Build a Coaster Cart Game Asset in Maya with Substance
Build a Coaster Cart Game Asset in Maya with Substance, available at $19.99, has an average rating of 4.25, with 27 lectures, based on 6 reviews, and has 92 subscribers.
You will learn about Create high quality textures for props or characters. Use multiple approaches for creating believable materials using base materials from Substance Painter 2 or by manually making them from fill layers. Use Marmoset Toolbag 3 to create detailed lighting and utilize post effects to make Portfolio ready screenshots of their props. This course is ideal for individuals who are Any student interested in learning how to create highly detailed textures using substance Painter 2. It is particularly useful for Any student interested in learning how to create highly detailed textures using substance Painter 2.
Enroll now: Build a Coaster Cart Game Asset in Maya with Substance
Summary
Title: Build a Coaster Cart Game Asset in Maya with Substance
Price: $19.99
Average Rating: 4.25
Number of Lectures: 27
Number of Published Lectures: 27
Number of Curriculum Items: 27
Number of Published Curriculum Objects: 27
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Create high quality textures for props or characters.
- Use multiple approaches for creating believable materials using base materials from Substance Painter 2 or by manually making them from fill layers.
- Use Marmoset Toolbag 3 to create detailed lighting and utilize post effects to make Portfolio ready screenshots of their props.
Who Should Attend
- Any student interested in learning how to create highly detailed textures using substance Painter 2.
Target Audiences
- Any student interested in learning how to create highly detailed textures using substance Painter 2.
In this course students will learn how to use Substance Painter 2 and multiple approaches for creating details for texturing. Students will learn how to heavily leverage multiple masking techniques to create believable dirt, grunge, and wear in your textures. Students will learn how to prep images in Photoshop for use in Substance Painter 2’s projection tool for graffiti or labels. We will also look at how to reimport updated meshes and how Substance Painter 2 handles modifying a mesh mid texturing process. In this course we will take a look at how to utilize Substance Painters default alphas and procedural textures to paint complex and unique masks for grunge and damage. Once our texture is completed we do a brief overview of Marmoset Toolbag 3 and how to get the most out of the real-time rendering software. Students will learn how to use Marmoset Toolbag 3’s lighting to get the most out of their texture work and have a portfolio ready screenshot.
More about the Instructor:
Morrissey Alexander is a Graduate of the Art Institue of California and is a Freelance 3D Artist. He’s been doing freelance 3D work ranging from mobile game prop development to Product Design for advertising for the last 3 Years. He specializes in creating realistic 3D props and environments for games.
Course Curriculum
Chapter 1: Asset Modeling and UVs
Lecture 1: Download Source files here!
Lecture 2: Introduction
Lecture 3: Intro to Maya Modeling Techniques
Lecture 4: Starting the Blockout
Lecture 5: Blocking out Large Shapes
Lecture 6: Refining Forms
Lecture 7: Refining Bottom and Top Sections
Lecture 8: Refining Interior
Lecture 9: Building Handles
Lecture 10: Modeling the Bumper and Wheels
Lecture 11: Adding Support Loops Upresing
Lecture 12: Headlights, Seat and Padding
Lecture 13: Bevels and UV'ing High Res
Lecture 14: Packing UVs
Chapter 2: Texturing and Materials
Lecture 1: Getting Started
Lecture 2: Intro Materials and Fill Layers
Lecture 3: Base Materials and Masking
Lecture 4: Mask Generators for Edge Wear and Dirt
Lecture 5: Using Projections
Lecture 6: Projecting Graffiti and Labels
Lecture 7: Modifying Mesh UVs, Adding Wear and Dirt
Lecture 8: Adding Wear and Dirt Graffiti Signs
Lecture 9: Intro to Marmoset Toolbag 3
Lecture 10: Fine Tuning Materials, Specular and Gloss
Lecture 11: Painting Complex Grunge Masks
Lecture 12: Rendering and Post Effects in Marmoset Toolbag 3
Lecture 13: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
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- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 4 votes
- 5 stars: 1 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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