Blender Material Nodes Master: Create Procedural 3D Textures
Blender Material Nodes Master: Create Procedural 3D Textures, available at $79.99, has an average rating of 4.52, with 101 lectures, based on 126 reviews, and has 2431 subscribers.
You will learn about Create procedural shaders using the node editor. Use the Node Wrangler add-on to speed up your workflow. Learn the optimal way to frame, colour code and re-arrange your node trees for readability. Manipulate vectors, process values and colours, and generate complex procedural textures. Create custom utility nodes to speed up your workflow. Build a working knowledge of Blender’s complex node-based shading environment. Understand how vectors are used to place textures and values across an object. This course is ideal for individuals who are You want to create your own customisable procedural materials & textures for any Blender project or You want to create realistic shaders without relying on images. or You want to increase your knowledge of dozens of utility nodes for math, vector math, and colour & value manipulation. or You want to take your procedural texturing skills to the next level! It is particularly useful for You want to create your own customisable procedural materials & textures for any Blender project or You want to create realistic shaders without relying on images. or You want to increase your knowledge of dozens of utility nodes for math, vector math, and colour & value manipulation. or You want to take your procedural texturing skills to the next level!.
Enroll now: Blender Material Nodes Master: Create Procedural 3D Textures
Summary
Title: Blender Material Nodes Master: Create Procedural 3D Textures
Price: $79.99
Average Rating: 4.52
Number of Lectures: 101
Number of Published Lectures: 101
Number of Curriculum Items: 101
Number of Published Curriculum Objects: 101
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Create procedural shaders using the node editor.
- Use the Node Wrangler add-on to speed up your workflow.
- Learn the optimal way to frame, colour code and re-arrange your node trees for readability.
- Manipulate vectors, process values and colours, and generate complex procedural textures.
- Create custom utility nodes to speed up your workflow.
- Build a working knowledge of Blender’s complex node-based shading environment.
- Understand how vectors are used to place textures and values across an object.
Who Should Attend
- You want to create your own customisable procedural materials & textures for any Blender project
- You want to create realistic shaders without relying on images.
- You want to increase your knowledge of dozens of utility nodes for math, vector math, and colour & value manipulation.
- You want to take your procedural texturing skills to the next level!
Target Audiences
- You want to create your own customisable procedural materials & textures for any Blender project
- You want to create realistic shaders without relying on images.
- You want to increase your knowledge of dozens of utility nodes for math, vector math, and colour & value manipulation.
- You want to take your procedural texturing skills to the next level!
Learn how to create any material from scratch using nodes in Blender!
You’ll create many different textures, from beginner to advanced level (including mud shader, wood shader and brick shader). Along the way you’ll learn a lot of advanced techniques that you can then use to make any materials you can think of.
All the while we’ll be showing you how to make your workflow more efficient and much faster, using the node wrangler add-on.
You’ll learn procedural texturing, which is where you create your materials and shaders without using any image based textures. So anytime you need a particular pattern or look you’ll create it entirely using nodes (and some interesting maths!).
This means you don’t need to worry about sourcing images or copyright issues. It also means that anytime you want to create a roughness map, or a bump map, or a normal map, you can do it right in the node editor without having to worry about figuring a way to convert your images into those other types of maps.
You can also use procedural textures to create roughness maps or dirt maps to put on your own image based textures.
This course is suitable for all levels of Blender users. We’ll provide you with all the assets, and start from scratch with every single material you make, taking you through it step by step.
This course is for you if you want to…
-
Create realistic shaders without relying on images.
-
Increase your knowledge of dozens of utility nodes for math, vector math, and colour & value manipulation.
-
Take your procedural texturing skills to the next level.
-
Create your own customisable procedural materials & textures for any Blender project.
You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.
You’ll also gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).
Create spectacular textures and become a Blender Material Nodes Master today!
Course Curriculum
Chapter 1: Introduction & Setup
Lecture 1: Section Intro – Introduction & Setup
Lecture 2: Download & Install Blender
Lecture 3: Setting Up Blender
Lecture 4: UI & Workspaces
Lecture 5: Blender Updates
Lecture 6: Creating Objects & Navigation
Lecture 7: Creating Your First Shaders
Lecture 8: The Node Wrangler Add-On
Lecture 9: Community & Support
Chapter 2: Basic Shaders
Lecture 1: Section introduction – Basic Shaders
Lecture 2: Creating a Material Template File
Lecture 3: Creating a Material Library
Lecture 4: Metallic Materials
Lecture 5: Glossy Base Materials
Lecture 6: Simple Clearcoat Shader
Lecture 7: Simple Glass Shader
Lecture 8: Candle Modelling & Emissive Shader
Lecture 9: Subsurface Scattering Materials
Lecture 10: Creating a Cloth Shader Test Object
Lecture 11: Simple Cloth Shaders
Lecture 12: Resources for PBR Materials
Lecture 13: Image-Based Shaders & Displacement
Lecture 14: Section Outro
Chapter 3: Procedural Shaders
Lecture 1: Section Introduction – Procedural Shaders
Lecture 2: Shader Nodes
Lecture 3: Procedural Texture Nodes
Lecture 4: Utility Nodes
Lecture 5: Procedural Brushed Metal Shader
Lecture 6: Procedural Car Paint Shader
Lecture 7: Tile Shader
Lecture 8: Simple Bricks Shader
Lecture 9: Base Sand Shader
Lecture 10: Sand Sculpture Shader
Lecture 11: Desert Environment Displacement
Lecture 12: Desert Sand Shader
Lecture 13: Section Outro – Procedural Shaders
Chapter 4: Mud Shader Project
Lecture 1: Section Intro – Mud Shader Project
Lecture 2: Mud Shader – Base Displacement
Lecture 3: Mud Shader – Puddle Generator
Lecture 4: Mud Shader – Base Color and Normal Map
Lecture 5: Mud Shader – Final Displacement
Lecture 6: Mud Shader – Final Color
Lecture 7: Mud Shader – Final Puddles
Lecture 8: Mud Shader – Creating the Node Group
Lecture 9: Mud Shader – Water Controls
Lecture 10: Mud Shader – Final Controls
Lecture 11: Section Outro – Mud Shader Project
Chapter 5: Creating Generators
Lecture 1: Section Intro – Creating Generators
Lecture 2: UV Distortion Node
Lecture 3: Surface Distortion Node
Lecture 4: Roughness Node – Creating Noise
Lecture 5: Roughness Node – The Node Group
Lecture 6: Dirt Generator Node – Initial Setup
Lecture 7: Dirt Generator Node – Node Group
Lecture 8: Scratch Generator Node – Initial Setup
Lecture 9: Scratch Generator Node – Node Group
Lecture 10: Edge Detect Node Group
Lecture 11: Using The Edge Detect Node Group
Lecture 12: Easier Baking with TexTools
Lecture 13: Tile Anything Node
Lecture 14: Section Outro – Creating Generators
Chapter 6: Advanced Shaders
Lecture 1: Section Intro – Advanced Shaders
Lecture 2: Procedural Wood – Base
Lecture 3: Procedural Wood – Ring Variations
Lecture 4: Procedural Wood – Knots & Color
Lecture 5: Procedural Wood – Color Variation
Lecture 6: Procedural Wood – Grain
Lecture 7: Procedural Wood – Saw Marks
Lecture 8: Procedural Wood – Realism
Lecture 9: Procedural Wood – Node Group
Lecture 10: Procedural Brick – Set Up
Lecture 11: Procedural Brick – Brick Pattern
Lecture 12: Procedural Brick – Corners & Profile
Lecture 13: Procedural Brick – Random Rotation
Lecture 14: Procedural Brick – Header Rows
Lecture 15: Procedural Brick – Node Tree Tidy Up
Lecture 16: Procedural Brick – Displacement
Lecture 17: Procedural Brick – Random Brick Shape
Lecture 18: Procedural Brick – Random Brick Height
Lecture 19: Procedural Brick – Random Row Height
Lecture 20: Procedural Brick – Random Tilt
Lecture 21: Procedural Brick – Random Colour
Lecture 22: Procedural Brick – Finalising The Node Group
Lecture 23: Procedural Brick – Mortar
Lecture 24: Section Outro – Advanced Shaders
Lecture 25: Procedural Brick – Brick Grain
Chapter 7: What’s Next
Lecture 1: Procedural Brick – Cracks
Lecture 2: Section Intro – What’s Next
Lecture 3: Procedural Brick – Mortar Damage
Lecture 4: What’s Next? – Exploring the Example Scene
Lecture 5: Procedural Brick – Dirt
Lecture 6: What’s Next? – Exploring Example Shaders
Lecture 7: Procedural Brick – More Dirt
Instructors
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GameDev.tv Team
Learn to Make and Sell Games -
Stephen Woods
3D Artist and Instructor
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 0 votes
- 3 stars: 7 votes
- 4 stars: 31 votes
- 5 stars: 85 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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