Blender: Rolls Royce Spectre in 3D
Blender: Rolls Royce Spectre in 3D, available at $19.99, has an average rating of 4.8, with 139 lectures, based on 11 reviews, and has 241 subscribers.
You will learn about How to create a complex 3D model of the Rolls Royce Spectre using Blender. Techniques for modeling realistic details and textures, such as the wheels, grill, and headlights. How to create and apply realistic materials to your 3D model, including metal, plastic, and glass. Tips for lighting and rendering your model to create stunning, photorealistic images. Best practices for working with Blender's 3D modeling tools and user interface. How to use efficient and streamlined methods to create complex objects with ease. This course is ideal for individuals who are Intermediate to advanced 3D artists who want to take their skills to the next level and learn advanced modeling techniques. or Professionals or students in the fields of architecture, product design, or entertainment who want to create realistic 3D models for their projects. It is particularly useful for Intermediate to advanced 3D artists who want to take their skills to the next level and learn advanced modeling techniques. or Professionals or students in the fields of architecture, product design, or entertainment who want to create realistic 3D models for their projects.
Enroll now: Blender: Rolls Royce Spectre in 3D
Summary
Title: Blender: Rolls Royce Spectre in 3D
Price: $19.99
Average Rating: 4.8
Number of Lectures: 139
Number of Published Lectures: 139
Number of Curriculum Items: 139
Number of Published Curriculum Objects: 139
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- How to create a complex 3D model of the Rolls Royce Spectre using Blender.
- Techniques for modeling realistic details and textures, such as the wheels, grill, and headlights.
- How to create and apply realistic materials to your 3D model, including metal, plastic, and glass.
- Tips for lighting and rendering your model to create stunning, photorealistic images.
- Best practices for working with Blender's 3D modeling tools and user interface.
- How to use efficient and streamlined methods to create complex objects with ease.
Who Should Attend
- Intermediate to advanced 3D artists who want to take their skills to the next level and learn advanced modeling techniques.
- Professionals or students in the fields of architecture, product design, or entertainment who want to create realistic 3D models for their projects.
Target Audiences
- Intermediate to advanced 3D artists who want to take their skills to the next level and learn advanced modeling techniques.
- Professionals or students in the fields of architecture, product design, or entertainment who want to create realistic 3D models for their projects.
Rolls Royce in 3D: Mastering Exterior Modeling, Materials, and Rendering in Blender”
Embark on a journey of digital craftsmanship as we delve into the art of creating the iconic Rolls Royce Spectre in the dynamic world of 3D. This course is meticulously designed to equip you with the skills needed to expertly model the car’s exterior, craft stunning materials, and achieve photorealistic renders using Blender.
What You’ll Learn:
Advanced Exterior Modeling Techniques: Discover a new modeling approach that sets this course apart. Unleash the power of the ShrinkWrap technique in Blender to achieve flawlessly smooth surfaces, capturing every curve and contour of the Rolls Royce Spectre with precision.
Procedural Materials: Elevate your creations by mastering the art of procedural materials. Learn to generate realistic textures for every part of the car, from the sleek body to intricate details, using Blender’s powerful material nodes.
Versatile Rendering Strategies: Explore multiple rendering methods to showcase your masterpiece. Dive into the world of HDRI images and 3D Studio Environments, mastering the techniques to produce breathtaking renders that bring your 3D model to life.
Blender 4.0 Light Linking: Stay ahead of the curve with insights into the latest additions to Blender 4.0. Harness the power of light linking to precisely control how light interacts with your model, unlocking new possibilities for realism in your renders.
Post-Processing in Photoshop: Elevate your renders to the next level using industry-standard post-processing techniques in Photoshop. Learn to enhance details, adjust lighting, and add that final touch to make your Rolls Royce Spectre truly stand out.
Who Should Take This Course:
This course is tailored for 3D artists, Blender enthusiasts, and automotive design enthusiasts who aspire to master the art of creating high-quality, realistic 3D car models.
Prerequisites:
Basic familiarity with Blender’s interface and tools is recommended, but the course is structured to accommodate intermediate users.
Join us on this creative journey and bring the Rolls Royce Spectre to life in the captivating realm of 3D modeling and rendering. Let’s sculpt, texture, and render automotive excellence together!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: 2_Befor-you- start
Chapter 2: Modeling
Lecture 1: 3_Adding the BluePrints
Lecture 2: 4_Modeling the Grill
Lecture 3: 5_Starting with the hood
Lecture 4: 6_Starting with the fender part 1
Lecture 5: 7_Modeling the Fender part 2
Lecture 6: 8_Modeling the Fender part 3
Lecture 7: 9_Modeling the Fender part 4 focusing on the front side
Lecture 8: 10_Modeling the Fender part 5 focusing on the front side
Lecture 9: 11_Modeling the lower grill details
Lecture 10: 12_Modeling the lower grill details part 2
Lecture 11: 13_Modeling the lower grill details part 3
Lecture 12: 14_Adding more details to the lower side of the bumper
Lecture 13: 15_Modeling the grill ribs
Lecture 14: 16_Modeling the middle ribs
Lecture 15: 17_Fixing the mesh problems
Lecture 16: 18_Creating the guide mesh
Lecture 17: 19_Focusing on the back side of the guide mesh
Lecture 18: 20_Focusing on the back side of the guide mesh part_2
Lecture 19: 21_Starting with the roof and defining the sharp edges of the car
Lecture 20: 22_Adding more details for the guide mesh
Lecture 21: 23_Adding thickness to the door
Lecture 22: 24_Starting with the door handle
Lecture 23: 25_Adding thickness to the rear fender
Lecture 24: 26_Creating the back light hatch
Lecture 25: 27_Creating the rear end panel above the rear bumper
Lecture 26: 28_Creating the trunk
Lecture 27: 29_Creating the rear window
Lecture 28: 30_Creating the roof
Lecture 29: 31_Craeting the windshield
Lecture 30: 32_Creating the LED head light
Lecture 31: 33_Creating the headlight frame
Lecture 32: 34_Starting with the headlight details
Lecture 33: 35_Headlight details part 2
Lecture 34: 36_Finishing the headlight wall
Lecture 35: 37_Creating the headlight lens
Lecture 36: 38_Crafting a Grill Cover
Lecture 37: 39_ Working on the door panels part_1
Lecture 38: 40_Working on the door panels part 2
Lecture 39: 41_Creating the door handles
Lecture 40: 42_Adding details for the door handle
Lecture 41: 43_Starting with the door frames
Lecture 42: 44_Creating the long door frame
Lecture 43: 45_Modeling the rear window frame
Lecture 44: 46_Starting with the taillight
Lecture 45: 47_Modeling the tailLight frame
Lecture 46: 48_Modeling the tail light details
Lecture 47: 49_Modeling the TailLight straps
Lecture 48: 50_Creating the tail light covers
Lecture 49: 51_Creating the splitter
Lecture 50: 52_Starting with the Sill guard
Lecture 51: 53_Modeling the Sill guard steel frame
Lecture 52: 54_Modeling the rear bumper
Lecture 53: 55_Rear bumper steel frame
Lecture 54: 56_Define the rear bumper sharp edges
Lecture 55: 57_Creating the second part of the bumper
Lecture 56: 58_Creating the blinkers of the rear bumper
Lecture 57: 59_Modeling details underneath the rear bumper
Lecture 58: 60_Working on the buttom side of the bumper
Lecture 59: 61_Working on the buttom side of the bumper part 2
Lecture 60: 62_Prepering the rear fender to create the weel wall
Lecture 61: 63_Creating the weel wall
Lecture 62: 64_Modeling the floor of the car
Lecture 63: 65_Modeling the front weel wall
Lecture 64: 66_Starting with the wheels part 1
Lecture 65: 67_Modeling the wheels part 2
Lecture 66: 68_Defining the edges of the wheels
Lecture 67: 69_Defining the edges of the wheels part 2
Lecture 68: 70_Finishing the wheel except for the valve steam
Lecture 69: 71_Creating valve steam housing
Lecture 70: 72_Creating the valve steam
Lecture 71: 73_Starting with the tires
Lecture 72: 74_Starting with the brake rotor
Lecture 73: 75_Starting with the disk calipers
Lecture 74: 76_Defining the disk calipers' sharp edges
Lecture 75: 77_Finishing the disk caliper
Lecture 76: 78_Duplicating the tires and put them in their places
Lecture 77: 79_Working on the windows
Lecture 78: 80_Starting with the windows
Lecture 79: 81_Creating the doors window
Lecture 80: 82_Modeling the side mirros
Lecture 81: 83_Working on the side mirror part 2
Lecture 82: 84_Adding some details to the side mirror cover
Lecture 83: 85_Creating the windshield buttom cover
Lecture 84: 86_Starting with the wipers
Lecture 85: 87_Modeling the wipers part 2
Lecture 86: 88_Putting the wipers in place part 3
Lecture 87: 89_Adding rubber frames between the panels
Lecture 88: 90_Closing the gaps between the panels
Lecture 89: 91_Fixing the TailLight
Lecture 90: 92_The spirit ecstacy hood gate
Lecture 91: 93_Modeling the front Rolls Royce badge
Lecture 92: 94_Modeling the side badge part 1
Lecture 93: 95_Finishing the side badge part 2
Lecture 94: 96_Starting with the rear badge
Lecture 95: 97_Rear badge part 2
Lecture 96: 98_Modeling the license plate light source
Instructors
-
Mrawan Hussain
3D,2D artist, and internet marketer.
Rating Distribution
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- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 3 votes
- 5 stars: 8 votes
Frequently Asked Questions
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