Character Modeling & Texturing For Game – Complete Pipeline
Character Modeling & Texturing For Game – Complete Pipeline, available at $79.99, has an average rating of 4.5, with 154 lectures, based on 704 reviews, and has 4483 subscribers.
You will learn about Character Modeling & Sculpting in Zbrush Retopology in Maya, Topogun & Zbrush UV Unwrapping in Maya Baking Maps in Substance painter Texturing in Substance painter Rendering in Substance Painter This course is ideal for individuals who are Beginner to intermediate level 3d students and artists who wants to learn the full pipeline to create characters for game. It is particularly useful for Beginner to intermediate level 3d students and artists who wants to learn the full pipeline to create characters for game.
Enroll now: Character Modeling & Texturing For Game – Complete Pipeline
Summary
Title: Character Modeling & Texturing For Game – Complete Pipeline
Price: $79.99
Average Rating: 4.5
Number of Lectures: 154
Number of Published Lectures: 154
Number of Curriculum Items: 154
Number of Published Curriculum Objects: 154
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Character Modeling & Sculpting in Zbrush
- Retopology in Maya, Topogun & Zbrush
- UV Unwrapping in Maya
- Baking Maps in Substance painter
- Texturing in Substance painter
- Rendering in Substance Painter
Who Should Attend
- Beginner to intermediate level 3d students and artists who wants to learn the full pipeline to create characters for game.
Target Audiences
- Beginner to intermediate level 3d students and artists who wants to learn the full pipeline to create characters for game.
STUDENT REVIEWS
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Stratis: One character course to rule them all… Finally someone to take us from A to Z , from concepting to a textured animation ready model. This is answering many hobbyist questions on the professional pipeline sequence (and doesn`t shy away from the most overlooked topic of them all: topology) Well done!
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Edgar Y : Amazing course. The essentials are in-depth, well covered & will enable you to create production-ready portfolio characters. Looking forward to more of your courses you’ll be making in the future & keep up the excellent work.
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John T. Meredith: This is an excellent course. Learned things I had not seen any where else. Very clear and point by point step by step. Superior.
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Alexandre MEAUX : Incredible course ! This course provide ALL the possible ways to create something. It’s absolutely not frustrating and you really feel the progress along the course. The Q&R is really helpful and satisfying. Loving this really ! Don’t hesitate
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Jeff Thorne : This is a fantastic course! Nalini takes you from beginning to end of a great project. He shows you multiple ways of modeling to help you make your own choice. A great instructor. I will purchase all of his courses on Maya/Zbrush. Thanks Nalini for a great course.
MORE REVIEWS LIKE THIS
COURSE DESCRIPTION :
Hi, Welcome to Character Modeling & Texturing For Game – Complete Pipeline Course.
In this course you will Learn to sculpt, retopo & texture an animation ready character for game in Zbrush, Maya, Topogun and Substance Painter.
Do you want to learn the full process to make a character for game ? if so then this is the course for you.
Welcome and Instructor Intro
My name is Nalin, I am a 3d Modelling and Texturing Artist and Educator.
I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.
Benefits
At the end of the course, you will be able to create beautiful looking characters for game using Zbrush, Maya, Topogun and Substance Painter.
List of Major Components
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Modeling and Sculpting Characters Using Zbrush
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Retopology using Maya, Topogun & Zbrush
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UV Unwrapping in Maya
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Texturing Characters and Props Using Substance Painter
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Baking Maps
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Rendering in Substance Painter
Let’s see how the course is designed and what’s there for you. There would be 13 modules.
1st module – you will learn Zbrush from scratch, Sculpting and poly painting basics by working on a small stylized head project.
2nd module –I am going to start the main character project and you will learn how to start and block in the character from scratch using dynamesh and zsphere.
3rd module –you will learn how to block in the clothing of the character using different method I use in production.
4th module –you will learn how to define the face features and making it look beautiful.
5th module – you will learn how to sculpt stylized hair using zmodeler and some specific brush.
6th module – I will show you how to sculpt stylized clothing wrinkles.
7th module – you will learn all about modelling and sculpting hard surface object zmodeler, dynamesh and some other Technics
8th module – you will learn Maya Basics and this module is for absolute beginners.
9th module – I will do the character retopology in Maya, Topogun and Zbrush. We are going to start with Maya retopo and here you will learn how to use Quad draw tool for retopology. And then I am going to switch to Topogun a specialized retopo software, and you are going to learn it’s magical tools to retopo your character with speed. Then we are going to see how we can also use Zbrush to create low poly
10th module – you are going to learn character UV unwrapping using Maya 2018 new tool set. Here I am going to show you various ways to unwrap and some new powerful tools. And finally we are going to create the UV layout.
11th module – , I am going to start baking various maps such as Normal, Ambient occlusion, Curvature, position, thickness and Color ID map using Substance painter. I am also going to show you how to eliminates any errors in those maps.
12th module – we are going texture the character inside substance painter. First I am going to start with the very basics of the software and then I am going to texture the clothing, you are going to learn how to create leather jackets. Later I am going to make the character look a little dirty by adding a dirt layer. then I am going to work on the skin and the make up on the face and we are going to paint the eyes next. Then I will put some metal materials on the hard surface parts. Then you will learn how to create glowing emmisive parts. And finaly we are going to render our character with iray.
13th module – then in the final module, I am going to conclude and wrap up the course.
Ideal Students
I have designed this course keeping beginners in mind but it can be very useful for intermediate to advance character artist and students who wants to create their own characters from start to finish but struggles with it because they lack step by step guidance.
Thank you
Feel free to check out the course outline below to see everything that is included in this course.
There is a 30 days money back guaranty. Which means if you aren’t satisfied with the course then you can refund it within 30 days. So literally there isn’t any risk at all, so go ahead and click on the enroll button. I can’t wait to see you creating 3d characters for game.
This is Nalin, I thank you for enrolling to the course and I will see you in the first lecture.
Regards,
Nalini kanta jena
Course Curriculum
Chapter 1: Zbrush Basic Sculpting & Poly Painting For Beginners
Lecture 1: What is Zbrush?
Lecture 2: How to Download & Install Zbrush
Lecture 3: Download Concept Art and Resources
Lecture 4: Interface Overview
Lecture 5: Navigating the Canvas
Lecture 6: Sculpting Basics – Head Blocking
Lecture 7: Sculpting Basics – Blocking Face Features
Lecture 8: Sculpting Basics – Refining the Features
Lecture 9: Poly Painting the Face – Adding Base Tone
Lecture 10: Poly Painting the Face – Adding color Zone
Lecture 11: Poly Painting the Face – Adding Freckles
Lecture 12: Eyeball Painting
Lecture 13: Rendering and wrap up
Chapter 2: Sculpting – Blocking the Body
Lecture 1: Customizing Zbrush For Speed
Lecture 2: Setting Reference Image in Zbrush
Lecture 3: Different Ways to Block the Body
Lecture 4: Block the Body Using Zsphere
Lecture 5: Blocking the Basic Shapes with Dynamesh
Lecture 6: Blocking the Hand Using Dynamesh
Lecture 7: Blocking the Head and Wrap Up
Chapter 3: Sculpting – Blocking the Clothing
Lecture 1: Pant Blocking
Lecture 2: Shoe Blocking
Lecture 3: Jacket Blocking
Lecture 4: Tshirt Blocking
Lecture 5: Scarf Blocking
Lecture 6: Gloves Blocking and Wrap Up
Chapter 4: Sculpting – Detailing the Face & Body
Lecture 1: Introduction to Sculptris Pro
Lecture 2: Correcting Face Proportion
Lecture 3: Making the Eyes
Lecture 4: Detailing the Nose
Lecture 5: Detailing the Lip
Lecture 6: Creating the Eyebrows
Lecture 7: Detailing the Hand and Wrap Up
Chapter 5: Sculpting – Stylized Hair
Lecture 1: Downloading and Installing Useful Brushes for Hair
Lecture 2: Creating and Saving your Own Hair Blocking Brush
Lecture 3: Using Gizmo to Bend and Manipulate Hair Clump
Lecture 4: Blocking the Hair Style
Lecture 5: Creating Sharp Edges for Stylized Look
Lecture 6: Creating Hair Strand lines
Lecture 7: Polishing Hair and Wrap up
Chapter 6: Sculpting – Detailing the Clothing
Lecture 1: Creating the Pant Belt
Lecture 2: Adjusting Proportion at this Stage
Lecture 3: Creating Belt Straps
Lecture 4: Sculpting Pant Torn Part
Lecture 5: Sculpting Pockets and Seams
Lecture 6: Sculpting Stylized Folds
Lecture 7: Refining Shoe Shapes
Lecture 8: Adding Leather Folds
Lecture 9: Modeling Strap and Buckle
Lecture 10: Detailing the T shirt
Lecture 11: Jacket Basic Shapes Adjustment
Lecture 12: Fur Collar Sculpting
Lecture 13: Adding Folds to the Jacket
Lecture 14: Blocking the Scarf Folds
Lecture 15: Polishing the Scarf Folds
Lecture 16: Gloves Detailing Wrap Up
Chapter 7: Sculpting – Hard Surface
Lecture 1: Blocking the Bomb Holster
Lecture 2: Detailing the Bomb Holster
Lecture 3: Modeling the Scifi Bomb Clamp
Lecture 4: Detailing the Scifi Bomb Using Panel Loop
Lecture 5: Blocking the Head Phone
Lecture 6: Detailing the Head Phone Ear Part
Lecture 7: Defining the Back Part
Lecture 8: Blocking the Back Fly Machine Strap and Body
Lecture 9: Detailing the Fly Machine Body
Lecture 10: Connecting the Strap to the Fly Machine
Lecture 11: Blocking the Hand Machine Part 01
Lecture 12: Blocking the Hand Machine Part 02
Lecture 13: Detailing the Hand Machine Part 01
Lecture 14: Creating the Circle
Lecture 15: Detailing the Hand Machine Part 02
Lecture 16: Detailing the Hand Machine Part 03
Lecture 17: Creating the Pipe and Strap
Lecture 18: Final Touch and Wrap up of High poly Sculpting in Zbrush Chapter
Lecture 19: Decimating High poly Model for Retopo
Lecture 20: Exporting Decimated Model for Maya and Wrap up
Chapter 8: Maya Basics For Absolute Beginners
Lecture 1: Interface Overview
Lecture 2: Viewport Navigation
Lecture 3: Viewport Display Modes
Lecture 4: Creating Objects and Adjusting Inputs
Lecture 5: Understanding Component and Object Mode
Lecture 6: Selecting Objects and Components
Lecture 7: Using Move, Rotate and Scale Tool
Lecture 8: Using Layers
Lecture 9: Saving Files and Wrap up
Chapter 9: Retopology in Maya, Topogun and Zbrush
Lecture 1: Why Retopo
Lecture 2: Head Retopology – Part1
Lecture 3: Head Retopology – Part2
Lecture 4: Head Retopology – Part3
Lecture 5: Using Topogun for Retopo
Lecture 6: Body Retopology in Topogun- Torso Part01
Instructors
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Nalini Kanta Jena
3D Character Instructor
Rating Distribution
- 1 stars: 7 votes
- 2 stars: 11 votes
- 3 stars: 57 votes
- 4 stars: 204 votes
- 5 stars: 425 votes
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