BLENDER: TESLA CYBERTRUCK FORGE
BLENDER: TESLA CYBERTRUCK FORGE, available at $74.99, has an average rating of 4.75, with 85 lectures, based on 4 reviews, and has 92 subscribers.
You will learn about Learn how to setup the scene and add the blueprints images using easy method Learn how to use Blender modeling tools to model the truck without any plugin from outside Learn how to get clean nice modeling results by fixing any shading issues Learn how to use Shrinkwrap modifier as modeling technique to get clean sharp geometry looking Learn how to use displace modefier to create the tire tread, very nice and quick method to create complex tire tread for your car Learn how to use armature to rig the truck we will create the most important controllers to control the truck Learn how to create constraint for the bones to rig the truck in efficient accurate way We will give each bone a specific shape to make the rig looks clean and understandable Learn how to use shader editor to create realistic materials to the truck from start to finish Learn how to create simple environment for the truck as a background, we will create 2 environments Learn how to use cycles to render the scene and get realistic render results Learn how to use Eevee to render the truck Learn how to make post-processing for the final render This course is ideal for individuals who are This course for student want to learn how to create and rig cars or This course is for the student who wants to create 3D models and sell them and make some money. or This course is for students who want to develop their knowledge in Blender to learn something new It is particularly useful for This course for student want to learn how to create and rig cars or This course is for the student who wants to create 3D models and sell them and make some money. or This course is for students who want to develop their knowledge in Blender to learn something new.
Enroll now: BLENDER: TESLA CYBERTRUCK FORGE
Summary
Title: BLENDER: TESLA CYBERTRUCK FORGE
Price: $74.99
Average Rating: 4.75
Number of Lectures: 85
Number of Published Lectures: 85
Number of Curriculum Items: 85
Number of Published Curriculum Objects: 85
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to setup the scene and add the blueprints images using easy method
- Learn how to use Blender modeling tools to model the truck without any plugin from outside
- Learn how to get clean nice modeling results by fixing any shading issues
- Learn how to use Shrinkwrap modifier as modeling technique to get clean sharp geometry looking
- Learn how to use displace modefier to create the tire tread, very nice and quick method to create complex tire tread for your car
- Learn how to use armature to rig the truck we will create the most important controllers to control the truck
- Learn how to create constraint for the bones to rig the truck in efficient accurate way
- We will give each bone a specific shape to make the rig looks clean and understandable
- Learn how to use shader editor to create realistic materials to the truck from start to finish
- Learn how to create simple environment for the truck as a background, we will create 2 environments
- Learn how to use cycles to render the scene and get realistic render results
- Learn how to use Eevee to render the truck
- Learn how to make post-processing for the final render
Who Should Attend
- This course for student want to learn how to create and rig cars
- This course is for the student who wants to create 3D models and sell them and make some money.
- This course is for students who want to develop their knowledge in Blender to learn something new
Target Audiences
- This course for student want to learn how to create and rig cars
- This course is for the student who wants to create 3D models and sell them and make some money.
- This course is for students who want to develop their knowledge in Blender to learn something new
Hello everyone, I’m Marwan Hussein, I’m a 3D artist I have been in the 3D field for 10 years now.
I love to create cars I find that fun for me, and I love to share my knowledge with people that like to learn some cool stuff in Blender.
In this course I decided to create Tesla Cybertruck from start to finish, I like the idea of this truck it comes with a new idea that makes the Tesla Cybertruck stand out from the rest of the trucks around the world.
In this course we will learn how to model the truck from start to finish, the modeling section was challenging because there are too many details and I tried as much as I could to add all the details ( the exterior details ) to make the truck looks realistic.
In my nature, I like to care about details, but caring about details comes with its cost, it makes the course a little bit longer, especially the modeling section, but that’s not bad because if you do modeling a lot you will master the modeling eventually because of that modeling section take a big portion of the cake.
In the modeling section, we will learn a lot, new technics help to speed your workflow, fixing a surface problem when we get bad surface shading, learning new ways to achieve complicated geometry, learning new shortcuts new modifiers new skills, etc……
When the modeling section is finished we will rig the truck, rigging is a very fun part, I like when I create a car and have the ability to animate it as I want, because of that learning how to use armature inside Blender is something very important, anyway, we will learn how to rig the front and the back tire group, we will learn how to open and closed the back cover door of the truck.
We will learn how to give the bones specific shapes so we can understand them in case we want to animate the truck or send it to an animator.
The materials section is fun as well, in this section we will learn how to use the shader editor and how to create our materials from start to finish step by step, there is a lot of stuff there I don’t want to get into details but I’m sure you will find it useful and fun.
Rendering section, first we will use Cycles to render the truck and we will learn how to create an environment to put the truck inside it, we will create 2 environments you can see in the intro video.
After using Cycles we will use Eevee as well, and we will try to get nice beautiful realistic render results with Eevee, not just that, we will switch to the compositor to add the final touch, it is called post-processing.
I divided the course into sections, each section I give a name, for example, the Modeling section, Materials section, Rigging section, etc…
I will add a section for the project folder, before you start you should download the project folder, and I will add 2 Blueprints, you can download them both.
I will add the Blueprints that I used in the course and a Blueprints of the final result of the course, you have the choice to decide what you want to use, but as advice I advise you to use the Blueprints 2 because it will be 100% accurate as compared with the first one,
you will find all of that in the project folder section.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: How to start
Chapter 2: MODELING
Lecture 1: 003_Adding the reference images
Lecture 2: 004_Modeling section_ Creating the hood
Lecture 3: 005_Modeling section_front area part 1
Lecture 4: 006_Modeling section_ modeling the front bumper
Lecture 5: 007_Modeling section_modeling the windshield
Lecture 6: 008_Modeling section_creating the fender
Lecture 7: 009_Modeling section_Creating fender border
Lecture 8: 010_Modeling section_Creating the front door
Lecture 9: 011_Modeling section_creating the rear door
Lecture 10: 012_Modeling section_creating the rear fender
Lecture 11: 013_Modeling section_Creating the rear fender border
Lecture 12: 014_Modeling section_Creating the Rocker panel
Lecture 13: 015_Modeling section_Creating the windos border
Lecture 14: 016_Modeling section_Creating the front side window
Lecture 15: 017_Modeling section_Creating the windows middle and rear frame
Lecture 16: 018_Modeling section_Creating the windows with ShrinkWrap modefier help
Lecture 17: 019_Modeling section_completing the roof
Lecture 18: 020_Modeling section_Starting with rear side of the truck
Lecture 19: 021_Modeling secton_Adding some details to the rear side of the truck
Lecture 20: 022_Modeling section_Truck bed floor details
Lecture 21: 023_Modeling section_Creating the back light and fixing some issues
Lecture 22: 024_Modeling section_Creating the back door
Lecture 23: 025_Modeling section_Creating the back lights and controls
Lecture 24: 026_Modeling section_Creating the light underneath the bumper
Lecture 25: 027_Modeling section_Creating the rear bumper outline
Lecture 26: 028_Modeling section_Creating the rear bumper
Lecture 27: 029_Modeling section_Creating the front light
Lecture 28: 030_Modeling section_edit the front bumper
Lecture 29: 031_Modeling section_add subdivision surface to the bumper parts
Lecture 30: 032_Modeling section_Create the reflector light above the bumper
Lecture 31: 033_Modeling section_Creathing the bumper lights and the grill
Lecture 32: 034_Modeling section_Creating the side cameras
Lecture 33: 035_Modeling section_Creating the back cover
Lecture 34: 036_Modeling section_Creating the tire
Lecture 35: 037_Modeling section_Creating the wheel cap
Lecture 36: 038_Modeling section_Making some fixing in the rear bamper and bumper lights
Lecture 37: 039_Modeling section_Creating the wheel and the disk
Lecture 38: 040_Modeling section_Creating the shock absorber join
Lecture 39: 041_Modeling section_Creating the Driveshaft Boot and Damper Fork
Lecture 40: 042_Modeling section_Creating the Shock absorber and other parts of the suspensi
Lecture 41: 043_Modeling section_Make some editing to the suspension
Lecture 42: 044_Modeling section_make some tweaking
Lecture 43: 045_Modeling section_simple interior creating the seats
Lecture 44: 046_Modeling section_creating the dashboard
Lecture 45: 047_Modeling section_Creating the steering
Lecture 46: 048_Modeling section_Completing the steering details
Lecture 47: 049_Modeling section_Making steering ready
Lecture 48: 050_Modeling section_Finalize the modeling
Chapter 3: Materials section
Lecture 1: 051_Materials section_Adding the HDRI image to the scene
Lecture 2: 052_Materials section_A quick brief to shader editor
Lecture 3: 053_Materials section_Organize the scene before you start
Lecture 4: 054_Materials section_Car paint MT
Lecture 5: 055_Materials section_Adding materials to the windows
Lecture 6: 056_Materials section_Adding materials to the tires
Lecture 7: 057_Materials section_Creating plastic material to the bumper and other parts
Lecture 8: 058_Materials section_Creating the HeadLight MT
Lecture 9: 059_Materials section_Creating the front reflector lights
Lecture 10: 060_Materials section_Creating the back light material
Lecture 11: 061_Materials section_Creating materials to the suspension parts
Lecture 12: 062_Materials section_Completing suspension and Disk brake materials
Lecture 13: 063_Materials section_Finalize the exterior materials
Lecture 14: 064_Materials section_Creating materials to the interior and fix some problems
Lecture 15: 065_Materials section_making test render and fixing shading issues
Chapter 4: Rigging section
Lecture 1: 066_Rigging section_organize the scene for rigging
Lecture 2: 067_Rigging section_making the truck ready to rig it
Lecture 3: 068_Rigging section_Quick intro to the armature
Lecture 4: 069_Rigging section_Creating the bones
Lecture 5: 070_Rigging section_Creating a constraint relationship with the bones
Lecture 6: 071_Rigging section_Using weight paint to fix some problem
Lecture 7: 072_Rigging section_Adding transformation constraint
Lecture 8: 073_Rigging section_Adding extra bones to create the suspension effect
Lecture 9: 074_Rigging section_Adding shapes to the bones
Chapter 5: Rendering section with Cycles and Eevee.
Lecture 1: 075_Render section_Rendering the truck with simple scene
Lecture 2: 076_Rendering section_ Creating new scene to render the truck
Lecture 3: 077_Render the scene with Eevee
Chapter 6: Project folder
Lecture 1: Blueprints
Lecture 2: Blueprints_2
Lecture 3: Reference Images
Lecture 4: Textures
Lecture 5: Final render images
Lecture 6: Tesla CyberTruck Final result Blender file
Chapter 7: Extra
Lecture 1: Where to find PureRef
Chapter 8: Bonus
Lecture 1: Learn more about Blender.
Instructors
-
Mrawan Hussain
3D,2D artist, and internet marketer.
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- 4 stars: 1 votes
- 5 stars: 3 votes
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