Complete beginners guide for Blender 3.2 – Creating a Cog
Complete beginners guide for Blender 3.2 – Creating a Cog, available at $19.99, has an average rating of 3.75, with 37 lectures, based on 24 reviews, and has 257 subscribers.
You will learn about The most fundamental concepts of 3D art and Blender. Modeling UV Unwrapping & Texturing How to create HDRI for lighting our scene PBR Texture painting How to use particle system Create procedural textures for water, wood, concrete, sky and more using blender nodes Create a Real time Camera Movement This course is ideal for individuals who are Anyone who wants to learn computer graphics and 3D artwork – no experience needed! or Artists and game developers who want to learn Blender or Anyone who has started working with Blender, but want to advance their character creation and 3d environments modeling skills It is particularly useful for Anyone who wants to learn computer graphics and 3D artwork – no experience needed! or Artists and game developers who want to learn Blender or Anyone who has started working with Blender, but want to advance their character creation and 3d environments modeling skills.
Enroll now: Complete beginners guide for Blender 3.2 – Creating a Cog
Summary
Title: Complete beginners guide for Blender 3.2 – Creating a Cog
Price: $19.99
Average Rating: 3.75
Number of Lectures: 37
Number of Published Lectures: 37
Number of Curriculum Items: 37
Number of Published Curriculum Objects: 37
Original Price: €59.99
Quality Status: approved
Status: Live
What You Will Learn
- The most fundamental concepts of 3D art and Blender.
- Modeling
- UV Unwrapping & Texturing
- How to create HDRI for lighting our scene
- PBR Texture painting
- How to use particle system
- Create procedural textures for water, wood, concrete, sky and more using blender nodes
- Create a Real time Camera Movement
Who Should Attend
- Anyone who wants to learn computer graphics and 3D artwork – no experience needed!
- Artists and game developers who want to learn Blender
- Anyone who has started working with Blender, but want to advance their character creation and 3d environments modeling skills
Target Audiences
- Anyone who wants to learn computer graphics and 3D artwork – no experience needed!
- Artists and game developers who want to learn Blender
- Anyone who has started working with Blender, but want to advance their character creation and 3d environments modeling skills
Hey this is Morteza from art studio. You might be one of those who are searching for a course that includes most of the blender important topics. That is why we have created complete beginners to advanced guide to blender 3.2.
We will take you through the Modeling. UV unwrapping, texturing, PBR texture painting, lighting, real smooth camera movement and much more.
This course is divided to 15 chapters. And in each chapter, you will learn blender step by step.
in the first, we start very basic, taking you through the fundamentals of blender and we prepare you for the next chapter which is Modeling. At the end of this part, you learn how to model an interesting 3d stylized hobbit cog and trees. during this section you will learn all the tools and techniques that is necessary for creating easy and complex models.
After that we jump into the UV Unwrapping. Here we talk about different way of UV Unwrapping & we try solve the problems and difficulties that happens during this process.
After that We create HDRI. Later we use free easy-HDRI add-on and we use blender lights for adding more interest at the end. special when we create sky texture.
Next section is the Texturing. here we texture the entire scene by using some free textures that is included in project file.
After that we jump to the texture painting. In this section you learn how to mix 2 or more texture or PBR texture and paint them on a surface. Later you will learn more about that when we paint on the water surface and we erase some of its parts.
, we will use particle system for spreading the plants on surfaces and for creating smoke or dust particles.
Not only these
You will learn:
How to create Rocks & add logo on them
How to Create procedural textures for water, wood, concrete, sky and more using blender nodes.
Finally, we Create a Real smooth Camera Movement and we walk through our scene in real time using Evee.
As a part of this course, you get access to all of these amazing resources.
Course Curriculum
Chapter 1: Getting started with new released Blender 3.2
Lecture 1: 01 – The Blender 3.2 interface & Pie Menus.mp4
Lecture 2: 02 – How to create Collections.mp4
Lecture 3: 03 – Viewport overlays.mp4
Lecture 4: 04 – The 3D Cursor.mp4
Chapter 2: Modeling the hobbit cog or house
Lecture 1: 05 – How to use Edit Mode.mp4
Lecture 2: 06 – How to create Landscape & use proportional editing.mp4
Lecture 3: 07 – Modeling the Ground & the simple shape of House
Lecture 4: 08 – Modeling the staires & different ways of Dublication
Lecture 5: 09 – How to use Knife tool & create simple wood planks
Lecture 6: 10 – Creating a Rounded Door using Boolean Modifire
Lecture 7: 11 – Transformation Orientation, Oring Point & Normals
Lecture 8: 12 – Creating the ceiling using edge slide p 1
Lecture 9: 13 – Creating the ceiling p 2
Lecture 10: 14 – Modeling The window of the Hobbit house
Lecture 11: 15 – Modeling the cheminy
Chapter 3: Modeling Trees
Lecture 1: 16 – Creating the trunk of the trees
Lecture 2: 17 – How to create leaves for the trees
Chapter 4: UV Unwrapping
Lecture 1: 18 – UV Unwrapping p 1
Lecture 2: 19 – UV Unwrapping p 2
Chapter 5: How to create HDRI for lighting our scene
Lecture 1: How to create HDRI for lighting our scene
Chapter 6: Texturing
Lecture 1: 21 – Texturing the woods
Lecture 2: 22 – Texturing the walls
Lecture 3: 23 – Texturing the rest fo the cog
Lecture 4: 24 – Texturing the tree's trunk
Chapter 7: PBR Texture painting
Lecture 1: 25 – PBR Texture painting the Ground
Chapter 8: Particle System
Lecture 1: 26 – Creating plants using png texture
Lecture 2: 27 – Particle System for adding plants
Lecture 3: 28 – Create random color using Object Info, Map Range & Hue nodes
Chapter 9: Append a premade Blender project
Lecture 1: 29 – How to Append a premade Blender project and import it objects in to your sc
Chapter 10: Create dust particle
Lecture 1: 30 – How to create smoke or dust particle using particle system
Chapter 11: Create Rocks & project Logo on them
Lecture 1: 31 – How to create Rocks & add logo on them
Chapter 12: Create stylized procedural water
Lecture 1: 32 – Create stylized water by nodes
Lecture 2: 33 – Paint on the water surface like a transparent faded
Chapter 13: Create a concrete texture using nodes
Lecture 1: 34 – Create a concrete texture using nodes
Chapter 14: Lighting & HDRI & Create a Procedural sky Texture
Lecture 1: 35 – Talking about Lighting & HDRI
Lecture 2: 36 – Creating a Procedural sky Texture
Chapter 15: Real time Camera Movement
Lecture 1: 37 – Create a Real time Camera Movement-
Instructors
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Art Studio313
3d Graphic Designer in Blender
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 2 votes
- 3 stars: 3 votes
- 4 stars: 5 votes
- 5 stars: 13 votes
Frequently Asked Questions
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Can I take my courses with me wherever I go?
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