Character Animation Workflow for Games and Feature Film
Character Animation Workflow for Games and Feature Film, available at $19.99, has an average rating of 3.95, with 27 lectures, 6 quizzes, based on 20 reviews, and has 198 subscribers.
You will learn about During this Production Course we'll discuss about the CG Shot creation that takes place in enormous numbers of VFX movies, Animation Films and Games First we will go through the concept of Animation Workflow and then discuss about the script that has been specifically designed for this course. Right After that, we will go through the process of intricate Character Animation using the Industry level Rig and polish it to give it a final feel. Finally add all required things to make it ready to go through the rendering and compositing. This course is ideal for individuals who are The course is for intermediate Autodesk Maya users and Character Animators. or A basic understanding of Autodesk Maya and clear understanding of the principles of Animation is required. It is particularly useful for The course is for intermediate Autodesk Maya users and Character Animators. or A basic understanding of Autodesk Maya and clear understanding of the principles of Animation is required.
Enroll now: Character Animation Workflow for Games and Feature Film
Summary
Title: Character Animation Workflow for Games and Feature Film
Price: $19.99
Average Rating: 3.95
Number of Lectures: 27
Number of Quizzes: 6
Number of Published Lectures: 27
Number of Published Quizzes: 6
Number of Curriculum Items: 33
Number of Published Curriculum Objects: 33
Original Price: CA$159.99
Quality Status: approved
Status: Live
What You Will Learn
- During this Production Course we'll discuss about the CG Shot creation that takes place in enormous numbers of VFX movies, Animation Films and Games
- First we will go through the concept of Animation Workflow and then discuss about the script that has been specifically designed for this course.
- Right After that, we will go through the process of intricate Character Animation using the Industry level Rig and polish it to give it a final feel.
- Finally add all required things to make it ready to go through the rendering and compositing.
Who Should Attend
- The course is for intermediate Autodesk Maya users and Character Animators.
- A basic understanding of Autodesk Maya and clear understanding of the principles of Animation is required.
Target Audiences
- The course is for intermediate Autodesk Maya users and Character Animators.
- A basic understanding of Autodesk Maya and clear understanding of the principles of Animation is required.
This course is a part of the Character Animation Workflowseries which consists of Industry level VFX studies and deals with creating Charater/Creature Animation from scratch and finally integrating it to real environments and games.
The course will go through the concept of the AnimationWorkflow in the Industry and discuss the script which has been specifically designed for this course. The requirements for this course are: Autodesk Maya and Adobe Photoshop and a good Knowledge about the Principles of Animation.
A certificate of completion will be available on completion of course. Write to me for any questions or doubts you have regarding this course. Okay, Lets learn how Hollywood has been creating VFX/Animation through their CG production pipeline.
Course Curriculum
Chapter 1: CAW_Overview
Lecture 1: The Overview
Chapter 2: CAW_Pre-Production and Layout
Lecture 1: Rig Testing, Scene Check and Storyboard Anaysis1
Lecture 2: Rough Storyboard
Lecture 3: Layout and Basic Pose Creation
Lecture 4: Layout Timing, Introduction to Camera and the Internet
Lecture 5: Sequential Cameras and Layout Pose Cleanup
Chapter 3: CAW_Blocking and Blocking Plus
Lecture 1: Flight Layout Cleanup and Runcycle Blocking
Lecture 2: Drawovers and Air Poses
Lecture 3: Reference Discussion and Camera Animation
Lecture 4: Camera Animation Continued
Lecture 5: Blocking the First Attack
Lecture 6: Creative Freedom and Second Attack Action
Lecture 7: Second Attack Action Continued
Lecture 8: The Breakdowns
Lecture 9: The Breakdowns Continued and Walkcycle
Lecture 10: Timing The Breakdowns
Chapter 4: CAW_Splining and Cleaning up
Lecture 1: Splining the Curves
Lecture 2: Splining the Curves Continued
Lecture 3: Fixing the Feet, Ground Placement
Lecture 4: Fixing the Land Pose and Inbetweening
Lecture 5: Smoothing out Splines and More pose Cleanups
Lecture 6: Timing
Lecture 7: Timing the Walkcycle and Adding the Weapon
Lecture 8: Adding the Weapon Continued
Lecture 9: Weapon Poses and Cleanup
Lecture 10: Spear Effect and HandHeld Camera Animation
Lecture 11: Finalizing with All CleanUps and Background with Playblast
Instructors
-
Prantik M
Character Animator
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 2 votes
- 3 stars: 5 votes
- 4 stars: 5 votes
- 5 stars: 8 votes
Frequently Asked Questions
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