Blender to Unreal Engine 5: Fantasy River 3D Diorama Scene
Blender to Unreal Engine 5: Fantasy River 3D Diorama Scene, available at $49.99, has an average rating of 4.75, with 85 lectures, based on 2 reviews, and has 174 subscribers.
You will learn about • Blender Viewport Basics: Master the foundational skills needed to navigate and manipulate the Blender viewport effectively. • Geometry Nodes Introduction: Discover how to utilize geometry nodes to create complex structures. • Terrain Sculpting: Sculpt intricate terrains using clay strips, dynamic mesh, and the grab tool. • Vertex Painting: Add detailed textures to your terrain with vertex painting and material shaders. • Bridge and Railings Creation: Design a customizable bridge and add detailed railings using geometry nodes. • Organic Placement: Use curve editing and geometry node parameters for organic and detailed design. • Grass and Flower Placement: Implement realistic grass and flower placement with weight painting adjustments. • Foliage Generation: Generate ivy and tree variations with geometry nodes, enhancing natural elements. • Boat Modeling: Design a stylized boat with detailed planks using proportional editing and UV unwrapping techniques. • Detailed Asset Creation: Create detailed assets like lanterns and stylized posts using lattice modifiers and geometry nodes. • FBX Batch Export: Organize and export your Blender creations using FBX batch export. • Unreal Engine 5 Integration: Import assets into Unreal Engine 5 and troubleshoot common issues for optimized performance. • Material Recreation: Recreate Blender materials and vertex colours in Unreal Engine for consistent visual fidelity. • Texture Implementation: Implement seamless textures, edge wear masking, and enhanced normal maps. • Advanced Lighting Techniques: Enhance your scene with advanced lighting techniques and post-processing adjustments. • Dynamic Water Shaders: Develop dynamic water shaders and Niagara particle effects for realistic water movement. • Scene Optimization: Repurpose and reposition assets to create an engaging environment silhouette. • Final Touches: Perfect your scene with colour correction, shadow blockers, and directional lighting. This course is ideal for individuals who are • Aspiring Architects: Those passionate mastering 3D modeling and environment creation using Blender. or • 3D Modelers and Visual Artists: Both beginners and experienced artists looking to refine their skills in modeling, texture mapping, and environmental storytelling. or • Game Designers and Developers: Professionals and indie developers interested in creating detailed environments for games using geometry node-based modeling. or • Animation and VFX Professionals: Animators and visual effects artists wanting to incorporate advanced 3D modeling and scene-building techniques into their workflows. or • Educators and Academic Professionals: Instructors and professors who teach 3D modeling, game design, or digital art, looking for in-depth material on using Blender’s latest tools. or • DIY Enthusiasts and Hobbyists: Hobbyists who enjoy building and visualizing magical worlds as a pastime. It is particularly useful for • Aspiring Architects: Those passionate mastering 3D modeling and environment creation using Blender. or • 3D Modelers and Visual Artists: Both beginners and experienced artists looking to refine their skills in modeling, texture mapping, and environmental storytelling. or • Game Designers and Developers: Professionals and indie developers interested in creating detailed environments for games using geometry node-based modeling. or • Animation and VFX Professionals: Animators and visual effects artists wanting to incorporate advanced 3D modeling and scene-building techniques into their workflows. or • Educators and Academic Professionals: Instructors and professors who teach 3D modeling, game design, or digital art, looking for in-depth material on using Blender’s latest tools. or • DIY Enthusiasts and Hobbyists: Hobbyists who enjoy building and visualizing magical worlds as a pastime.
Enroll now: Blender to Unreal Engine 5: Fantasy River 3D Diorama Scene
Summary
Title: Blender to Unreal Engine 5: Fantasy River 3D Diorama Scene
Price: $49.99
Average Rating: 4.75
Number of Lectures: 85
Number of Published Lectures: 85
Number of Curriculum Items: 85
Number of Published Curriculum Objects: 85
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- • Blender Viewport Basics: Master the foundational skills needed to navigate and manipulate the Blender viewport effectively.
- • Geometry Nodes Introduction: Discover how to utilize geometry nodes to create complex structures.
- • Terrain Sculpting: Sculpt intricate terrains using clay strips, dynamic mesh, and the grab tool.
- • Vertex Painting: Add detailed textures to your terrain with vertex painting and material shaders.
- • Bridge and Railings Creation: Design a customizable bridge and add detailed railings using geometry nodes.
- • Organic Placement: Use curve editing and geometry node parameters for organic and detailed design.
- • Grass and Flower Placement: Implement realistic grass and flower placement with weight painting adjustments.
- • Foliage Generation: Generate ivy and tree variations with geometry nodes, enhancing natural elements.
- • Boat Modeling: Design a stylized boat with detailed planks using proportional editing and UV unwrapping techniques.
- • Detailed Asset Creation: Create detailed assets like lanterns and stylized posts using lattice modifiers and geometry nodes.
- • FBX Batch Export: Organize and export your Blender creations using FBX batch export.
- • Unreal Engine 5 Integration: Import assets into Unreal Engine 5 and troubleshoot common issues for optimized performance.
- • Material Recreation: Recreate Blender materials and vertex colours in Unreal Engine for consistent visual fidelity.
- • Texture Implementation: Implement seamless textures, edge wear masking, and enhanced normal maps.
- • Advanced Lighting Techniques: Enhance your scene with advanced lighting techniques and post-processing adjustments.
- • Dynamic Water Shaders: Develop dynamic water shaders and Niagara particle effects for realistic water movement.
- • Scene Optimization: Repurpose and reposition assets to create an engaging environment silhouette.
- • Final Touches: Perfect your scene with colour correction, shadow blockers, and directional lighting.
Who Should Attend
- • Aspiring Architects: Those passionate mastering 3D modeling and environment creation using Blender.
- • 3D Modelers and Visual Artists: Both beginners and experienced artists looking to refine their skills in modeling, texture mapping, and environmental storytelling.
- • Game Designers and Developers: Professionals and indie developers interested in creating detailed environments for games using geometry node-based modeling.
- • Animation and VFX Professionals: Animators and visual effects artists wanting to incorporate advanced 3D modeling and scene-building techniques into their workflows.
- • Educators and Academic Professionals: Instructors and professors who teach 3D modeling, game design, or digital art, looking for in-depth material on using Blender’s latest tools.
- • DIY Enthusiasts and Hobbyists: Hobbyists who enjoy building and visualizing magical worlds as a pastime.
Target Audiences
- • Aspiring Architects: Those passionate mastering 3D modeling and environment creation using Blender.
- • 3D Modelers and Visual Artists: Both beginners and experienced artists looking to refine their skills in modeling, texture mapping, and environmental storytelling.
- • Game Designers and Developers: Professionals and indie developers interested in creating detailed environments for games using geometry node-based modeling.
- • Animation and VFX Professionals: Animators and visual effects artists wanting to incorporate advanced 3D modeling and scene-building techniques into their workflows.
- • Educators and Academic Professionals: Instructors and professors who teach 3D modeling, game design, or digital art, looking for in-depth material on using Blender’s latest tools.
- • DIY Enthusiasts and Hobbyists: Hobbyists who enjoy building and visualizing magical worlds as a pastime.
Unlock Your Creative Potential with ‘Blender to Unreal Engine 5: Fantasy River 3D Diorama Boat Scene’!
Dive into the world of 3D modeling and game development with our comprehensive course, ‘Blender to Unreal Engine 5: Fantasy River 3D Diorama Boat Scene’. Learn how to create a stunning stylized 3D environment in Blender using geometry nodes and various modeling techniques, then convert it into an Unreal Engine 5 project.
Are you ready to dive into the captivating world of 3D modeling and game development?
Our comprehensive course, ‘Blender to Unreal Engine 5: Fantasy River 3D Diorama Boat Scene’, is designed to take your skills to the next level. Whether you’re a beginner or an experienced artist, this course will empower you to create breathtaking stylized 3D environments with ease.
Top 6 Points about ‘Blender to Unreal Engine 5: Fantasy River 3D Diorama Boat Scene’:
1. Accelerate Your Workflow: Master the art of speeding up your creative modeling process with customized geometry nodes, allowing for rapid and efficient 3D design.
2. Terrain and Foliage Mastery: Gain skills in sculpting intricate miniature terrains, texturing them beautifully, and enriching your scene with lush foliage for a realistic touch.
3. Advanced Texture Baking: Learn to bake asset textures from shaders into high-quality PBR materials, ensuring your models look stunning in any environment.
4. Seamless Shader Recreation: Discover how to perfectly recreate Blender shader materials in Unreal Engine, maintaining visual consistency across platforms.
5. Expert Problem Solving: Equip yourself with the knowledge to troubleshoot and resolve common issues encountered during environment exportation from Blender to UE5, ensuring a smooth workflow.
6. Scene Enhancement Techniques: Enhance your diorama with advanced lighting and post-processing techniques, bringing your 3D environment to life with professional-quality visuals.
Course Highlights
Blender Basics:
· Introduction to Blender’s interface and essential tools.
· Familiarize yourself with the resource pack, including human references, material shaders, geometry nodes, tree variations, alpha textures, and PBR material packs.
Geometry Nodes and Terrain Sculpting:
· Learn to use the stylized rock generator for creating unique rock variations.
· Master terrain sculpting with clay strips, dynamic mesh, and the grab tool for detailed shaping.
· Use vertex painting and material shaders to add texture and detail to your terrain.
Bridge and Railings Creation:
· Design a bridge with geometry nodes, customizing its shape and adding railings using the fence geometry node.
· Utilize curve editing and geometry node parameters for organic placement and detailed design.
Bay Area and Grass Meadow:
· Build a wooden bay and stairs with plank geometry nodes.
· Implement the grass meadow node for realistic grass and flower placement, using weight painting for quick adjustments.
Foliage and Boat Creation:
· Generate ivy and tree variations with geometry nodes, enhancing your scene’s natural elements.
· Design a stylized boat with detailed planks, using proportional editing and UV unwrapping techniques.
Modeling and Detailing:
· Create a lantern asset with lattice modifiers and chain geometry nodes.
· Develop a stylized post with cobblestone geometry nodes and knife tool techniques.
Unreal Engine 5 Integration:
· Organize and export your Blender creations using FBX batch export.
· Import assets into Unreal Engine 5, troubleshoot common issues, and optimize for performance.
· Recreate Blender materials and vertex colors in Unreal Engine for consistent visual fidelity.
· Implement seamless textures, edge wear masking, and enhanced normal maps for detailed surfaces.
· Utilize foliage material shaders for realistic tree and ivy animations.
Advanced Scene Enhancement:
· Incorporate Quixel assets and customize them to match your stylized design.
· Develop dynamic water shaders and Niagara particle effects for realistic water movement and waterfalls.
· Repurpose and reposition assets to create an engaging environment silhouette.
Final Touches:
· Perfect your scene with advanced lighting techniques and post-processing adjustments.
· Use shadow blockers and directional lighting for aesthetic enhancement.
· Apply color correction to achieve the desired final look.
Your objective for this course is to design and model a dynamic fantasy river diorama scene. This will help you reinforce your understanding of the powerful features of Blender and Unreal Engine 5. Your focus will be on using geometry nodes for detailed environment design and seamless integration into game development.
Resource Pack
Receive a complete resource pack including human reference images, material shaders, geometry nodes, tree variations, alpha textures, and PBR material packs to support your learning journey. This includes:
· Human reference images
· 8 Blender material shaders (smart materials for wood, stone, metal, water, terrain)
· 8 Blender geometry nodes (bridge, rock, vine, chain, plank, boat, fence, grass meadow)
· 3 stylized tree variations
· 4 alpha textures for VFX and decals
· 11 PBR material packs with 75 texture maps (2048 resolution) for Unreal Engine
· PureRef reference pack
Summing it all up:
By the end of this course, you’ll have the skills to create a fully detailed and optimized fantasy river diorama in Blender and Unreal Engine 5. Transform your 3D modeling and game development aspirations into reality with ‘Blender to Unreal Engine 5: Fantasy River 3D Diorama Boat Scene’.
Start with ‘Blender to Unreal Engine 5: Fantasy River 3D Diorama Boat Scene’ and start your journey to becoming a 3D modelling expert!
Until we build again, happy modeling everyone,
Luke – 3D Tudor
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Section 1: Blender Fundamentals and Project Setup
Lecture 1: Lesson 1 – Mastering Blender Viewport Basics
Lecture 2: Lesson 2 – [Resource Pack] Overview
Lecture 3: Lesson 3 – Understanding Reference Guide Basics
Lecture 4: Lesson 4 – Setting Up Your Environment in a New Blender Project
Lecture 5: Lesson 5 – Generating Rocks with Blender Geometry Node Parameters
Chapter 3: Section 2: Blender Geometry Nodes and Terrain Creation
Lecture 1: Lesson 6 – Essential Blender Modeling Basics
Lecture 2: Lesson 7 – Introduction to Sculpting and Remeshing in Blender
Lecture 3: Lesson 8 – Sculpting Main Terrain Shapes in Blender
Lecture 4: Lesson 9 – Adding and Optimizing Terrain Details in Blender
Lecture 5: Lesson 10 – Deforming Rock Props to Fit Your Blender Scene
Chapter 4: Section 3: Blender Shaders and UV Unwrapping
Lecture 1: Lesson 11 – Blender Shader Basics Explained
Lecture 2: Lesson 12 – Introduction to Terrain Shaders in Blender
Lecture 3: Lesson 13 – UV Seams and Sharps Basics in Blender
Lecture 4: Lesson 14 – UV Unwrapping Additional Techniques in Blender
Lecture 5: Lesson 15 – Setting Up Terrain Brushes in Blender
Chapter 5: Section 4: Advanced Blender Techniques for Terrain
Lecture 1: Lesson 16 – Mastering Vertex Painting for Terrain in Blender
Lecture 2: Lesson 17 – Generating Bridges with Blender Geometry Nodes
Lecture 3: Lesson 18 – Adjusting Bridge Modifiers to Fit Terrain in Blender
Lecture 4: Lesson 19 – Creating Bridge Railings in Blender
Lecture 5: Lesson 20 – Applying Textures and Adjusting Bridge Shapes in Blender
Chapter 6: Section 5: Optimizing Blender Projects and Scene Enhancement
Lecture 1: Lesson 21 – Final Bridge Tweaks and Shader Corrections in Blender
Lecture 2: Lesson 22 – Creating a Bay Area in Blender
Lecture 3: Lesson 23 – Generating Plank Stairs in Blender
Lecture 4: Lesson 24 – Applying Grass Meadow Geometry Nodes in Blender
Lecture 5: Lesson 25 – Blender Optimization Basics
Chapter 7: Section 6: Vegetation and Prop Modeling in Blender
Lecture 1: Lesson 26 – Using Vine Geometry Nodes in Blender
Lecture 2: Lesson 27 – Creating Trees with Blender Geometry Nodes
Lecture 3: Lesson 28 – Fine-Tuning Tree Shapes for Environments in Blender
Lecture 4: Lesson 29 – Generating Boat Shapes with Blender Geometry Nodes
Lecture 5: Lesson 30 – Adding Stylized Boat Keels with Curve Modifiers in Blender
Chapter 8: Section 7: Boat and Lantern Creation in Blender
Lecture 1: Lesson 31 – Creating Boat Planks with Solidify Modifiers in Blender
Lecture 2: Lesson 32 – Building Boat Frame Support in Blender
Lecture 3: Lesson 33 – Constructing the Front of the Boat in Blender
Lecture 4: Lesson 34 – Adding Structural Support to Boats in Blender
Lecture 5: Lesson 35 – Decorating Boat Bases for Support in Blender
Chapter 9: Section 8: Advanced Prop Modeling and Scene Management in Blender
Lecture 1: Lesson 36 – Modeling a Boat Bench in Blender
Lecture 2: Lesson 37 – Modeling Lantern Bases in Blender
Lecture 3: Lesson 38 – Creating Frames for Stylized Lanterns in Blender
Lecture 4: Lesson 39 – Finalizing Lantern Shapes with Lattice Deform in Blender
Lecture 5: Lesson 40 – Crafting Lantern Metal Supports in Blender
Chapter 10: Section 9: UV Techniques and Material Reuse in Blender
Lecture 1: Lesson 41 – Creating Metal Chains in Blender
Lecture 2: Lesson 42 – Cleaning Up Boats and Cutting Holes in Water in Blender
Lecture 3: Lesson 43 – Straightening UVs in Blender
Lecture 4: Lesson 44 – UV Unwrapping Boat Framework in Blender
Lecture 5: Lesson 45 – Unwrapping Final Boat Pieces in Blender
Chapter 11: Section 10: Advanced Material and Shader Techniques in Blender
Lecture 1: Lesson 46 – Reusing Materials to Create Emission Shaders in Blender
Lecture 2: Lesson 47 – Crafting Lamp Posts in Blender
Lecture 3: Lesson 48 – Repurposing Lanterns in Blender
Lecture 4: Lesson 49 – Modeling Wood Sign Holders in Blender
Lecture 5: Lesson 50 – Applying Textures and Shaders to Lanterns in Blender
Chapter 12: Section 11: Scene Optimization and Exporting in Blender
Lecture 1: Lesson 51 – Blender Collections and Layers Basics
Lecture 2: Lesson 52 – Optimizing Scenes and Preparing Fences in Blender
Lecture 3: Lesson 53 – Baking Edge Wear Textures in Blender
Lecture 4: Lesson 54 – Enhancing Baking Performance and Maps in Blender
Lecture 5: Lesson 55 – Baking Post and Rock Textures in Blender
Chapter 13: Section 12: Transitioning to UE5
Lecture 1: Lesson 56 – Exporting Assets from Blender
Lecture 2: Lesson 57 – UE5 User Interface Basics
Lecture 3: Lesson 58 – Mastering the UE5 Viewport
Lecture 4: Lesson 59 – Group Asset Import into UE5 Scenes
Lecture 5: Lesson 60 – Fixing Mesh Errors in UE5
Chapter 14: Section 13: UE5 Material and Texture Techniques
Lecture 1: Lesson 61 – Understanding UE5 Material Basics
Lecture 2: Lesson 62 – Applying Seamless Textures in UE5
Lecture 3: Lesson 63 – Using Custom Masks with Seamless Textures Non-Destructively in UE5
Lecture 4: Lesson 64 – Matching Texture Coloring in UE5
Lecture 5: Lesson 65 – Breaking Up Asset Masks from Emission Sections in UE5
Chapter 15: Section 14: Advanced Terrain and Foliage Techniques in UE5
Lecture 1: Lesson 66 – Setting Up Material Attributes for Color Vertex Painted Terrain
Lecture 2: Lesson 67 – Reconstructing Terrain Materials from Blender Shaders in UE5
Lecture 3: Lesson 68 – Setting Up Foliage Shaders in UE5
Lecture 4: Lesson 69 – Tree Setup and Opacity Mask Controls in UE5
Lecture 5: Lesson 70 – Optimizing Tree Foliage and Runtime Performance in UE5
Chapter 16: Section 15: Foliage and Light Management in UE5
Lecture 1: Lesson 71 – Setting Up Foliage Parameters for Organic Meadow Grass in UE5
Lecture 2: Lesson 72 – Painting Foliage in UE5
Lecture 3: Lesson 73 – Working with Light Sources in UE5
Lecture 4: Lesson 74 – Creating Water Materials in UE5
Lecture 5: Lesson 75 – Crafting Waterfall Motion Material Shaders in UE5
Chapter 17: Section 16: Advanced VFX and Material Techniques in UE5
Lecture 1: Lesson 76 – Creating Niagara VFX for Water Splashes in UE5
Lecture 2: Lesson 77 – Tweaking Niagara Particles and Creating Waterfall Mist in UE5
Lecture 3: Lesson 78 – Setting Up Decals in UE5
Lecture 4: Lesson 79 – Repurposing Quixel Rocks and Tweaking Terrain Vertex Colors in UE5
Lecture 5: Lesson 80 – Readjusting Origin Points for Tree Placement in UE5
Chapter 18: Section 17: Final Adjustments and Blueprints in UE5
Lecture 1: Lesson 81 – Strategic Tree Placement in UE5
Instructors
-
3D Tudor
3D Tudor | 3D Artist & Tutor
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- 3 stars: 0 votes
- 4 stars: 1 votes
- 5 stars: 1 votes
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