course is project-based, so you’ll apply your new skills immediately to real 3D models. All the project files are included, as well as additional references and resources – you’ll never get stuck. We provide challenges and solutions at each step to make sure that you are learning-by-doing and not just watching someone else make art.
The assets you’ll make are game ready and modular, so you can build lots of different scenes by reusing the different pieces.
No matter what your background, your skills, or your interest, this course will give you a new set of skills that will make you a much more capable 3D Environment Artist.
You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.
You’ll be amazed what you can achieve in just a few hours! So join us and start creating some amazing environments now!
Course Curriculum
Chapter 1: Introduction & Setup
Lecture 1: Section Intro – The Blender Interface
Lecture 2: Downloading Blender
Lecture 3: Community & Support
Lecture 4: The Interface
Lecture 5: Adding Objects
Lecture 6: Rendering
Lecture 7: Materials
Lecture 8: Background HDRI’s
Chapter 2: Modular Castle
Lecture 1: Section Intro – Modular Castle
Lecture 2: Castle Wall
Lecture 3: Castle Tower
Lecture 4: Smooth Shading
Lecture 5: Duplicating Objects
Lecture 6: Castle Landscape
Lecture 7: Castle Materials
Lecture 8: Flags & Turrets
Lecture 9: Section completion
Chapter 3: Spooky Corridor – UV Mapping
Lecture 1: Section Intro – Spooky Corridor
Lecture 2: Basics of UV Mapping
Lecture 3: Spooky Corridor UV Unwrapping
Lecture 4: Mirror Modifier
Lecture 5: Marking Seams
Lecture 6: Subdivision Surface Modifier
Lecture 7: Generated Texture Coordinates
Lecture 8: Toxic Barrel
Lecture 9: Section Completion
Chapter 4: Rocks & Trees
Lecture 1: Section Intro – Rocks & Trees
Lecture 2: Sculpting Rocks
Lecture 3: PBR Materials
Lecture 4: Displacement
Lecture 5: Sculpting Trees
Lecture 6: Alpha Textures
Lecture 7: Texturing The Bark
Lecture 8: Building The Trees
Lecture 9: Changing the Leaf Colour
Lecture 10: The Decimate Modifier
Lecture 11: Collections & Links
Lecture 12: Section Completion
Chapter 5: Modular Building
Lecture 1: Blocking Out
Lecture 2: Building the Beams
Lecture 3: Plaster Modules
Lecture 4: Stone Walls
Lecture 5: Building the Roof – Part 1
Lecture 6: Building the Roof – Part 2
Lecture 7: Fence Posts
Chapter 6: Adding Detail
Lecture 1: Adding Details
Lecture 2: Box Projection
Lecture 3: Simple Unwrap
Lecture 4: Texture Painting
Lecture 5: Texture Painting the Stone
Lecture 6: PBR From a Single Texture
Lecture 7: Texture Atlases
Lecture 8: Doors & Windows
Lecture 9: Seamless Textures
Lecture 10: Procedural Textures
Lecture 11: Section Completion
Chapter 7: Sculpted Details
Lecture 1: Sculpting Details
Lecture 2: Sculpted the Beams Part 1
Lecture 3: Sculpted the Beams Part 2
Lecture 4: Unwrapping the Beams
Lecture 5: Baking a normal map
Lecture 6: Ray Distance
Lecture 7: Baking a Cavity Texture
Lecture 8: Connecting the Cavity texture
Lecture 9: Painting The Wood Texture
Lecture 10: The Beams Roughness
Lecture 11: Adapting The Beams
Chapter 8: Completing The Modules
Lecture 1: Completing The Modules
Lecture 2: Combining texturing Techniques
Lecture 3: Joining The Modules
Lecture 4: Different Sized Roofs
Lecture 5: Combining the Roof Modules
Lecture 6: The Stone Wall Modules
Lecture 7: The Bay Windows Part 1
Lecture 8: The Bay Windows Part 2
Lecture 9: Organise & Build a House
Lecture 10: Build a 2nd House
Chapter 9: The Landscape
Lecture 1: Landscape
Lecture 2: Sculpting The Rock Base
Lecture 3: Decimate the Rock
Lecture 4: Baking Normals & Cavity Maps
Lecture 5: Rock Colour
Lecture 6: Building A Scene
Lecture 7: Adding Trees
Lecture 8: Composition & Background
Lecture 9: Mossy Rocks
Lecture 10: Editing Links
Lecture 11: Adding Fences and Rocks
Lecture 12: Creating bushes
Chapter 10: Lighting & Rendering
Lecture 1: Intro to Rendering and Lighting
Instructors
-
GameDev.tv Team
Learn to Make and Sell Games -
Rick Davidson
Helped More Than 1 Million Students To Create & Grow -
Grant Abbitt
3D Artist
Rating Distribution
- 1 stars: 16 votes
- 2 stars: 28 votes
- 3 stars: 204 votes
- 4 stars: 1062 votes
- 5 stars: 2564 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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