Blender for Unity Interior Only Modular Dungeon Level Design
Blender for Unity Interior Only Modular Dungeon Level Design, available at $64.99, has an average rating of 4.55, with 44 lectures, 2 quizzes, based on 44 reviews, and has 528 subscribers.
You will learn about How to design interior only 3D dungeons using modular room and hallway tiles. How to create quick and easy UVs and Materials for the purpose of prototyping How to create a fully interactive door from modeling to animation design to scripting How to setup lights and post processing in Unity 2018.2 Learn the importance of staying on grid in both Blender and Unity Understand when and why to use mesh colliders How to randomize the placement of crates & barrels VIA script How to randomize the placement of beams, pipes, beams & pipes, or leaving a room empy This course is ideal for individuals who are Intermediate Blender and Unity game developers who are looking to extend their knowledge of these tools. It is particularly useful for Intermediate Blender and Unity game developers who are looking to extend their knowledge of these tools.
Enroll now: Blender for Unity Interior Only Modular Dungeon Level Design
Summary
Title: Blender for Unity Interior Only Modular Dungeon Level Design
Price: $64.99
Average Rating: 4.55
Number of Lectures: 44
Number of Quizzes: 2
Number of Published Lectures: 44
Number of Published Quizzes: 2
Number of Curriculum Items: 46
Number of Published Curriculum Objects: 46
Original Price: $27.99
Quality Status: approved
Status: Live
What You Will Learn
- How to design interior only 3D dungeons using modular room and hallway tiles.
- How to create quick and easy UVs and Materials for the purpose of prototyping
- How to create a fully interactive door from modeling to animation design to scripting
- How to setup lights and post processing in Unity 2018.2
- Learn the importance of staying on grid in both Blender and Unity
- Understand when and why to use mesh colliders
- How to randomize the placement of crates & barrels VIA script
- How to randomize the placement of beams, pipes, beams & pipes, or leaving a room empy
Who Should Attend
- Intermediate Blender and Unity game developers who are looking to extend their knowledge of these tools.
Target Audiences
- Intermediate Blender and Unity game developers who are looking to extend their knowledge of these tools.
Learn how to ‘stay on grid’ and build a set of modular rooms and halls that can be easily assembled into a wide range of dungeon configurations. The course focuses on a grid-based approach to constructing modular dungeons which would be useful for many things, including plugging your pieces into a random dungeon generator. (generator not included)
You’ll learn to create animated doors and the necessary scripts to allow a player to interact with them. There are many tips for using box colliders, mesh colliders, rigid bodies, basic information for creating quick and easy UVs and Materials in Blender which are perfect for prototyping. How to import / export using FBX formatted files, set pivot points on models in Blender to be rotated properly in Unity and much more.
This course is intended for Beginners & Intermediates who have already learned the basics of how to use Blender. If you are brand new to Blender, I highly recommend taking my course which covers all of the basics of Blender before you start with this course.
Course Curriculum
Chapter 1: Introduction
Lecture 1: What You Will Need
Lecture 2: Quick Overview
Chapter 2: Dungeon Interiors
Lecture 1: Rooms
Lecture 2: Hallways
Lecture 3: Connectors
Lecture 4: Duplicate Linked Dungeon
Lecture 5: Blocked Passages
Lecture 6: Door Frames
Lecture 7: Pivoting Doors
Lecture 8: Columns
Lecture 9: Sloped Floors
Lecture 10: Enhance & Optimize
Lecture 11: UVs & Materials
Lecture 12: UVs & Materials (Enhanced)
Lecture 13: Export FBX
Lecture 14: Import To Unity
Lecture 15: Setup Unity Prefabs
Lecture 16: First Modular Level
Lecture 17: Colliders
Lecture 18: Character Controller
Lecture 19: Interactive Door (Part 1)
Lecture 20: Interactive Door (Part 2)
Lecture 21: Section 2: Dungeon Interiors (Unity Project Files)
Chapter 3: Dungeon Dressing
Lecture 1: Lantern
Lecture 2: Lighting
Lecture 3: Lighting Tip
Lecture 4: Pipe Templates
Lecture 5: Pipe Configurations
Lecture 6: Pipe Prefabs
Lecture 7: Beam Templates
Lecture 8: Beam Configurations
Lecture 9: Beam Prefabs (Part 1)
Lecture 10: Beam Prefabs (Part 2)
Lecture 11: Rigidbody Props (Part 1)
Lecture 12: Rigidbody Props (Part 2)
Lecture 13: Rigidbody Props (Part 3)
Lecture 14: Randomization Scripting (Part 1)
Lecture 15: Randomization Scripting (Part 2)
Lecture 16: Demo Random Dungeon Generator
Lecture 17: Section 3: Dungeon Dressing (Unity Project Files)
Chapter 4: Finishing Touches
Lecture 1: Cave Walls
Lecture 2: Cave Doorway
Lecture 3: Cave Finished Blend File
Lecture 4: BONUS LECTURE: More Courses by Billy McDaniel
Instructors
-
Billy McDaniel
Indie Video Game Developer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 13 votes
- 5 stars: 29 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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