Blender : Ultimate Game Art Creation Guide
Blender : Ultimate Game Art Creation Guide, available at $74.99, has an average rating of 4.4, with 60 lectures, based on 58 reviews, and has 465 subscribers.
You will learn about Modeling Game Ready Meshes for Game Art UV Mapping and Baking Texture Maps for Game Engines ( Unity, Unreal Godot ) Game Ready PBR Texturing in Blender Lighting and Presentation in Blender for your portfolio Presenting your work in Sketchfab This course is ideal for individuals who are For Aspiring 3D artists and Game Developers It is particularly useful for For Aspiring 3D artists and Game Developers.
Enroll now: Blender : Ultimate Game Art Creation Guide
Summary
Title: Blender : Ultimate Game Art Creation Guide
Price: $74.99
Average Rating: 4.4
Number of Lectures: 60
Number of Published Lectures: 60
Number of Curriculum Items: 60
Number of Published Curriculum Objects: 60
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Modeling Game Ready Meshes for Game Art
- UV Mapping and Baking Texture Maps for Game Engines ( Unity, Unreal Godot )
- Game Ready PBR Texturing in Blender
- Lighting and Presentation in Blender for your portfolio
- Presenting your work in Sketchfab
Who Should Attend
- For Aspiring 3D artists and Game Developers
Target Audiences
- For Aspiring 3D artists and Game Developers
Introduction
Want to create game ready art for your portfolio and game engine with only blender? This course goes over the process of creating PBR game ready assets to showcase in blender or to export to your favorite game engine of choice such as Unreal, Unity, Godot & Sketchfab. I made this course as an answer for aspiring creators to start strong in their creative careers without having to pay for huge software subscription and just focusing on using the free and open source 3D software Blender!
Sections
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Beginners – Create our Game Ready First Aid Kit
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Advanced – Creating our game ready Sci-fi Grenade
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An Overview of important tools and workflows in making these Assets
Project Files of Section 1 & 2 included in the first video of each section
What you will learn :
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Modeling tools and techniques for game models
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Game asset optimizations and UV Unwrapping
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PBR Materials and Texturing
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Baking Important PBR Maps for Game Engines
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Lighting and Presentation in Blender
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Exporting your assets to Unity, Unreal and Godot
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Presenting models in Sketchfab
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Finishing 2 projects from scratch!
Who is Course for?
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Beginner users who want to create unique game props from scratch!
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More intermediate users who are struggling with the game art workflow in Blender
Course Curriculum
Chapter 1: Beginner Project
Lecture 1: Adding References and Modeling
Lecture 2: Completing the Model
Lecture 3: Model Cleanup
Lecture 4: UV Mapping and Baking Bevels
Lecture 5: Painting your Color Mask
Lecture 6: Painting Alphas and Panel Lines
Lecture 7: Creating Emission and Baking Normals
Lecture 8: Creating Roughness
Lecture 9: Creating Edgewear
Lecture 10: Organizing your Scene
Lecture 11: Floor and Scene Setup
Lecture 12: Lighting and Rendering
Lecture 13: Baking Texture Maps
Lecture 14: Exporting to Unreal Engine
Lecture 15: Exporting to Godot
Lecture 16: Exporting to Unity
Lecture 17: Sketchfab Scene Setup
Lecture 18: Presenting in Sketchfab
Chapter 2: Advanced Section
Lecture 1: Adding References and Modeling Bottom
Lecture 2: Modeling the Body
Lecture 3: Modeling the Armour
Lecture 4: Modeling the Head A
Lecture 5: Modeling the Head B
Lecture 6: Modeling the Latch
Lecture 7: Modeling the Pin
Lecture 8: Cleanup Part 1
Lecture 9: Cleanup Part 2
Lecture 10: UV Mapping the Grenade
Lecture 11: Bevel Baking and Optimizing UVs
Lecture 12: Painting your alpha Maps
Lecture 13: Painting the Color Masks
Lecture 14: Creating the Base Color and Metal
Lecture 15: Creating the Emission
Lecture 16: Creating the Roughness Map
Lecture 17: Creating the Edgewear Map
Lecture 18: Scene Setup and Lighting
Lecture 19: Baking all maps for Game engines
Lecture 20: Exporting to Unreal
Lecture 21: Exporting to Godot
Lecture 22: Exporting to Unity
Lecture 23: Preparing for Sketchfab
Lecture 24: Presenting in Sketchfab
Chapter 3: Techniques and Overview
Lecture 1: Modeling Bootcamp 1 – Navigation and Workspaces
Lecture 2: Modeling Bootcamp 2 – Transforms and Selects
Lecture 3: Modeling Bootcamp 3 – Edit Mode Basics
Lecture 4: Modeling Bootcamp 4 – Edit Mode Tools
Lecture 5: Modeling Bootcamp 5 – Modifiers & Others
Lecture 6: Game Mesh Cleanup Demo
Lecture 7: UV Mapping Demo
Lecture 8: PBR Texturing Basics
Lecture 9: Common Shader Nodes
Lecture 10: Creating Color Masks
Lecture 11: Creating and Baking Normal Maps
Lecture 12: Creating and Baking Metal Maps
Lecture 13: Creating and Baking Edgewear
Lecture 14: Creating and Baking Ambient Occlusion Map
Lecture 15: Creating and Baking Base Color Map
Lecture 16: Creating and Baking Roughness Maps
Lecture 17: Creating Emission and Opacity Maps
Lecture 18: Basic Lighting
Instructors
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Victor Deno
Indie Game Dev
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 4 votes
- 4 stars: 14 votes
- 5 stars: 39 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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