Blender the complete guide
Blender the complete guide, available at $19.99, has an average rating of 4, with 256 lectures, based on 8 reviews, and has 33 subscribers.
You will learn about Understand the dashboard Master navigation Work with views Master object mode Object mode master features Master edit mode Edit mode master features Master collections Use modifiers Add materials Add textures Add lights Add cameras Create renders Master layers Work with compositing Master object parameters Add particles Use physics properties Use sculpting Master animations Add models Add extensions Create 3D models Create scenes This course is ideal for individuals who are People who want to master Blender or People who want to create 3D models or People who want to create realistic environments It is particularly useful for People who want to master Blender or People who want to create 3D models or People who want to create realistic environments.
Enroll now: Blender the complete guide
Summary
Title: Blender the complete guide
Price: $19.99
Average Rating: 4
Number of Lectures: 256
Number of Published Lectures: 256
Number of Curriculum Items: 256
Number of Published Curriculum Objects: 256
Original Price: €99.99
Quality Status: approved
Status: Live
What You Will Learn
- Understand the dashboard
- Master navigation
- Work with views
- Master object mode
- Object mode master features
- Master edit mode
- Edit mode master features
- Master collections
- Use modifiers
- Add materials
- Add textures
- Add lights
- Add cameras
- Create renders
- Master layers
- Work with compositing
- Master object parameters
- Add particles
- Use physics properties
- Use sculpting
- Master animations
- Add models
- Add extensions
- Create 3D models
- Create scenes
Who Should Attend
- People who want to master Blender
- People who want to create 3D models
- People who want to create realistic environments
Target Audiences
- People who want to master Blender
- People who want to create 3D models
- People who want to create realistic environments
Blender software
Blender is a free open source software for 3D modeling. Its fields to work for 3D modeling are impressive. Creation of 3D models, realistic environments, visual effects and much more. Blender is an open source software that is free to use. Blender is an extremely versatile and complete modeling software. Version 4.0 is an impressive release that offers exceptional possibilities. Blender has a fully customizable interface, to adapt the dashboard according to uses. Blender has many modes such as object, painting, sculpting, animations, renderings and more. Blender allows you to create realistic renderings with powerful features. Add materials, environments and effects to the scene. Blender has powerful render engines.
Why to use Blender ?
– It is free open source software
– It has a fully customizable interface
– It allows efficient modeling of any object
– It allows you to create realistic renderings
– It allows you to generate impressive scenes with powerful render engines
– It has a number of impressive features
– It is a versatile software
– You can export Blender files to other formats
– Blender allows the massive use of keyboard shortcuts
– Context menus have exceptional settings
Training course
In this training course you will be able to learn Blender software. Version 4.0 is the version used in the training. This course is a complete guide that allows you to master all Blender software. All features are explained, step by step, with a course structure to optimize learning of the software. With numerous sessions, you will be able to progress gradually in learning Blender. At the end of the training, you will be able to work on your modeling projects and use all the features. You will be able to create your models, work on environments and create realistic renderings with the software.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: start with software
Lecture 1: Start with dashboard
Lecture 2: Edit preferences
Lecture 3: Edit views
Lecture 4: Master navigation
Lecture 5: Edit displays
Lecture 6: Edit orientations
Lecture 7: Snap objects
Chapter 3: Add elements
Lecture 1: Add shapes part 1
Lecture 2: Add shapes part 2
Lecture 3: Add curves part 1
Lecture 4: Add curves part 2
Lecture 5: Add surfaces part 1
Lecture 6: Add surfaces part 2
Lecture 7: Add metaballs part 1
Lecture 8: Add metaballs part 2
Lecture 9: Add text
Lecture 10: Add armatures part 1
Lecture 11: Add armatures part 2
Lecture 12: Add lattices part 1
Lecture 13: Add lattices part 2
Lecture 14: Add empty objects part 1
Lecture 15: Add empty objects part 2
Lecture 16: Add forces part 1
Lecture 17: Add forces part 2
Lecture 18: Add reference image
Lecture 19: Add background image
Chapter 4: Understand object mode
Lecture 1: Start with object mode
Lecture 2: Master selections with object mode
Lecture 3: Edit object properties
Lecture 4: Edit object dimensions
Lecture 5: Move objects
Lecture 6: Rotate objects
Lecture 7: Scale objects
Lecture 8: Transform objects
Lecture 9: Add annotations
Lecture 10: Add dimensions
Lecture 11: Add shapes
Chapter 5: Object mode master features
Lecture 1: Edit properties
Lecture 2: Create mirrors
Lecture 3: Duplicate objects
Lecture 4: Join objects
Lecture 5: Convert mesh
Lecture 6: Add parents
Chapter 6: Understand edit mode
Lecture 1: Start with edit mode
Lecture 2: Master selections with edit mode
Lecture 3: Edit selections
Lecture 4: Create extrusions
Lecture 5: Inset faces
Lecture 6: Create bevels
Lecture 7: Create loops
Lecture 8: Create cuts
Lecture 9: Move selections
Lecture 10: Slide selections
Lecture 11: Spline selections
Lecture 12: Smooth selections
Chapter 7: Edit mode master features
Lecture 1: Subdivide faces
Lecture 2: Delete selections
Lecture 3: Duplicate selections
Lecture 4: Separate selections
Chapter 8: Master collections
Lecture 1: Master collections part 1
Lecture 2: Master collections part 2
Chapter 9: Generate modifiers
Lecture 1: Array modifier
Lecture 2: Bevel modifier
Lecture 3: Boolean modifier
Lecture 4: Build modifier
Lecture 5: Decimate modifier
Lecture 6: Edge split modifier
Lecture 7: Mask modifier
Lecture 8: Mirror modifier
Lecture 9: Multiresolution modifier
Lecture 10: Screw modifier
Lecture 11: Remesh modifier
Lecture 12: Skin modifier
Lecture 13: Solidify modifier
Lecture 14: Subdivision surface modifier
Lecture 15: Triangulate modifier
Lecture 16: Wireframe modifier
Chapter 10: Transform modifiers
Lecture 1: Armature modifier
Lecture 2: Cast modifier
Lecture 3: Curve modifier
Lecture 4: Displace modifier
Lecture 5: Hook modifier
Lecture 6: Laplacian deform modifier
Lecture 7: Lattice modifier
Lecture 8: Shrink modifier
Lecture 9: Smooth modifier
Lecture 10: Smooth corrective modifier
Lecture 11: Smooth laplacian modifier
Lecture 12: Surface deform modifier
Instructors
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Nicolas Forgue
Web entrepreneur and graphic designer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 1 votes
- 4 stars: 3 votes
- 5 stars: 3 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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