Build a complete Side-Scroller Game with GameMaker: Studio
Build a complete Side-Scroller Game with GameMaker: Studio, available at $44.99, has an average rating of 4.15, with 46 lectures, based on 53 reviews, and has 668 subscribers.
You will learn about Learn how to build a side-scroller shooter game from start to finish Learn all the basics of GameMaker: Studio to get you started making your own games Use GameMaker: Studio to build and deploy your own games to iOS, Windows, or other mobile platforms This course is ideal for individuals who are Absolute beginners who love making games or Anyone who has an interest in learning about how to make mobile games It is particularly useful for Absolute beginners who love making games or Anyone who has an interest in learning about how to make mobile games.
Enroll now: Build a complete Side-Scroller Game with GameMaker: Studio
Summary
Title: Build a complete Side-Scroller Game with GameMaker: Studio
Price: $44.99
Average Rating: 4.15
Number of Lectures: 46
Number of Published Lectures: 46
Number of Curriculum Items: 46
Number of Published Curriculum Objects: 46
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to build a side-scroller shooter game from start to finish
- Learn all the basics of GameMaker: Studio to get you started making your own games
- Use GameMaker: Studio to build and deploy your own games to iOS, Windows, or other mobile platforms
Who Should Attend
- Absolute beginners who love making games
- Anyone who has an interest in learning about how to make mobile games
Target Audiences
- Absolute beginners who love making games
- Anyone who has an interest in learning about how to make mobile games
In this complete Intro to GameMaker: Studio Course, instructor Alan Thorn takes us through the entire process of building an old-school, side-scrolling shooter game from start to finish! We’ll cover everything you need from the ground up – all the way from first opening the software to deploying the game for iOS, Windows, or other mobile platforms! If you love retro, old-school video games, or are just interested in learning how to make your own, this course is for you!
(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded ‘Wax Lyrical Games’ and created the award-winning game ‘Baron Wittard: Nemesis of Ragnarok’, working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the ‘National Film and Television School’, as a Lead Teacher for ‘Uppingham School’, and is currently a Senior Lecturer at ‘Teesside University’ where he helps students develop the skills needed for their ideal role in the games industry.
Course Curriculum
Chapter 1: Building Spaces and learning the UI
Lecture 1: Download Course Files Here!
Lecture 2: Introduction
Lecture 3: Getting Started
Lecture 4: Starting a New Project
Lecture 5: Importing Menu Background
Lecture 6: Importing the Button Assets
Lecture 7: Project Management
Lecture 8: Art Guidelines
Lecture 9: Creating a Room
Lecture 10: Creating Objects from Sprites
Lecture 11: Adding Button Objects
Lecture 12: Customizing Buttons
Lecture 13: Completing the Menu
Chapter 2: Adding world objects and bad guys!
Lecture 1: Introduction
Lecture 2: Adding a Level Background
Lecture 3: Adding Planet Decor
Lecture 4: Importing the Player Sprite
Lecture 5: Creating a Player Object
Lecture 6: Setting Animation Speed
Lecture 7: Making the Player Move
Lecture 8: Creating a Longer Level
Lecture 9: Making the Camera Follow
Lecture 10: Importing Tile Sets
Lecture 11: Building Levels from Tile Sets
Lecture 12: Building the Player Weapon
Lecture 13: Improving the Player Weapon
Lecture 14: Completing the Player Weapon
Lecture 15: Adding Enemies to the Level
Lecture 16: Creating Enemy Weapons
Chapter 3: Scripting – and adding the final touches!
Lecture 1: Introduction
Lecture 2: Course Recap
Lecture 3: Creating Flight Paths
Lecture 4: Assigning Flight Paths
Lecture 5: Preparing to Code the Player
Lecture 6: Testing Keyboard Input
Lecture 7: Responding to Keyboard Input
Lecture 8: Handling Multiple Inputs
Lecture 9: Clamping Player Position
Lecture 10: Creating the Player Weapon
Lecture 11: Creating Explosions
Lecture 12: Adding Player Health
Lecture 13: Killing the Player!
Lecture 14: Adding the Game Over Screen
Lecture 15: Adding a Mission Complete Screen
Lecture 16: Finishing the Game
Lecture 17: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 3 votes
- 3 stars: 5 votes
- 4 stars: 9 votes
- 5 stars: 34 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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