CAD Surface Sculpting Iron Mike with Plasticity & Blender
CAD Surface Sculpting Iron Mike with Plasticity & Blender, available at $49.99, has an average rating of 4.5, with 83 lectures, based on 6 reviews, and has 27 subscribers.
You will learn about CAD Surfacing Fundamentals: Navigating Plasticity's UI, all the necessary surfacing and drawing tools, core surfacing concepts. Sculpting with CAD: You'll sculpt a stylized Iron Mike sculpture entirely in a CAD program, mastering drawing & surfacing with CAD tools. Plasticity to Blender with Blender Bridge: Master the seamless workflow. Texturing and Rendering: Setting up lighting, texturing, and rendering in Blender for a unique cyberpunk aesthetic with a vintage comic illustration twist. Explore essential workflows for using reference images effectively, including mastering PureRef for reference management. Gain insights into converting SVGs to STEP files for seamless import into Plasticity. Discover when and how to leverage Illustrator for your projects (optional module). Seamlessly integrate 2D and 3D workflows to create unique and impactful illustrations. Create stunning cyberpunk-inspired artwork, or incorporate these techniques into your own artistic style. This course is ideal for individuals who are This practice-oriented course is for beginners who want to dive into surface modelling with Plasticity . or Intermediate Plasticity users who want to sculpt organic shapes with CAD surfacing tools. or For graphic artists and illustrators who want to add illustrating with 3D modelling into their 2D skillset. It is particularly useful for This practice-oriented course is for beginners who want to dive into surface modelling with Plasticity . or Intermediate Plasticity users who want to sculpt organic shapes with CAD surfacing tools. or For graphic artists and illustrators who want to add illustrating with 3D modelling into their 2D skillset.
Enroll now: CAD Surface Sculpting Iron Mike with Plasticity & Blender
Summary
Title: CAD Surface Sculpting Iron Mike with Plasticity & Blender
Price: $49.99
Average Rating: 4.5
Number of Lectures: 83
Number of Published Lectures: 83
Number of Curriculum Items: 83
Number of Published Curriculum Objects: 83
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- CAD Surfacing Fundamentals: Navigating Plasticity's UI, all the necessary surfacing and drawing tools, core surfacing concepts.
- Sculpting with CAD: You'll sculpt a stylized Iron Mike sculpture entirely in a CAD program, mastering drawing & surfacing with CAD tools.
- Plasticity to Blender with Blender Bridge: Master the seamless workflow.
- Texturing and Rendering: Setting up lighting, texturing, and rendering in Blender for a unique cyberpunk aesthetic with a vintage comic illustration twist.
- Explore essential workflows for using reference images effectively, including mastering PureRef for reference management.
- Gain insights into converting SVGs to STEP files for seamless import into Plasticity.
- Discover when and how to leverage Illustrator for your projects (optional module).
- Seamlessly integrate 2D and 3D workflows to create unique and impactful illustrations.
- Create stunning cyberpunk-inspired artwork, or incorporate these techniques into your own artistic style.
Who Should Attend
- This practice-oriented course is for beginners who want to dive into surface modelling with Plasticity .
- Intermediate Plasticity users who want to sculpt organic shapes with CAD surfacing tools.
- For graphic artists and illustrators who want to add illustrating with 3D modelling into their 2D skillset.
Target Audiences
- This practice-oriented course is for beginners who want to dive into surface modelling with Plasticity .
- Intermediate Plasticity users who want to sculpt organic shapes with CAD surfacing tools.
- For graphic artists and illustrators who want to add illustrating with 3D modelling into their 2D skillset.
CAD Surface Sculpting Iron Mike in Plasticity 3D: Illustrators & Graphic Artists Welcome!
Craft a captivating Iron Mike character using Plasticity’s advanced CAD surfacing techniques! This course equips illustrators and graphic artists with the skills to bridge the gap between sculpting and CAD surfacing, specifically for illustrative purposes.
Embark on a unique artistic journey that blends the power of 3D sculpting with the creative freedom of 2D illustration! Whether you’re new to CAD surfacing or looking to refine your skills, this course will take you on a journey to creating a stunning Iron Mike sculpture that enhances your artistic toolkit.
What you’ll learn:
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CAD Surfacing Fundamentals: Grasp the essentials of navigating Plasticity’s user interface, the surfacing and drawing tools and core surfacing concepts.
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Sculpting Iron Mike: Step-by-step, you’ll sculpt a stylised Iron Mike sculpture from scratch, based on reference drawings mastering base surface creation and facial feature detailing.
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Texturing and Rendering: You’ll be guided through setting up lighting, rendering and texturing your model in Blender for a unique cyberpunk aesthetic with a vintage comic illustration twist.
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2D Integration: Learn how to import your rendered layers into Photoshop for adjustments and create a high-resolution cyberpunk poster ready for print!
Additional Skills:
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Explore essential workflows for using reference images effectively, including mastering PureRef for reference management.
-
Gain insights into converting SVGs to STEP files for seamless import into Plasticity.
-
Discover when and how to leverage Illustrator for Plasticity & Blender (optional module).
Embrace the Challenge, Unlock Your Potential:
This course is designed to push your boundaries and equip you with the skills to tackle challenging 3D projects, specifically geared towards creating unique illustrations. All the necessary files and links to useful resources will be provided. By the end, you’ll be able to confidently:
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Bridge the gap between sculpting and CAD surfacing, empowering your illustration process with a powerful 3D foundation.
-
Model organic shapes using a powerful CAD program, expanding your artistic skillset to include 3D sculpting techniques.
-
Create stunning cyberpunk-inspired artwork, or incorporate these techniques into your artistic style.
-
Seamlessly integrate 2D and 3D workflows to create unique and impactful illustrations.
Are you ready to take your illustrations to the next level? Enroll today!
Course Curriculum
Chapter 1: Plasticity Introduction & CAD Surfacing Essentials
Lecture 1: Promo Video
Lecture 2: Preferences, Resources and Links
Lecture 3: Wacom Setup
Lecture 4: Navigation
Lecture 5: Folder Structure
Lecture 6: Editing Modes
Lecture 7: Viewport Settings
Lecture 8: Hide and Unhide Objects
Lecture 9: Drawing Tools
Lecture 10: Solids and Booleans
Lecture 11: Mirroring
Lecture 12: Command Menu and Hotkeys
Lecture 13: Radial Menus
Lecture 14: Curve Continuities
Lecture 15: Surfacing Techniques
Lecture 16: Creating Lines
Lecture 17: Loft Control Points
Lecture 18: Loft Curves
Lecture 19: Patch
Lecture 20: Loft with Guiding Curves
Lecture 21: Loft Curves and Sheets
Lecture 22: Isoparam Curves
Lecture 23: Create Curves from Edges
Lecture 24: Curve Tension
Lecture 25: Bridge Edge
Lecture 26: X-Nurbs
Lecture 27: Flattening Curves
Lecture 28: Cutting Sheets
Lecture 29: Imprint Curve
Lecture 30: Delete Redundant Topology
Lecture 31: Thicken Sheets
Lecture 32: Cutting Solids
Lecture 33: Trim and Cut Curves
Lecture 34: New Features in Version 2024.1 – Raise Degrees
Lecture 35: Match Surfaces
Chapter 2: CAD Surface Sculpting with Plasticity
Lecture 1: Reference Image Placement
Lecture 2: Laying Out Basic Curves
Lecture 3: Surfacing the Basic Curves
Lecture 4: Neck Modelling
Lecture 5: Re-Surfacing with X-Nurbs
Lecture 6: Laying Out Basic Face Curves
Lecture 7: Cheek Surfacing
Lecture 8: Upper Lip Surfacing
Lecture 9: Lower Lip Surfacing
Lecture 10: Merge Surfaces
Lecture 11: Chin Surfacing
Lecture 12: Cheekbone
Lecture 13: Redo Corner of Mouth
Lecture 14: Redo Lower Lip
Lecture 15: Connect Throat and Head
Lecture 16: Checking for Leaks
Lecture 17: Transitions with Pipes
Lecture 18: Re-Surface Skull
Lecture 19: Forehead Surfacing
Lecture 20: The Eyelid
Lecture 21: Forehead Surfacing 2
Lecture 22: The Glabella
Lecture 23: Nose Modelling
Lecture 24: Nasolabial Fold
Lecture 25: Nose Modelling 2
Lecture 26: Re-Surface Nose
Lecture 27: Re-Surface Forehead
Lecture 28: Drawing Eyebrows
Lecture 29: Eyelid Filleting
Lecture 30: Eyes and Eyeballs
Lecture 31: Solidify Lips and Mouth
Lecture 32: Teeth
Lecture 33: Hair Modelling
Lecture 34: PureRef Usage
Lecture 35: Ear Modelling 1
Lecture 36: Ear Modelling 2
Lecture 37: Ear Modelling 3
Lecture 38: Modelling the Traps
Lecture 39: Modelling the Anvil
Lecture 40: SVG to STEP
Chapter 3: Coloring, Rendering, Modelling with Blender + Final Touches with Photoshop
Lecture 1: Blender Bridge
Lecture 2: Scene Setup
Lecture 3: Lighting Setup
Lecture 4: Colouring
Lecture 5: Modelling the Background
Lecture 6: Final Tweaks in Blender
Lecture 7: Rendering the Scene with Layers
Lecture 8: Final Tweaks in Photoshop & the End
Instructors
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Onur Erbay
3D Designer & Illustrator
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 0 votes
- 4 stars: 0 votes
- 5 stars: 5 votes
Frequently Asked Questions
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