Blender for VFX – Learn to add realistic CGI into footage
Blender for VFX – Learn to add realistic CGI into footage, available at $49.99, has an average rating of 4.15, with 44 lectures, based on 265 reviews, and has 2381 subscribers.
You will learn about Matchmove the real camera motion using Blender Match the lighting in a background video Model a spaceship UV unwrap a spaceship Create complex shading networks for realistic shading Paint textures in Blender Use the sculpting features in Blender This course is ideal for individuals who are Anyone who wants to create realistic visual effects in Blender or Anyone who wants to learn to track or matchmove camera in Blender It is particularly useful for Anyone who wants to create realistic visual effects in Blender or Anyone who wants to learn to track or matchmove camera in Blender.
Enroll now: Blender for VFX – Learn to add realistic CGI into footage
Summary
Title: Blender for VFX – Learn to add realistic CGI into footage
Price: $49.99
Average Rating: 4.15
Number of Lectures: 44
Number of Published Lectures: 44
Number of Curriculum Items: 44
Number of Published Curriculum Objects: 44
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Matchmove the real camera motion using Blender
- Match the lighting in a background video
- Model a spaceship
- UV unwrap a spaceship
- Create complex shading networks for realistic shading
- Paint textures in Blender
- Use the sculpting features in Blender
Who Should Attend
- Anyone who wants to create realistic visual effects in Blender
- Anyone who wants to learn to track or matchmove camera in Blender
Target Audiences
- Anyone who wants to create realistic visual effects in Blender
- Anyone who wants to learn to track or matchmove camera in Blender
In this course you will create a model of a crashed spaceship and integrate it into background video footage all using Blender!
Blender is an amazing and powerful piece of software which is FREE. You can use it to create commercial work and for your own freelance work.
You will start by using Blenders built in camera tracker to match the movement of the real camera. You will then use Blender to create the model and UV unwrap it so you can paint textures on the spaceship. Using Blenders excellent built in renderer called Cycles, you will create realistic lighting and shaders. Finally you will apply the final look using Blenders built in compositor!
This course is for anyone who wants to learn about creating realistic images in Blender. Its also great for 3d artists who want to know more about Blender and what it can do.
SIgn up today to start creating awesome images!
Course Curriculum
Chapter 1: Camera tracking the shot
Lecture 1: Importing video and exporting an image sequence
Lecture 2: Start tracking by adding your first track
Lecture 3: Add more tracks and solve the camera
Lecture 4: Improve the solve by adjusting keyframes
Lecture 5: Line up the scene and ground model
Lecture 6: Add more tracks and create the ground plane
Chapter 2: Modeling the ship and UV unwrap
Lecture 1: Setup background reference images
Lecture 2: Block out the engines and lasers
Lecture 3: Block out the basic shape of the ship body
Lecture 4: Block out the cockpit
Lecture 5: Add details to the lasers
Lecture 6: Add detail to the laser tips
Lecture 7: Add detail to the cockpit
Lecture 8: Add details to the engines
Lecture 9: Add nose detail
Lecture 10: Add details to the wings
Lecture 11: Finishing the model and clean up
Lecture 12: UV unwrap the cockpit
Lecture 13: UV unwrap the body
Lecture 14: UV unwrap the lasers
Lecture 15: UV unwrap the engines
Chapter 3: Layout
Lecture 1: Line up model with the camera track
Lecture 2: Check the track and layout with a preview
Chapter 4: Lighting and look development
Lecture 1: Setup lighting usings Cycles renderer
Lecture 2: Sculpt ground
Lecture 3: Create a camera map shader
Lecture 4: Enable the node wrangler add-on
Lecture 5: Paint a mask for the transparency of the ground
Lecture 6: Create a shader and dirt texture
Lecture 7: Add noise texture to the dirt base
Lecture 8: Add detail to the ground texture using noise
Lecture 9: Paint the blue sections of the wings
Lecture 10: Paint blue blue sections to the lasers and engines
Lecture 11: Create the cockpit glass shader
Lecture 12: Paint sand areas using a stencil texture
Lecture 13: Add the sand texture to the body shader
Lecture 14: Add sand texture to the engine and laser shader
Lecture 15: Introduction to the Principled BSDF shader
Lecture 16: Add specular textures to all shaders
Lecture 17: Sculpt damage to the spaceship
Chapter 5: Rendering and Compositing
Lecture 1: Setup renderlayers
Lecture 2: Input the render settings
Lecture 3: Setup color management and compositor
Lecture 4: Look at your final render
Instructors
-
Bhaumik Patel
Experienced 3d artist and instructor
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 6 votes
- 3 stars: 26 votes
- 4 stars: 96 votes
- 5 stars: 134 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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