BLENDER : Realistic Vehicle Creation From Start To Finish
BLENDER : Realistic Vehicle Creation From Start To Finish, available at $69.99, has an average rating of 4.5, with 59 lectures, based on 244 reviews, and has 11350 subscribers.
You will learn about How to model your vehicle from start to finish How to unwrap the UV and make everything ready to send the 3D model to substance painter How to use vertex paint advantage to create color ID to use it in Substance Painter How to make 4K realistic texture in Substance Painter and render the scene with cycles and Eevee This course is ideal for individuals who are All levels It is particularly useful for All levels.
Enroll now: BLENDER : Realistic Vehicle Creation From Start To Finish
Summary
Title: BLENDER : Realistic Vehicle Creation From Start To Finish
Price: $69.99
Average Rating: 4.5
Number of Lectures: 59
Number of Published Lectures: 59
Number of Curriculum Items: 59
Number of Published Curriculum Objects: 59
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- How to model your vehicle from start to finish
- How to unwrap the UV and make everything ready to send the 3D model to substance painter
- How to use vertex paint advantage to create color ID to use it in Substance Painter
- How to make 4K realistic texture in Substance Painter and render the scene with cycles and Eevee
Who Should Attend
- All levels
Target Audiences
- All levels
for a long time, modeling vehicles is the most fun part when you want to model something with 3D software, in this course, you will learn how to model a vehicle, I will show you step by step how to start modeling and how to take care the details to make the project realistic and beautiful, in the modeling section you will learn all necessary blender tools to accomplish the design.
when the modeling section is done we will jump to unwrapping this part is very important part if you want to send your project to another software, so we will learn how to unwrap the whole vehicle from start to finish step by step we will learn the necessary tools to make the unwrapping section very easy and fun.
after the unwrapping section, we will send the project to Substance Painter 2020 to make the PBR texture, we will learn how to use Substance Painter 2020 and how to apply and create the texture and how to make the result realistic and old.
then we will go back to Blender and import the texture to make the final render and we will render the scene with Cycles and Eevee.
Course Curriculum
Chapter 1: Modeling
Lecture 1: 000_THE INTRO VIDEO
Lecture 2: 001_Adding the reference images
Lecture 3: 002_start modeling the front part
Lecture 4: 003_continue extruding faces in the front part of the van
Lecture 5: 004_modeling the door
Lecture 6: 005_we still in the side view of the van
Lecture 7: 006_Learn how to apply the shrinkwrap modefire
Lecture 8: 007_modeling the back side of the car
Lecture 9: 008_modeling the roof
Lecture 10: 009_starting adding details to the van
Lecture 11: 010_starting adding details to the van part_2
Lecture 12: 011_Creating the headlight and the Grilles
Lecture 13: 012_Creating the windows and windows frame
Lecture 14: 013_Creating the indicators lights
Lecture 15: 014_Creating the mirror
Lecture 16: 015_Creating the front and back bumpers
Lecture 17: 016_Creating the front door handles
Lecture 18: 017_Back door handle
Lecture 19: 018_Creating the roof frame and the petrol cap
Lecture 20: 019_Create the windsheld wiper
Lecture 21: 020_shrinkwrap the windsheld wipers
Lecture 22: 021_Adding handle to the slide door
Lecture 23: 022_Creating whip Antenna and Windshield Washer Nozzles
Lecture 24: 023_Creating the wheel and the Valve Stem
Lecture 25: 024_Creating the tire part_1
Lecture 26: 025_Creating the tire part_2
Lecture 27: 026_Creating the exhaust
Lecture 28: 027_Cover the Van from the bottom side
Lecture 29: 028_Final editing before finishing modeling section
Chapter 2: Unwrapping
Lecture 1: 029_Unwrapping part_1
Lecture 2: 030_Unwrapping part_2
Lecture 3: 031_Unwrapping part_3
Lecture 4: 032_Unwrapping part_4
Lecture 5: 033_Unwrapping part_5
Lecture 6: 034_Unwrapping part_6
Lecture 7: 035_Unwrapping part_7
Lecture 8: 036_vertex paint
Lecture 9: 037_make everything ready and export the project to substance painter2
Chapter 3: Add the texture
Lecture 1: 038_Importing the project to Substace Painter
Lecture 2: 039_How to apply the color to the vehicles
Lecture 3: 040_Adding roughness
Lecture 4: 041_Adding side wrap decals
Lecture 5: 042_Adding text
Lecture 6: 043_Adding dirt and dust
Lecture 7: 044_add the final touches to body
Lecture 8: 045_Texturing the windshield, Front light, and Indicators light
Lecture 9: 046_Adding material to the mirrors and the door handles
Lecture 10: 047_Adding material to the wipers and windshield rubber borders
Lecture 11: 048_Adding material to the Grille
Lecture 12: 049_Adding material to the bumpers and to the bottom cup
Lecture 13: 050_Adding material to exhust
Lecture 14: 051_Adding material to the Wheels
Lecture 15: 052_Adding material to the tires
Lecture 16: 053_Adding the Final touch and exprot the textures
Chapter 4: Rendering
Lecture 1: 054_Import the texture to Blender and create the materials
Lecture 2: 055_Render with Eevee
Lecture 3: 056_Render the scene with Cycles
Chapter 5: project files
Lecture 1: the project files
Lecture 2: 4k texture for the vehicle
Instructors
-
Mrawan Hussain
3D,2D artist, and internet marketer.
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 5 votes
- 3 stars: 23 votes
- 4 stars: 75 votes
- 5 stars: 140 votes
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