Character Rigging for Beginners – Advanced Hand Rigging 2024
Character Rigging for Beginners – Advanced Hand Rigging 2024, available at $64.99, has an average rating of 4.3, with 28 lectures, based on 27 reviews, and has 278 subscribers.
You will learn about Build the actual hand bones and then refine their placement for more realitic articulation. Add secondary bones that will help in preserving volume when bending the fingers. Build a knuckle system to preserve the nice shape of our hand knuckles. Build a twist system for the forearm, to Add a nice twisting effect. Create the main animation controls for our hand and use constraints to setup the connections. Skin our hand and take advantage of the powerful skinning tools available in 3ds Max to improve skin deformations. Create a really cool IKFK system, that we can use to pose our hand in the Normal FK mode using simple FK Controls or use the IK mode to pose the hand in a different fashion or, to simulate for instance pressure on our fingers. This course is ideal for individuals who are Anyone interested in 3D Animation and 3D Rigging in general and want to know how to create a sophisticated hand rig with a wide range of motion. or This course is for anyone who wants to learn 3D Rigging and how to create flexible hand rigs but don't know where to start. or It's perfect for complete beginners with zero experience in Rigging as well as intermediate and advanced people. It is particularly useful for Anyone interested in 3D Animation and 3D Rigging in general and want to know how to create a sophisticated hand rig with a wide range of motion. or This course is for anyone who wants to learn 3D Rigging and how to create flexible hand rigs but don't know where to start. or It's perfect for complete beginners with zero experience in Rigging as well as intermediate and advanced people.
Enroll now: Character Rigging for Beginners – Advanced Hand Rigging 2024
Summary
Title: Character Rigging for Beginners – Advanced Hand Rigging 2024
Price: $64.99
Average Rating: 4.3
Number of Lectures: 28
Number of Published Lectures: 28
Number of Curriculum Items: 28
Number of Published Curriculum Objects: 28
Original Price: $119.99
Quality Status: approved
Status: Live
What You Will Learn
- Build the actual hand bones and then refine their placement for more realitic articulation.
- Add secondary bones that will help in preserving volume when bending the fingers.
- Build a knuckle system to preserve the nice shape of our hand knuckles.
- Build a twist system for the forearm, to Add a nice twisting effect.
- Create the main animation controls for our hand and use constraints to setup the connections.
- Skin our hand and take advantage of the powerful skinning tools available in 3ds Max to improve skin deformations.
- Create a really cool IKFK system, that we can use to pose our hand in the Normal FK mode using simple FK Controls or use the IK mode to pose the hand in a different fashion or, to simulate for instance pressure on our fingers.
Who Should Attend
- Anyone interested in 3D Animation and 3D Rigging in general and want to know how to create a sophisticated hand rig with a wide range of motion.
- This course is for anyone who wants to learn 3D Rigging and how to create flexible hand rigs but don't know where to start.
- It's perfect for complete beginners with zero experience in Rigging as well as intermediate and advanced people.
Target Audiences
- Anyone interested in 3D Animation and 3D Rigging in general and want to know how to create a sophisticated hand rig with a wide range of motion.
- This course is for anyone who wants to learn 3D Rigging and how to create flexible hand rigs but don't know where to start.
- It's perfect for complete beginners with zero experience in Rigging as well as intermediate and advanced people.
Welcome to BEST Guide on Advanced Hand Rigging for 3ds Max in 2024!
(( Side Note: Everything taught in this course is applicable to all 3ds Max versions ))
Interested in the world of 3D Animation, Character Rigging and 3D Rigging but don’t know how and where to start?
Then this course is for you.
Want to take your rigs beyond the basics and create something that you’ll be very proud of?
I have good news for you.
My name is Anass Cherkaoui and I will be very glad to assist you and walk you step by step into the most entertaining field in the world.
With every lesson, you will develop new skills and improve your understanding about 3D Rigging and the various tools and techniques you can use to create advanced and flexible hand rigs that work more efficiently and that respond to the needs of every 3D shot you intend to animate.
This course is full of fun and excitement while at the same time delivering high quality content that’s applicable to every other 3D software besides Autodesk 3ds Max. It’s structured as follows:
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Chapter 01: Getting Started
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Chapter 02: Creating Bone Objects
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Chapter 03: Building a Knuckle System
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Chapter 04: Building a Twist System For the Forearm
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Chapter 05: Creating Animation Controls
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Chapter 06: Skinning the Hand
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Chapter 07: Building an IKFK System For the Hand
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Chapter 08: Finalizing the Rig
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Assignment
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Conclusion
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Bonus Chapter: More About Skinning
Furthermore, the course comes with an assignment at the end, so not only will you build an advanced hand rig, but you will also get your hands-on practice what you have acquired in this course throught Rigging your own 3D hand models.
And as a gift from me to you, I will include a bonus chapter that talks about skinning and how to efficiently skin your hand model for the best results, and to make sure your rig has all what you need to get the performance you’re looking after.
So, What are you waiting for? I can’t wait to start this amazing journey with you. Let me help you build the necessary skills to start creating your own rigs TODAY.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: About The Exercise Files
Lecture 3: Bonus Resources
Lecture 4: Getting Familiar with 3ds Max's Interface
Lecture 5: Preparing the Hand for Rigging
Chapter 2: 02 – Creating Bone Objects
Lecture 1: Creating the Primary Bones For the Hand
Lecture 2: Fixing the Bones Placement for More Realistic Articulation
Lecture 3: Adding Secondary Bones That Will Hold Volume
Lecture 4: Linking, Renaming and Freezing the Hand Bones
Chapter 3: 03 – Building a Knuckle System
Lecture 1: Start Working on the Knuckle System
Lecture 2: Creating the Expose Nodes that Will Drive the Knuckle System
Lecture 3: Adding Expose Nodes For the Remaining Fingers
Lecture 4: Finishing the Knuckle System
Chapter 4: 04 – Building a Twist System For the Forearm
Lecture 1: Start Working on the Twist System
Lecture 2: Finishing the Twist System and the Importance of Rotation Axis Order
Chapter 5: 05 – Creating Animation Controls
Lecture 1: Creating the Global Control
Lecture 2: Controlling the Forearm And the Wrist
Chapter 6: 06 – Skinning the Hand
Lecture 1: Skinning the Hand
Chapter 7: 07 – Building an IKFK System For the Hand
Lecture 1: Start Working on the IKFK System
Lecture 2: Adding IKFK Chains For the Remaining Fingers
Lecture 3: Finishing our IKFK System
Lecture 4: Creating IK Controls
Lecture 5: Creating FK Controls
Lecture 6: Completing our FK Controls
Chapter 8: 08 – Finalizing the Rig
Lecture 1: Optimizing the Rig
Chapter 9: 09 – More About Skinning
Lecture 1: Hints About Skinning
Chapter 10: Assignment
Lecture 1: Assignment
Chapter 11: Conclusion
Lecture 1: Conclusion
Instructors
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Anass Cherkaoui
3D Artist, Graphic Designer as well as a Developer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 3 votes
- 4 stars: 11 votes
- 5 stars: 13 votes
Frequently Asked Questions
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