C# Procedural Random Dungeon Generator in Unity 3D & Blender
C# Procedural Random Dungeon Generator in Unity 3D & Blender, available at $69.99, has an average rating of 4.85, with 31 lectures, based on 128 reviews, and has 1050 subscribers.
You will learn about Random Dungeon Generation Connecting Rooms & Halls at Runtime This course is ideal for individuals who are Intermediate Unity 3D Game Developers or C# Programmers who are interested in Procedural Dungeon Generation It is particularly useful for Intermediate Unity 3D Game Developers or C# Programmers who are interested in Procedural Dungeon Generation.
Enroll now: C# Procedural Random Dungeon Generator in Unity 3D & Blender
Summary
Title: C# Procedural Random Dungeon Generator in Unity 3D & Blender
Price: $69.99
Average Rating: 4.85
Number of Lectures: 31
Number of Published Lectures: 31
Number of Curriculum Items: 31
Number of Published Curriculum Objects: 31
Original Price: $27.99
Quality Status: approved
Status: Live
What You Will Learn
- Random Dungeon Generation
- Connecting Rooms & Halls at Runtime
Who Should Attend
- Intermediate Unity 3D Game Developers
- C# Programmers who are interested in Procedural Dungeon Generation
Target Audiences
- Intermediate Unity 3D Game Developers
- C# Programmers who are interested in Procedural Dungeon Generation
Learn how to manipulate prefabricated rooms and halls with C# scripting to generate a unique randomly generated dungeon for your video games in Unity. Included in the course are a set of modular room and hall tiles which we’ll use to create our dungeons. We’ll start in Blender where we will export the individual mesh information to an fbx file and then import them into Unity and convert them to prefabs that we can use in our project. Next, we’ll write a complete procedural C# script that uses those prefab tiles to generate intricate and endless variations of dungeons for your 3D games.
The course is intended for intermediate-level Unity game developers who have a strong desire to create random environments in an interior-only series of rooms and hallways. We’ll jump right into the code and write methods that perform specific functions while piecing everything together to produce the desired results.
You’ll also learn to recognize the tile requirements which will be useful if you decide to go shopping for tiles to add to your collection or if you want to create your own. This course is intended for video game developers with a desire for adding unpredictable environments to their games.
Course Curriculum
Chapter 1: Initial Project Setup
Lecture 1: Course Overview
Lecture 2: Setup Unity Project
Lecture 3: Blender Configuration
Lecture 4: Export From Blender & Import to Unity
Lecture 5: 3D Models Overview
Lecture 6: Setting Up Unity Prefabs
Lecture 7: Configure & Setup Lighting
Chapter 2: Connecting Adjacent Tiles
Lecture 1: Connector Script
Lecture 2: Placing Connectors in Open Doorways
Lecture 3: How It Works (Demonstration)
Lecture 4: Create a Random Starting Room
Lecture 5: Get Random Connector
Lecture 6: Connect Tiles
Chapter 3: Procedural Dungeon Generation
Lecture 1: Generated Tiles List
Lecture 2: The Main Path
Lecture 3: Branching
Lecture 4: Using Colored Room Lights for Debugging
Lecture 5: First Person Character Controller
Lecture 6: Add Box Colliders
Lecture 7: Checking for Collisions
Lecture 8: Backtracking & Recursion
Chapter 4: Dungeon Dressing
Lecture 1: Blocking Off Unused Passages
Lecture 2: Spawn Doors
Lecture 3: Door Interaction
Lecture 4: Setting Boundaries
Lecture 5: Dungeon States
Lecture 6: Spawning Random Objects
Lecture 7: Quick Fix: Random Prefab Rotation
Chapter 5: Bonus Section
Lecture 1: Create a Random Exit Room
Lecture 2: All Scripts
Lecture 3: BONUS LECTURE: Other Courses by Billy McDaniel
Instructors
-
Billy McDaniel
Indie Video Game Developer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 6 votes
- 4 stars: 23 votes
- 5 stars: 98 votes
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