Build a Mechanical Arm with 3ds Max & Substance Painter
Build a Mechanical Arm with 3ds Max & Substance Painter, available at $19.99, has an average rating of 3.95, with 25 lectures, based on 22 reviews, and has 180 subscribers.
You will learn about Create a proper low and high poly game asset Learn to properly create textures and use baking techniques Make an asset ready for games and film This course is ideal for individuals who are Students and intermediate artists should take this course in order to learn the up-to-date industry standard methods for creating 3d assets. It is particularly useful for Students and intermediate artists should take this course in order to learn the up-to-date industry standard methods for creating 3d assets.
Enroll now: Build a Mechanical Arm with 3ds Max & Substance Painter
Summary
Title: Build a Mechanical Arm with 3ds Max & Substance Painter
Price: $19.99
Average Rating: 3.95
Number of Lectures: 25
Number of Published Lectures: 25
Number of Curriculum Items: 25
Number of Published Curriculum Objects: 25
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Create a proper low and high poly game asset
- Learn to properly create textures and use baking techniques
- Make an asset ready for games and film
Who Should Attend
- Students and intermediate artists should take this course in order to learn the up-to-date industry standard methods for creating 3d assets.
Target Audiences
- Students and intermediate artists should take this course in order to learn the up-to-date industry standard methods for creating 3d assets.
In this course we will be looking on how to create a 3d asset from start to finish using 3ds Max. We will be focusing on creating an asset that is focused for games by using the correct texture and optimization techniques. We will be going over on how to create a proper high poly and low poly in 3ds Max and then on how to uv unwrap our low poly and prepare our scene for baking our normal and AO map.
We will then export everything out of 3ds Max and we will start by baking our texture maps using xNormal. We will then go over the best settings in xNormal to minimize any baking errors – and for the errors that are left, we will go over on how to solve those by hand. Once all our textures are baked, we will start by setting up our scene in Substance Painter and we will start texturing our model. In Substance Painter, we will go over on how to use materials, fill layers, generators, and other techniques to create the final texture for our asset. We will then go into Marmoset Toolbag where we will render our final model and create a nice beauty shot of the final asset.
More about the Instructor:
Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He’s been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He’s a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.
Course Curriculum
Chapter 1: Course Introduction and Modeling our High Poly Asset
Lecture 1: Download Course Files Here!
Lecture 2: Introduction to the Course
Lecture 3: Creating the base of the model
Lecture 4: Converting the Base to High Poly
Lecture 5: Creating Add-ons for the Base
Lecture 6: Creating the Joints
Lecture 7: Creating the Top of the Model
Lecture 8: Creating the End Grip
Lecture 9: Applying the Finishing Touches
Chapter 2: Building our Low Poly asset and UV Unwrapping
Lecture 1: Introduction
Lecture 2: Converting High Poly to Low Poly
Lecture 3: Converting High Poly to Low Poly Continued
Lecture 4: UV Unwrapping the Mesh
Lecture 5: UV Unwrapping the Mesh Continued
Lecture 6: Finish UV Unwrapping
Lecture 7: Placing the UVs
Chapter 3: Creating Textures and Materials for our Asset
Lecture 1: Introduction
Lecture 2: Preparing Model for Baking
Lecture 3: Baking Texture Maps
Lecture 4: Preparing normal detail in Substance Painter
Lecture 5: Finishing the Base Colors and Dirt
Lecture 6: Applying the Small Details
Lecture 7: Finishing the Texture and Posing
Lecture 8: Adding the Final Details, Presentation, and Course Conclusion
Lecture 9: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 3 votes
- 4 stars: 6 votes
- 5 stars: 12 votes
Frequently Asked Questions
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