Build a Side-Scroller Platformer game with GameMaker: Studio
Build a Side-Scroller Platformer game with GameMaker: Studio, available at $54.99, has an average rating of 4.65, with 99 lectures, based on 43 reviews, and has 797 subscribers.
You will learn about Learn the complete process of building a side-scrolling platformer game Learn to build sprites, add animations and audio, and build tilesets for your game levels This course is ideal for individuals who are Complete beginners to GameMaker: Studio interested in building retro, old-school side-scrolling action games It is particularly useful for Complete beginners to GameMaker: Studio interested in building retro, old-school side-scrolling action games.
Enroll now: Build a Side-Scroller Platformer game with GameMaker: Studio
Summary
Title: Build a Side-Scroller Platformer game with GameMaker: Studio
Price: $54.99
Average Rating: 4.65
Number of Lectures: 99
Number of Published Lectures: 99
Number of Curriculum Items: 99
Number of Published Curriculum Objects: 99
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the complete process of building a side-scrolling platformer game
- Learn to build sprites, add animations and audio, and build tilesets for your game levels
Who Should Attend
- Complete beginners to GameMaker: Studio interested in building retro, old-school side-scrolling action games
Target Audiences
- Complete beginners to GameMaker: Studio interested in building retro, old-school side-scrolling action games
In this course, instructor Alan Thorn will be walking through the process of creating a side-scrolling platformer game from scratch using GameMaker: Studio. Here he will be covering topics such as sprite creation, tilesets, collision detection, and any scripting necessary to get the game up and running.
(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded ‘Wax Lyrical Games’ and created the award-winning game ‘Baron Wittard: Nemesis of Ragnarok’, working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the ‘National Film and Television School’, as a Lead Teacher for ‘Uppingham School’, and is currently a Senior Lecturer at ‘Teesside University’ where he helps students develop the skills needed for their ideal role in the games industry.
Course Curriculum
Chapter 1: Introduction to the Course, Basic Player and Object Movements
Lecture 1: Download Course Files Here!
Lecture 2: Introduction
Lecture 3: Course Requirements
Lecture 4: The Challenge Ahead
Lecture 5: Creating a New Project
Lecture 6: Importing the Player Neutral Sprite
Lecture 7: Importing the Animated Player Sprites
Lecture 8: Backgrounds and Tilesets
Lecture 9: Creating Objects
Lecture 10: Begining the Level
Lecture 11: Adding the Level Background
Lecture 12: Building Levels from Tilesets
Lecture 13: Levels and Objects
Lecture 14: Preparing to Script
Lecture 15: Starting to Code Player Movement
Lecture 16: Completing Player Movement
Lecture 17: Refining Player Movement
Lecture 18: Looking Ahead…
Chapter 2: Advanced Player and Object Movements
Lecture 1: Introduction
Lecture 2: Overview
Lecture 3: Getting Started with Gravity
Lecture 4: Coding Gravity
Lecture 5: Refining Gravity
Lecture 6: Jumping
Lecture 7: Player States
Lecture 8: Completing Player States
Lecture 9: Collision Detection Overview
Lecture 10: Preparing for Collision Detection
Lecture 11: Generating Tile Collision Maps
Lecture 12: Configuring Bounding Boxes
Lecture 13: Completing Tile Collisions
Lecture 14: Making a Moving Elevator
Lecture 15: Colliding with Moving Objects
Lecture 16: Colliding with Powerups
Lecture 17: Changing the Player Weapon
Lecture 18: Moving Forwards
Chapter 3: Ammo, Weapons, and Health – Enemy AI and adding a Boss
Lecture 1: Introduction
Lecture 2: Creating Ammo Sprites
Lecture 3: Adding Polish to the Project
Lecture 4: Weapons and Firing
Lecture 5: Ammo Objects
Lecture 6: Robot Drones and Paths
Lecture 7: Refining Path Navigation
Lecture 8: Creating a Health Bar
Lecture 9: Dealing with Damage
Lecture 10: Enemy Deaths
Lecture 11: Introducing Enemy 2
Lecture 12: Configuring the Enemy
Lecture 13: Line of Sight
Lecture 14: Introducing the End of Level Boss
Lecture 15: Configuring the Boss
Lecture 16: Rotating Turrets
Lecture 17: Completing the Boss
Chapter 4: Debugging and Polish, Publishing Your Game
Lecture 1: Introduction
Lecture 2: Adding Music
Lecture 3: Powerups and Parents
Lecture 4: Introducing Debugging
Lecture 5: Debugging with Watches
Lecture 6: Debug Messages
Lecture 7: Getting Started with GUI
Lecture 8: End of Game Screens
Lecture 9: Mobile Input Widgets
Lecture 10: Drawing GUIs
Lecture 11: Responding to Input
Lecture 12: Handling Directional Input
Lecture 13: Building for Desktops
Lecture 14: Building for HTML5
Lecture 15: Getting Started with Android Deployment
Lecture 16: Configuring your IP Address
Lecture 17: Play testing for Android
Lecture 18: Troubleshoting Android Building
Lecture 19: Working with the Android SDK Tools
Lecture 20: Android and Sideloading
Lecture 21: Android and Resolution
Lecture 22: Conclusion
Chapter 5: Bonus – Creating Sprites, Tiles, Animations, and Texture Sets
Lecture 1: Introduction
Lecture 2: Course Guidelines
Lecture 3: Introducing Inkscape
Lecture 4: Preparing Inkscape Documents
Lecture 5: Creating Powerup Vector Graphics
Lecture 6: Creating a Shield Symbol
Lecture 7: Completing the Shield
Lecture 8: Using Layer Blend Modes
Lecture 9: Importing a Background into GIMP
Lecture 10: Making Seamless Textures
Lecture 11: Planning Tilesets
Lecture 12: Creating Tileset Details
Lecture 13: Assembling the Tileset
Lecture 14: Using Guides to Arrange Tiles
Lecture 15: Blocking in the Tileset
Lecture 16: Creating Pixel Buffers
Lecture 17: Exporting Tilesets
Lecture 18: Introducing Anime Studio Pro
Lecture 19: Exploding the Character
Lecture 20: Character Rigging
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 2 votes
- 3 stars: 5 votes
- 4 stars: 7 votes
- 5 stars: 26 votes
Frequently Asked Questions
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