Blender to Unreal Engine 3D Plants and Vegetation
Blender to Unreal Engine 3D Plants and Vegetation, available at $54.99, has an average rating of 4.1, with 84 lectures, based on 21 reviews, and has 3008 subscribers.
You will learn about • Enjoying the foliage modelling to game environment transition from Blender to Unreal Engine 5 – the only one out there like it • Creating 12 different foliage types with over 30 variations, including plants, grass, water lilies, and reeds to create environments unique to every student • Using Blender 3 and understanding its new interface and shortcuts • Maximising the potential of your references to develop strong game asset concepts using Pureref • Importing and setting up custom alpha brushes for texture painting • Creating vegetation from a simple plane and turning it into 3D foliage (i.e., modeling from a 3D plane) • Making use of Blender’s particle system to model foliage including flowers • Using weight painting techniques to get better control over foliage position • Learning how to create clusters of foliage to get the best results in an environment • Learning how to use HDRIs as 3D model backgrounds for your portfolio • Utilising rendering to improve the quality of presentation for your 3D environment by rendering out in Blender’s rendering engine Cycles • Choosing to continue your 3D modelling to game engine journey by completing the second (independent) part of the course in Unreal Engine 5 • Optimising 3D foliage ready to export them into Unreal Engine 5 • Preparing foliage asset collections for UE5 integration and setting up material instances for them • Exploring different transparency materials that will help you set up cut-out decals, partially transparent decals with PBR values and two side-faced textures • Creating materials for the foliage using UE5 texture customisation and the wind system • Learning how to paint water foliage into a scene and how to get more depth out of its volume, painting plants on top of the water, inside the water, and under • Setting up a foliage asset pack that can be easily imported onto any Unreal Engine 5 project • Presenting your foliage pack in an Unreal Engine 5 prepared environment (provided in the course resources) • Complete the course which is going to be the first stepping stone to creating different 3D worlds This course is ideal for individuals who are • Beginner 3D modellers eager to learn how to build 3D foliage such as plants, lily pads, underwater plants, reeds, shrubs, grass, and much more or • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes or • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks or • Fantasy and open-world game environment fans who want to walk through and experience a realistic environment or • Game designers who would like to design a set of over 12 different types of foliage and 30 variations for a myriad of game environments for games in Unreal Engine 5 It is particularly useful for • Beginner 3D modellers eager to learn how to build 3D foliage such as plants, lily pads, underwater plants, reeds, shrubs, grass, and much more or • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes or • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks or • Fantasy and open-world game environment fans who want to walk through and experience a realistic environment or • Game designers who would like to design a set of over 12 different types of foliage and 30 variations for a myriad of game environments for games in Unreal Engine 5.
Enroll now: Blender to Unreal Engine 3D Plants and Vegetation
Summary
Title: Blender to Unreal Engine 3D Plants and Vegetation
Price: $54.99
Average Rating: 4.1
Number of Lectures: 84
Number of Published Lectures: 84
Number of Curriculum Items: 84
Number of Published Curriculum Objects: 84
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- • Enjoying the foliage modelling to game environment transition from Blender to Unreal Engine 5 – the only one out there like it
- • Creating 12 different foliage types with over 30 variations, including plants, grass, water lilies, and reeds to create environments unique to every student
- • Using Blender 3 and understanding its new interface and shortcuts
- • Maximising the potential of your references to develop strong game asset concepts using Pureref
- • Importing and setting up custom alpha brushes for texture painting
- • Creating vegetation from a simple plane and turning it into 3D foliage (i.e., modeling from a 3D plane)
- • Making use of Blender’s particle system to model foliage including flowers
- • Using weight painting techniques to get better control over foliage position
- • Learning how to create clusters of foliage to get the best results in an environment
- • Learning how to use HDRIs as 3D model backgrounds for your portfolio
- • Utilising rendering to improve the quality of presentation for your 3D environment by rendering out in Blender’s rendering engine Cycles
- • Choosing to continue your 3D modelling to game engine journey by completing the second (independent) part of the course in Unreal Engine 5
- • Optimising 3D foliage ready to export them into Unreal Engine 5
- • Preparing foliage asset collections for UE5 integration and setting up material instances for them
- • Exploring different transparency materials that will help you set up cut-out decals, partially transparent decals with PBR values and two side-faced textures
- • Creating materials for the foliage using UE5 texture customisation and the wind system
- • Learning how to paint water foliage into a scene and how to get more depth out of its volume, painting plants on top of the water, inside the water, and under
- • Setting up a foliage asset pack that can be easily imported onto any Unreal Engine 5 project
- • Presenting your foliage pack in an Unreal Engine 5 prepared environment (provided in the course resources)
- • Complete the course which is going to be the first stepping stone to creating different 3D worlds
Who Should Attend
- • Beginner 3D modellers eager to learn how to build 3D foliage such as plants, lily pads, underwater plants, reeds, shrubs, grass, and much more
- • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes
- • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks
- • Fantasy and open-world game environment fans who want to walk through and experience a realistic environment
- • Game designers who would like to design a set of over 12 different types of foliage and 30 variations for a myriad of game environments for games in Unreal Engine 5
Target Audiences
- • Beginner 3D modellers eager to learn how to build 3D foliage such as plants, lily pads, underwater plants, reeds, shrubs, grass, and much more
- • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes
- • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks
- • Fantasy and open-world game environment fans who want to walk through and experience a realistic environment
- • Game designers who would like to design a set of over 12 different types of foliage and 30 variations for a myriad of game environments for games in Unreal Engine 5
Have you ever wanted to breathe life into your game world through foliage like plants, grass, water lilies and reeds?
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‘Blender to Unreal Engine 3D Plants and Vegetation’ is very different to any other 3D modeling course out there! Our focus is to create an entire foliage pack completely made in Blender – one of the top open-source and free 3D modeling software out there.
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We will not be using any other software to create all that you see in the thumbnail, except Blender. You will also learn about plant and grass animation, and as an added plus, you will learn about how to integrate foliage into a game engine – Unreal Engine 5.
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This is great because it means you will get to see how we make foliage from scratch and import it into video games. I am sure ‘Blender to Unreal Engine 3D Plants and Vegetation’ will be the one course that you will want to keep handy anytime you need to create variations of foliage.
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Our ‘Blender to Unreal Engine 3D Plants and Vegetation’ top 6:
1. Creating vegetation from a simple plane and turning it into a 3D foliage (i.e., modeling from 3D plane)
2. Making use of Blender’s particle system to model foliage including flowers
3. Learning about optimisation and the importance of low poly modeling to get a best performace out of a dense foliage setup within any scene at the same time as maintaining the stylized visuals of custom painted foliage
4. Using weight painting techniques to get better control over foliage position
5. Creating materials for the foliage using UE5 texture customisation and the wind system
6. Learning how to paint water foliage into a scene and how to get more depth out of its volume, painting plants on top of water, inside the water, and underwater
Now, there are courses out there that can show you how to create grass that reacts to wind, but there is nothing that covers the entire process from flowers and plants to grass, and even water lilies and reeds. ‘Blender to Unreal Engine 3D Plants and Vegetation’ is intended to be the complete guide to creating foliage in Blender.
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Blender: 3D Modeling
‘Blender to Unreal Engine 3D Plants and Vegetation’ will see you creating 12 different types of foliage with over 30 variations. We start our journey from a simple cube and we through all the techniques you will need to create flowers and stems. This will include low poly modelling techniques as well as more advanced Blender functions using the Bezier curve functions.
As we progress through ‘Blender to Unreal Engine 3D Plants and Vegetation’, we will be increasing the difficulty of the foliage we are creating. You will also be learning about the most fundamental 3D modelling skills, including how to properly UV plants ready for adding materials to them.
You will be learning about Blender’s powerful texture painting workflow. I will be supplying some of my very own custom alpha brushes which you can use in your 3D models and scenes. The texture painting part of ‘Blender to Unreal Engine 3D Plants and Vegetation’is huge and has a lot of depth to cover, showing you everything available in Blender. This includes custom brushes, cavity masking, and different map types.
‘Blender to Unreal Engine 3D Plants and Vegetation’ will introduce you to particle system setups. This will show you how to populate an area with plants and grass in a natural way, with complete control over placement and smaller variations.
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Blender: Animation
Finally, creating your foliage pack which will include grass, flowers and stems, reeds, and water plants, you will be animating all parts using Blender.
We will be going through the entire process of bringing the foliage to life by creating realistic movement. This will consist of adding wind and turbulence to our blender scene.
This will add a massive amount of realism to any Blender renders you might create using the foliage you created in ‘Blender to Unreal Engine 3D Plants and Vegetation’.
Best of all, we will also be covering how to light your scene using real-world lighting techniques. To finish off the Blender section, I will be showing you the correct way of exporting foliage to game engines like Unreal Engine 5.
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Unreal Engine 5: Game Engine Integration
This section of ‘Blender to Unreal Engine 3D Plants and Vegetation’ has as much depth as the Blender part. We will cover everything from importing foliage to setting up vertex painting and creating materials. Finally, we will be looking into the foliage tools available in Unreal Engine 5 (UE5), including setting up realistic wind animations.
You will become a master of using the foliage tool in Unreal Engine 5 (UE5). With it, you will be able to set up foliage with all of its settings. You will find out how to change and randomise scale, how to change allignment, and how to make adjust foliage density to achieve nice variation over an entire foliage painting process.
Finally, the Unreal Engine 5 (UE5) part includes a full environment scene composition guide for to enhance your environment without cluttering up the terrain.
Since ‘Blender to Unreal Engine 3D Plants and Vegetation’has two parts based on Blender and Unreal Engine 5 (UE5) respectively, your UE5 milestone project will be to present your foliage set in Unreal Engine 5 using a prepared environment included in the course resources and render out a scene.
‘Blender to Unreal Engine 3D Plants and Vegetation’ is unique because all the foliage is made entirely in Blender. That means it can all be created entirely for free once you realize the true power of this amazing software.
So, come join me on this amazing course and you will never be stuck again when it comes to bringing your scene to life!
Your project will be to model, texture, animate, and optimise 12 different types of foliage with over 30 variations. Of course, you could set yourself a challenge and diversify aspects or details of foliage like plants, grass, water lilies and reeds. You could change the textures, and add different variations or more types of plants, such as different wall-climbing plants, bushes, and shrubbery, to make your environments more alive.
I imagine you using flowers, plants, water lilies and reeds in the fields surrounding the farm in 3D Tudor’s ‘Blender 3 The Ultimate Medieval Scene Course’!
To get you pumped, imagine how well this 3D foliage set fits in with your other 3D Tudor projects.
Be creative! Feature your foliage set around a medieval castle keep with ‘Creating a Modular Kitbash in Blender’. Also, think about using them in other medieval environments such as:
– Around a gipsy carriage in ‘Substance Painter to Unreal Engine 5 Masterclass’;
– All around the ‘Unreal Engine 5 Beginners Guide to Building an Environment Course’ course scene to transform its landscape;
– Next to a river running by a medieval wind and water mill hybrid with ‘Blender to Unreal Engine 5 Ultimate Course’, or;
– To populate and make ‘Blender 3D Modelling & Animating A Stylized Oriental Scene’ even more beautiful.
This course will give you access to just over 15 hours of 3D art in around 82 comprehensive lessons.
Course Resources & Freebies
The ‘Blender to Unreal Engine 3D Plants and Vegetation’resource pack includes 6 custom brushes (alpha textures and other Blender preset formats), 9 image references and a Pureref reference file, and an environment example (.blend file and .fbx file inclusive of 15 textures).
Join this course and come be part of a game design journey of over 15 hours of learning that will see you creating all the foliage you might want in just 82 lessons.
I am excited for you to share your renders and turntables of how you used your foliage in different environments for your portfolios with me. Go beyond the taught material and make new foliage types to represent the flora of different continents.
Check out the free introduction and I am sure you won’t be able to put this course down!
Until next time, happy modelling everyone!
Neil – 3D Tudor
Course Curriculum
Chapter 1: Download Pack & Blender Setup
Lecture 1: Introduction
Lecture 2: Lesson 1 – Blender Setup [+ Download Pack]
Lecture 3: Lesson 2 – Blender Basics
Lecture 4: Lesson 3 – HDRI Lighting
Chapter 2: Section 2 – Shrub Plant 3D Modeling
Lecture 1: Lesson 4 – Setting up Vegetation Form in 2D
Lecture 2: Lesson 5 – Creating 3D Thickness for Plants
Chapter 3: Section 3 – Shrub Foliage Texturing
Lecture 1: Lesson 6 – Setting up UV for our First 3D Vegetation
Lecture 2: Lesson 7 – Texture Painting 3D Foliage
Lecture 3: Lesson 8 – Painting 3D Stylized Texture on 3D Asset Edge
Lecture 4: Lesson 9 – Creating Roughness Texture for PBR Material
Chapter 4: Section 4 – Creating Shrub Foliage Variations
Lecture 1: Lesson 10 – Creating Shrub 3D Vegetation Clusters
Chapter 5: Section 5 – 3D Modelling Grass Foliage
Lecture 1: Lesson 11 – Creating 3D Grass Stem from Cube
Lecture 2: Lesson 12 – Creating 3D Grass Variation
Chapter 6: Section 6 – Creating Texture Detail for Grass
Lecture 1: Lesson 13- Painting 3D Grass
Lecture 2: Lesson 14 – Adding Grass Texture Detail
Chapter 7: Section 7 – Creating Grass Cluster Variance
Lecture 1: Lesson 15 – Turning Digital Grass into Organic Shapes
Lecture 2: Lesson 16 – Modifying Vegetation Clusters
Lecture 3: Lesson 17 – Applying Adjusting Colour Textures
Chapter 8: Section 8 – Creating Wild Grass 3D foliage
Lecture 1: Lesson 18 – Creating Mesh for 3D Wild Grass
Lecture 2: Lesson 19 – Using Bezier Curve for Plant Stem
Lecture 3: Lesson 20 – Texturing and Setting up Wild Grass Mesh
Lecture 4: Lesson 21 – Creating Wild Grass 3D Cluster
Lecture 5: Lesson 22 – 3D wild Grass Forming Organic Silhouette
Chapter 9: Section 9 – 3D Painting Texture Detail for Wild Grass
Lecture 1: Lesson 23 – Adding Texture Detail to our 3D Wild Grass
Lecture 2: Lesson 24 – Using Colour Overlay to Adjust Texture Tint
Chapter 10: Section 10 – Creating 3D Yellow Flowers in Blender
Lecture 1: Lesson 25 – Starting the Modeling Process for 3D Stylized Flowers
Lecture 2: Lesson 26 – Modeling a Flower Petal
Lecture 3: Lesson 27 – UV Unwrapping Flowers
Lecture 4: Lesson 28 – Adding Textured Depth to our Flowers
Lecture 5: Lesson 29 – Painting in Detail to our Flower Petals
Chapter 11: Section 11 – Using Blender Particle Emitter to Create Foliage
Lecture 1: Lesson 30 – Using Particles to Populate 3D Flowers with Petals
Lecture 2: Lesson 31 – Setting up Weight Painting for 3D Particle Flower Petals
Chapter 12: Section 12 – Finishing touches for Blender’s Yellow Flower Foliage
Lecture 1: Lesson 32 – Fixing Foliage Mesh for Blender Texturing
Lecture 2: Lesson 33 – Creating Roughness PBR Value for our 3D flower
Chapter 13: Section 13 – Purple Flower 3D foliage
Lecture 1: Lesson 34 – Using Modifiers to 3D Model a Flower
Lecture 2: Lesson 35 – Overlaying Colour Texture to get Greater Flower Petal Depth
Lecture 3: Lesson 36 – Giving Additional Detail to 3D Foliage Flowers
Lecture 4: Lesson 37 – Finishing Touches For our 3D Purple Flower
Chapter 14: Section 14 – White Flower 3D Plant Creation Within Blender
Lecture 1: Lesson 38 – Reusing Mesh for White Flower Foliage
Lecture 2: Lesson 39 – Lowering Texture Resolution for Optimised 3D Foliage
Lecture 3: Lesson 40 – Texturing Pattern Based on Blender Perspective
Lecture 4: Lesson 41 – Setting up White Flower Petals
Chapter 15: Section 15 – Flower 3D Variation Foliage
Lecture 1: Lesson 42 – Using Sculpt Tool to Relax our Vertices
Lecture 2: Lesson 43 – Setting up 3D White Flower Variations
Chapter 16: Section 16 – Blender Water 3D Foliage
Lecture 1: Lesson 44 – Setting up Mesh for Water 3D Foliage
Lecture 2: Lesson 45 – Making Long Foliage with Customised UV Unwrap
Chapter 17: Section 17 – Water Foliage Reed Texturing
Lecture 1: Lesson 46 – Texturing Reed
Lecture 2: Lesson 47 – Setting up Bump Values for 3D Detail
Chapter 18: Section 18 – Creating Reed 3D Plant Variations in Blender
Lecture 1: Lesson 48 – Setting up Reed Grass 3D Variations
Lecture 2: Lesson 49 – Setting up Reed Foliage for Water Planes
Chapter 19: Section 19 – Lilypad 3D Modelling and Texturing in Blender
Lecture 1: Lesson 50 – Sculpting out Lilypad Shape
Lecture 2: Lesson 51 – Drawing Custom Plant Stems
Lecture 3: Lesson 52 – Texture Painting Water Lily Pads
Lecture 4: Lesson 53 – Setting up Lilly Pad Foliage Clusters
Chapter 20: Section 20 – Creating Underwater Plants in Blender
Lecture 1: Lesson 54 – Creating Smaller Water Plants
Lecture 2: Lesson 55 – Texturing Underwater Vegetation
Lecture 3: Lesson 56 – Creating 3D Formed Underwater Vegetation Clusters
Chapter 21: Section 21 – Creating 3D Lilypad Flower Blossoms
Lecture 1: Lesson 57 – Creating Lily Flower 3D Model
Lecture 2: Lesson 58 – Painting Water Lilies with Colour Overlay Functionality
Lecture 3: Lesson 59 – Creating Water Lily Clusters
Chapter 22: Section 22 – Organising 3D Foliage Collections in Blender
Lecture 1: Lesson 60 – Organising Project
Chapter 23: Sections 23 – Planting Foliage Within 3D Environment using Blender’s Particle Sy
Lecture 1: Lesson 61 – Setting up Grass Foliage Particles
Lecture 2: Lesson 62 – 3D Foliage Particle Setup
Lecture 3: Lesson 63 – Setting up Terrain Scene with Grass Particles
Lecture 4: Lesson 64 – Adding Flower Field for Terrain
Lecture 5: Lesson 65 – Planting 3D Water Foliage
Chapter 24: Section 24 – Animating and Rendering In Blender Software
Lecture 1: Lesson 66 – Animating our 3D Foliage
Lecture 2: Lesson 67 – Blender Rendering
Chapter 25: Section 25 – Setting up 3D Plants for Unreal Engine 5
Lecture 1: Lesson 68 – Adjusting Textures and Exporting UE5 Assets
Chapter 26: Section 26 – Unreal Engine 5 Basics
Lecture 1: Lesson 69 – Introduction to UE5
Lecture 2: Lesson 70 – Viewport and New Map
Lecture 3: Lesson 71 – Importing Assets Creating Materials
Chapter 27: Section 27 – Creating PBR Material in Unreal Engine 5
Lecture 1: Lesson 72 – Setting up Water Material
Instructors
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3D Tudor
3D Tudor | 3D Artist & Tutor
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 5 votes
- 5 stars: 14 votes
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